- Additional getters/setters
- Passing setters' value as by reference
- Changed includes order
- Moved callback function to MovingCubeApp
- Made Event public
This commit is contained in:
Vladyslav Baranovskyi
2024-06-06 13:21:02 +03:00
parent afddc987a2
commit 193c942f06
3 changed files with 41 additions and 24 deletions

View File

@@ -12,26 +12,38 @@
#include "Math/Pose.hpp"
#include "Scene/Node.hpp"
#include <utility>
namespace OpenVulkano::Scene
{
class SimpleAnimationController : public ITickable
{
OpenVulkano::Scene::Node *m_node = nullptr;
OpenVulkano::Event<> m_event;
OpenVulkano::Math::Pose<float> m_targetPose;
OpenVulkano::Math::Pose<float> m_initialPose;
float m_duration = 0;
float m_elapsed = 0;
double m_duration = 0;
double m_elapsed = 0;
public:
SimpleAnimationController() { m_event += EventHandler(this, &SimpleAnimationController::OnAnimationCompleted); }
void SetNode(OpenVulkano::Scene::Node *node) { m_node = node; }
void SetInitialPose(OpenVulkano::Math::Pose<float> pose) { m_initialPose = pose; }
void SetTargetPose(OpenVulkano::Math::Pose<float> pose) { m_targetPose = pose; }
void SetDuration(float duration) { m_duration = duration; }
OpenVulkano::Event<SimpleAnimationController *> m_completionEvent;
SimpleAnimationController() = default;
void Reset() { m_elapsed = 0; }
void SwapPoses() { std::swap(m_initialPose, m_targetPose); }
OpenVulkano::Scene::Node* GetNode() { return m_node; }
void SetNode(OpenVulkano::Scene::Node *node) { m_node = node; }
OpenVulkano::Math::Pose<float> GetInitialPose() { return m_initialPose; }
OpenVulkano::Math::Pose<float> GetTargetPose() { return m_targetPose; }
void SetPoses(const OpenVulkano::Math::Pose<float> &initialPose, const OpenVulkano::Math::Pose<float> &targetPose) { m_initialPose = initialPose; m_targetPose = targetPose; }
double GetDuration() { return m_duration; }
void SetDuration(double duration) { m_duration = duration; }
double GetProgress();
void OnAnimationCompleted();
void Tick() override;
};
}