Refactoring of Input Devices
This commit is contained in:
@@ -5,6 +5,7 @@
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*/
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#include "InputDeviceGLFW.hpp"
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#include "Base/Logger.hpp"
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#include <GLFW/glfw3.h>
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namespace openVulkanoCpp::GLFW
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@@ -7,6 +7,7 @@
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#include "InputProviderGLFW.hpp"
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#include "InputMappingGLFW.hpp"
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#include "Input/InputManager.hpp"
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#include "Base/Logger.hpp"
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#include <GLFW/glfw3.h>
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static_assert(GLFW_JOYSTICK_LAST == 15); // if this fails, please update it and resize the controllers array accordingly as GLFW_JOYSTICK_LAST + 1
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@@ -7,6 +7,7 @@
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#include "PlatformGLFW.hpp"
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#include "WindowGLFW.hpp"
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#include "Base/PlatformEnums.hpp"
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#include "Base/Logger.hpp"
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#include "Host/PlatformProducer.hpp"
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#include <GLFW/glfw3.h>
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@@ -8,6 +8,8 @@
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#include "Base/IPlatform.hpp"
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#include "InputProviderGLFW.hpp"
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#include <memory>
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#include <vector>
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namespace openVulkanoCpp
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{
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26
openVulkanoCpp/Input/InputDeviceController.cpp
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26
openVulkanoCpp/Input/InputDeviceController.cpp
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@@ -0,0 +1,26 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "InputDeviceController.hpp"
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#include "Base/Logger.hpp"
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namespace openVulkanoCpp::Input
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{
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void InputDeviceController::Init(const int index, const std::string& name)
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{
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InputDevice::Init(InputDeviceType::CONTROLLER, index, name);
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pressedButtons = 0;
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lastPressedButtons = 0;
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for(float& axis : axes)
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{
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axis = 0;
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}
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// TODO find controller type from name
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Logger::INPUT->info("Initialized controller: id: {0}, name: {1}", index, name);
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}
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}
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@@ -6,111 +6,93 @@
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#pragma once
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#include "Base/Logger.hpp"
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#include "InputDevice.hpp"
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#include <cstring>
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namespace openVulkanoCpp
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namespace openVulkanoCpp::Input
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{
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namespace Input
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class ControllerType
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{
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class ControllerType
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public:
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enum Type { GENERIC_JOYSTICK, XBOX, DUAL_SHOCK, DUAL_SENSE };
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private:
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Type type;
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public:
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ControllerType(Type type) : type(type) {}
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};
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class InputDeviceController : public InputDevice
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{
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float axes[InputKey::Controller::Axis::AXIS_LAST + 1] = {0};
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uint32_t pressedButtons = 0, lastPressedButtons = 0;
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const ControllerType controllerType = ControllerType::GENERIC_JOYSTICK;
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[[nodiscard]] bool GetLastButton(InputKey::Controller::Button button) const
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{
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public:
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enum Type { GENERIC_JOYSTICK, XBOX, DUAL_SHOCK, DUAL_SENSE };
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return lastPressedButtons & (1 << button);
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}
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private:
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Type type;
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protected:
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InputDeviceController() = default;
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public:
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ControllerType(Type type) : type(type) {}
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};
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void Init(int index, const std::string& name);
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class InputDeviceController : public InputDevice
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void SetAxis(InputKey::Controller::Axis axisId, float value)
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{
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float axes[InputKey::Controller::Axis::AXIS_LAST + 1] = {0};
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uint32_t pressedButtons = 0, lastPressedButtons = 0;
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const ControllerType controllerType = ControllerType::GENERIC_JOYSTICK;
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axes[axisId] = value;
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}
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[[nodiscard]] bool GetLastButton(InputKey::Controller::Button button) const
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{
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return lastPressedButtons & (1 << button);
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}
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void SetButtons(uint32_t buttonStates)
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{
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lastPressedButtons = pressedButtons;
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pressedButtons = buttonStates;
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}
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protected:
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InputDeviceController() = default;
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[[nodiscard]] float ReadAxis(int16_t key) const final
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{
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return GetAxis(static_cast<InputKey::Controller::Axis>(key));
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}
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void Init(const int index, const std::string& name)
