- Additional getters/setters
- Passing setters' value as by reference
- Changed includes order
- Moved callback function to MovingCubeApp
- Made Event public
This commit is contained in:
Vladyslav Baranovskyi
2024-06-06 13:21:02 +03:00
parent afddc987a2
commit 193c942f06
3 changed files with 41 additions and 24 deletions

View File

@@ -66,10 +66,16 @@ namespace OpenVulkano
m_animationController->SetDuration(3);
OpenVulkano::Math::Pose srcPose(OpenVulkano::Math::Quaternion<float>(), OpenVulkano::Math::Vector3f_SIMD(-3, 0, 0));
m_animationController->SetInitialPose(srcPose);
OpenVulkano::Math::Pose destPose(OpenVulkano::Math::Quaternion<float>(), OpenVulkano::Math::Vector3f_SIMD(3, 0, 0));
m_animationController->SetTargetPose(destPose);
m_animationController->SetPoses(srcPose, destPose);
m_animationController->m_completionEvent += EventHandler(this, &MovingCubeAppImpl::OnAnimationCompleted);
}
void OnAnimationCompleted(OpenVulkano::Scene::SimpleAnimationController *anim)
{
anim->SwapPoses();
anim->Reset();
}
void Tick() override

View File

@@ -4,32 +4,31 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include <utility>
#include "SimpleAnimationController.hpp"
#include "Base/FrameMetadata.hpp"
namespace OpenVulkano::Scene
{
void SimpleAnimationController::OnAnimationCompleted()
double SimpleAnimationController::GetProgress()
{
std::swap(m_targetPose, m_initialPose);
m_elapsed = 0;
double progress = m_elapsed / m_duration;
if(progress >= 1.0)
progress = 1;
return progress;
}
void SimpleAnimationController::Tick()
{
// NOTE(vb): We can't early quit by condition elapsed > duration because we need to
// emit an event when animation is completed
if(!m_node || m_duration <= 0)
return;
m_elapsed += OpenVulkano::CURRENT_FRAME.frameTime;
float progress = m_elapsed / m_duration;
if(progress >= 1.0)
{
progress = 1;
m_event.NotifyAll();
}
if(m_elapsed > m_duration)
m_completionEvent.NotifyAll(this);
double progress = GetProgress();
OpenVulkano::Math::Pose<float> currentPose = m_initialPose.Interpolate(m_targetPose, progress);
m_node->SetMatrix(currentPose.ToMatrix());
}

View File

@@ -12,26 +12,38 @@
#include "Math/Pose.hpp"
#include "Scene/Node.hpp"
#include <utility>
namespace OpenVulkano::Scene
{
class SimpleAnimationController : public ITickable
{
OpenVulkano::Scene::Node *m_node = nullptr;
OpenVulkano::Event<> m_event;
OpenVulkano::Math::Pose<float> m_targetPose;
OpenVulkano::Math::Pose<float> m_initialPose;
float m_duration = 0;
float m_elapsed = 0;
double m_duration = 0;
double m_elapsed = 0;
public:
SimpleAnimationController() { m_event += EventHandler(this, &SimpleAnimationController::OnAnimationCompleted); }
void SetNode(OpenVulkano::Scene::Node *node) { m_node = node; }
void SetInitialPose(OpenVulkano::Math::Pose<float> pose) { m_initialPose = pose; }
void SetTargetPose(OpenVulkano::Math::Pose<float> pose) { m_targetPose = pose; }
void SetDuration(float duration) { m_duration = duration; }
OpenVulkano::Event<SimpleAnimationController *> m_completionEvent;
SimpleAnimationController() = default;
void Reset() { m_elapsed = 0; }
void SwapPoses() { std::swap(m_initialPose, m_targetPose); }
OpenVulkano::Scene::Node* GetNode() { return m_node; }
void SetNode(OpenVulkano::Scene::Node *node) { m_node = node; }
OpenVulkano::Math::Pose<float> GetInitialPose() { return m_initialPose; }
OpenVulkano::Math::Pose<float> GetTargetPose() { return m_targetPose; }
void SetPoses(const OpenVulkano::Math::Pose<float> &initialPose, const OpenVulkano::Math::Pose<float> &targetPose) { m_initialPose = initialPose; m_targetPose = targetPose; }
double GetDuration() { return m_duration; }
void SetDuration(double duration) { m_duration = duration; }
double GetProgress();
void OnAnimationCompleted();
void Tick() override;
};
}