Merge pull request 'SimpleAnimationController class, MovingCubeApp example application' (#36) from add_simpleanimationcontroller into master
Reviewed-on: https://git.madvoxel.net/OpenVulkano/OpenVulkano/pulls/36 Reviewed-by: Georg Hagen <georg.hagen@madvoxel.com>
This commit is contained in:
101
examples/ExampleApps/MovingCubeApp.cpp
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101
examples/ExampleApps/MovingCubeApp.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "MovingCubeApp.hpp"
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#include "Math/Math.hpp"
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#include "Scene/Scene.hpp"
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#include "Scene/Shader/Shader.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/Vertex.hpp"
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/Camera.hpp"
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#include "Scene/SimpleAnimationController.hpp"
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#include "Input/InputManager.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Base/EngineConfiguration.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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namespace OpenVulkano
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{
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class MovingCubeAppImpl final : public MovingCubeApp
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{
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OpenVulkano::Scene::Scene m_scene;
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OpenVulkano::Scene::PerspectiveCamera m_camera;
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OpenVulkano::FreeCamCameraController m_cameraControl;
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OpenVulkano::Scene::Material m_material;
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OpenVulkano::Scene::Shader m_shader;
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OpenVulkano::Scene::Geometry m_geometry;
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OpenVulkano::Scene::SimpleDrawable m_drawable;
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OpenVulkano::Scene::Node m_node;
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std::unique_ptr<OpenVulkano::Scene::SimpleAnimationController> m_animationController;
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public:
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void Init() override
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{
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auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
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m_camera.Init(70, 16, 9, 0.1, 100);
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// m_camera.SetMatrix(OpenVulkano::Math::Utils::translate(OpenVulkano::Math::Matrix4f(1), OpenVulkano::Math::Vector3f_SIMD(0, 0, -50)));
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m_scene.Init();
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m_scene.SetCamera(&m_camera);
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic");
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basic");
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m_shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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m_geometry.InitCube();
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m_drawable.Init(&m_shader, &m_geometry, &m_material);
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m_node.Init();
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m_scene.GetRoot()->AddChild(&m_node);
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m_node.SetUpdateFrequency(OpenVulkano::Scene::UpdateFrequency::Always);
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m_node.AddDrawable(&m_drawable);
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m_node.SetMatrix(OpenVulkano::Math::Matrix4f(1));
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GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
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m_cameraControl.Init(&m_camera);
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m_cameraControl.SetDefaultKeybindings();
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m_animationController = std::make_unique<OpenVulkano::Scene::SimpleAnimationController>();
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m_animationController->SetNode(&m_node);
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m_animationController->SetDuration(3);
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OpenVulkano::Math::Pose srcPose(OpenVulkano::Math::Quaternion<float>(), OpenVulkano::Math::Vector3f_SIMD(-3, 0, 0));
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OpenVulkano::Math::Pose destPose(OpenVulkano::Math::Quaternion<float>(), OpenVulkano::Math::Vector3f_SIMD(3, 0, 0));
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m_animationController->SetPoses(srcPose, destPose);
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m_animationController->m_completionEvent += EventHandler(this, &MovingCubeAppImpl::OnAnimationCompleted);
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}
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void OnAnimationCompleted(OpenVulkano::Scene::SimpleAnimationController *anim)
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{
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anim->SwapPoses();
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anim->Reset();
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}
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void Tick() override
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{
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m_cameraControl.Tick();
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m_animationController->Tick();
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}
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void Close() override
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{
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}
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};
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IGraphicsApp* MovingCubeApp::Create()
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{
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return new MovingCubeAppImpl();
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}
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std::unique_ptr<IGraphicsApp> MovingCubeApp::CreateUnique()
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{
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return std::make_unique<MovingCubeAppImpl>();
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}
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}
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24
examples/ExampleApps/MovingCubeApp.hpp
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24
examples/ExampleApps/MovingCubeApp.hpp
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@@ -0,0 +1,24 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <memory>
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#include "Base/IGraphicsApp.hpp"
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namespace OpenVulkano
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{
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class MovingCubeApp : public IGraphicsApp
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{
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public:
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static std::unique_ptr<IGraphicsApp> CreateUnique();
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static IGraphicsApp* Create();
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std::string GetAppName() const final { return "Moving Cube App"; }
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OpenVulkano::Version GetAppVersion() const final { return {"v1.0"}; }
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};
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}
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@@ -6,12 +6,14 @@
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#include "Host/GraphicsAppManager.hpp"
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#include "ExampleApps/CubesExampleApp.hpp"
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#include "ExampleApps/MovingCubeApp.hpp"
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using namespace OpenVulkano;
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int main(int argc, char** argv)
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{
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std::unique_ptr<IGraphicsApp> app = CubesExampleApp::CreateUnique();
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// std::unique_ptr<IGraphicsApp> app = MovingCubeApp::CreateUnique();
