SequenceAnimationController class
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78
openVulkanoCpp/Scene/SequenceAnimationController.cpp
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78
openVulkanoCpp/Scene/SequenceAnimationController.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Scene/SequenceAnimationController.hpp"
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namespace OpenVulkano::Scene
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{
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SequenceAnimationController::SequenceAnimationController()
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{
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// m_animationController.m_completionEvent += EventHandler(this, &SequenceAnimationController::OnCurrentFrameFinished);
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m_completionEvent += EventHandler(this, &SequenceAnimationController::OnCurrentFrameFinished);
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}
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void SequenceAnimationController::AdvanceToNextStep()
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{
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if(m_steps.empty())
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return;
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if(m_currentStep < m_steps.size() - 1)
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{
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++m_currentStep;
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SetPoses(GetTargetPose(), m_steps[m_currentStep].first);
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SetDuration(m_steps[m_currentStep-1].second);
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SimpleAnimationController::Reset();
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}
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else
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{
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if(m_loop)
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{
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m_currentStep = 0;
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SetPoses(GetTargetPose(), m_steps[m_currentStep].first);
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// We don't set the duration because transition from the last step to the first
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// requires to use duration of the last step
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SimpleAnimationController::Reset();
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}
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else
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{
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m_sequenceCompletionEvent.NotifyAll(this);
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}
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}
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}
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void SequenceAnimationController::Tick()
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{
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SimpleAnimationController::Tick();
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}
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void SequenceAnimationController::Restart()
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{
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m_currentStep = 0;
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if(!m_steps.empty())
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{
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SetPoses(GetTargetPose(), m_steps[m_currentStep].first);
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SetDuration(m_steps.back().second);
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}
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SimpleAnimationController::Reset();
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}
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void SequenceAnimationController::AddAnimationStep(const Math::PoseF &pose, double duration)
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{
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m_steps.emplace_back(pose, duration);
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if(m_steps.size() == 2)
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{
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m_currentStep = 1;
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SetPoses(m_steps[0].first, m_steps[1].first);
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SetDuration(m_steps[0].second);
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Reset();
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}
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}
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void SequenceAnimationController::OnCurrentFrameFinished(SimpleAnimationController *animationController)
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{
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AdvanceToNextStep();
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}
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}
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