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{
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InputDevice::Init(InputDeviceType::CONTROLLER, index, name);
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[[nodiscard]] bool ReadButton(int16_t key) const final
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{
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return GetButton(static_cast<InputKey::Controller::Button>(key));
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}
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pressedButtons = 0;
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lastPressedButtons = 0;
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for(float& axis : axes)
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{
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axis = 0;
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}
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[[nodiscard]] bool ReadButtonUp(int16_t key) const final
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{
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return GetButtonUp(static_cast<InputKey::Controller::Button>(key));
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}
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// TODO find controller type from name
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Logger::INPUT->info("Initialized controller: id: {0}, name: {1}", index, name);
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}
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[[nodiscard]] bool ReadButtonDown(int16_t key) const final
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{
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return GetButtonDown(static_cast<InputKey::Controller::Button>(key));
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}
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void SetAxis(InputKey::Controller::Axis axisId, float value)
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{
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axes[axisId] = value;
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}
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public:
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[[nodiscard]] bool GetButton(const InputKey::Controller::Button button) const
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{
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return pressedButtons & (1 << button);
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}
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void SetButtons(uint32_t buttonStates)
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{
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lastPressedButtons = pressedButtons;
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pressedButtons = buttonStates;
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}
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[[nodiscard]] bool GetButtonUp(const InputKey::Controller::Button button) const
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{
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return !GetButton(button) && GetLastButton(button);
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}
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[[nodiscard]] float ReadAxis(int16_t key) const final
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{
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return GetAxis(static_cast<InputKey::Controller::Axis>(key));
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}
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[[nodiscard]] bool GetButtonDown(const InputKey::Controller::Button button) const
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{
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return GetButton(button) && !GetLastButton(button);
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}
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[[nodiscard]] bool ReadButton(int16_t key) const final
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{
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return GetButton(static_cast<InputKey::Controller::Button>(key));
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}
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[[nodiscard]] float GetAxis(const InputKey::Controller::Axis axis) const
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{
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return axes[axis];
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}
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[[nodiscard]] bool ReadButtonUp(int16_t key) const final
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{
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return GetButtonUp(static_cast<InputKey::Controller::Button>(key));
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}
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[[nodiscard]] bool ReadButtonDown(int16_t key) const final
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{
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return GetButtonDown(static_cast<InputKey::Controller::Button>(key));
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}
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public:
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[[nodiscard]] bool GetButton(const InputKey::Controller::Button button) const
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{
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return pressedButtons & (1 << button);
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}
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[[nodiscard]] bool GetButtonUp(const InputKey::Controller::Button button) const
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{
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return !GetButton(button) && GetLastButton(button);
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}
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[[nodiscard]] bool GetButtonDown(const InputKey::Controller::Button button) const
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{
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return GetButton(button) && !GetLastButton(button);
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}
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[[nodiscard]] float GetAxis(const InputKey::Controller::Axis axis) const
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{
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return axes[axis];
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}
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[[nodiscard]] ControllerType GetControllerType() const
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{
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return controllerType;
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}
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};
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}
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}
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[[nodiscard]] ControllerType GetControllerType() const
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{
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return controllerType;
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}
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};
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}
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@@ -1,14 +1,18 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <cstdint>
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#include <string>
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namespace openVulkanoCpp
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namespace openVulkanoCpp::Input
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{
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namespace Input
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enum class InputDeviceType : uint8_t
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{
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enum class InputDeviceType : uint8_t
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{
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UNKNOWN, KEYBOARD, MOUSE, CONTROLLER
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};
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}
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}
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UNKNOWN, KEYBOARD, MOUSE, CONTROLLER, TOUCH
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};
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}
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