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GraphicsAppManager manager(app.get());
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manager.Run();
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return 0;
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@@ -109,7 +109,7 @@ namespace OpenVulkano::AR
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[[nodiscard]] ArTrackingState GetTrackingState() const { return frameMetadata.trackingState; };
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[[nodiscard]] virtual Math::PoseF GetPose() const { return Math::PoseF({}); }; //TODO
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[[nodiscard]] virtual Math::PoseF GetPose() const { return Math::PoseF(); }; //TODO
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[[nodiscard]] Math::Timestamp GetTimestamp() const { return frameMetadata.timestamp; };
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@@ -11,6 +11,7 @@
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#include <glm/gtc/type_aligned.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/matrix_decompose.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtx/io.hpp>
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@@ -28,6 +28,22 @@ namespace OpenVulkano::Math
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: m_orientation(Math::Utils::qua(eulerAngle)), m_position(position)
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{}
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Pose(const Math::Matrix4<T> &matrix)
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{
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Math::Vector3_SIMD<T> scale;
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Math::Quaternion<T> rotation;
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Math::Vector3_SIMD<T> translation;
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Math::Vector3_SIMD<T> skew;
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Math::Vector4_SIMD<T> perspective;
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bool decomposed = Math::Utils::decompose(matrix, scale, rotation, translation, skew, perspective);
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if(decomposed)
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{
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m_orientation = rotation;
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m_position = translation;
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}
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}
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[[nodiscard]] Quaternion<T>& GetOrientation() const { return m_orientation; }
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[[nodiscard]] Vector3_SIMD<T> GetPosition() const { return m_position; }
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@@ -8,6 +8,7 @@
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#include "Base/ICloseable.hpp"
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#include "Math/Math.hpp"
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#include "Math/Pose.hpp"
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#include "Drawable.hpp"
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#include "UpdateFrequency.hpp"
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#include "Shader/DescriptorInputDescription.hpp"
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@@ -64,6 +65,10 @@ namespace OpenVulkano::Scene
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[[nodiscard]] const Math::Matrix4f& GetWorldMatrix() const { return worldMat; }
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[[nodiscard]] Math::PoseF GetPose() { return Math::PoseF(GetMatrix()); }
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[[nodiscard]] Math::PoseF GetWorldPose() { return Math::PoseF(GetWorldMatrix()); }
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[[nodiscard]] bool IsEnabled() const { return enabled; }
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void Enable() { enabled = true; }
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34
openVulkanoCpp/Scene/SimpleAnimationController.cpp
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34
openVulkanoCpp/Scene/SimpleAnimationController.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "SimpleAnimationController.hpp"
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#include "Base/FrameMetadata.hpp"
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namespace OpenVulkano::Scene
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{
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double SimpleAnimationController::GetProgress()
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{
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double progress = m_elapsed / m_duration;
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if(progress >= 1.0)
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progress = 1;
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return progress;
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}
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void SimpleAnimationController::Tick()
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{
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if(!m_node || m_duration <= 0 || m_elapsed > m_duration)
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return;
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m_elapsed += CURRENT_FRAME.frameTime;
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double progress = GetProgress();
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Math::Pose<float> currentPose = m_initialPose.Interpolate(m_targetPose, progress);
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m_node->SetMatrix(currentPose.ToMatrix());
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if(m_elapsed > m_duration)
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m_completionEvent.NotifyAll(this);
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}
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}
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49
openVulkanoCpp/Scene/SimpleAnimationController.hpp
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49
openVulkanoCpp/Scene/SimpleAnimationController.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Base/ITickable.hpp"
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#include "Base/Event.hpp"
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#include "Math/Math.hpp"
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#include "Math/Pose.hpp"
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#include "Scene/Node.hpp"
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#include <utility>
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namespace OpenVulkano::Scene
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{
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class SimpleAnimationController : public ITickable
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{
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Node *m_node = nullptr;
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Math::PoseF m_targetPose;
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Math::PoseF m_initialPose;
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double m_duration = 0;
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double m_elapsed = 0;
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public:
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Event<SimpleAnimationController *> m_completionEvent;
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SimpleAnimationController() = default;
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void Reset() { m_elapsed = 0; }
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void SwapPoses() { std::swap(m_initialPose, m_targetPose); }
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Node* GetNode() { return m_node; }
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void SetNode(Node *node) { m_node = node; }
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const Math::PoseF& GetInitialPose() { return m_initialPose; }
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const Math::PoseF& GetTargetPose() { return m_targetPose; }
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void SetPoses(const Math::PoseF &initialPose, const Math::PoseF &targetPose) { m_initialPose = initialPose; m_targetPose = targetPose; }
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double GetDuration() { return m_duration; }
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void SetDuration(double duration) { m_duration = duration; }
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double GetProgress();
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void Tick() override;
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};
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}
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