Add render resouce
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143
openVulkanoCpp/Base/Render/RenderResource.hpp
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143
openVulkanoCpp/Base/Render/RenderResource.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <concepts>
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#include <utility>
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#include <type_traits>
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namespace OpenVulkano
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{
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class RenderResource;
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class IRenderResourceHelper
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{
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friend class RenderResource;
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protected:
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void UpdateRenderResource(RenderResource& resource);
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void ResetRenderResource(RenderResource& resource);
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virtual void Release() = 0;
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};
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template <class T>
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concept Renderable = std::is_convertible_v<T, RenderResource&>;
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class RenderResource final
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{
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friend class IRenderResourceHelper;
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IRenderResourceHelper* renderObject = nullptr;
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public:
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RenderResource() = default;
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RenderResource(const RenderResource& ignored) { /* Do not copy, copy will be created by renderer */ }
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RenderResource(RenderResource&& move) : renderObject(move.renderObject) { move.renderObject = nullptr; }
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~RenderResource()
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{
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Release();
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}
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void Release()
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{
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if (!renderObject) return;
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renderObject->Release();
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renderObject = nullptr;
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}
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template<class T>
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T* As() { return static_cast<T*>(renderObject); }
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template<class T>
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operator T() { return static_cast<T>(renderObject); }
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operator bool() const { return renderObject; }
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};
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inline void IRenderResourceHelper::UpdateRenderResource(RenderResource& resource)
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{
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resource.renderObject = this;
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}
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inline void IRenderResourceHelper::ResetRenderResource(RenderResource& resource)
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{
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resource.renderObject = nullptr;
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}
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template<Renderable API_INDEPENDENT_CLASS>
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class IRenderResource : public IRenderResourceHelper
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{
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API_INDEPENDENT_CLASS* m_owner;
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protected:
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IRenderResource(API_INDEPENDENT_CLASS* owner) : m_owner(owner)
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{
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if (m_owner) UpdateRenderResource(GetOwnerResource());
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}
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IRenderResource(const IRenderResource<API_INDEPENDENT_CLASS>& copy) = delete;
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IRenderResource(IRenderResource<API_INDEPENDENT_CLASS>&& move)
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: m_owner(move.m_owner)
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{
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if (m_owner) UpdateRenderResource(GetOwnerResource());
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move.m_owner = nullptr;
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}
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RenderResource& GetOwnerResource() { return static_cast<RenderResource&>(*m_owner); }
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public:
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virtual ~IRenderResource()
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{
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if (m_owner) ResetRenderResource(GetOwnerResource());
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}
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void UpdateAddress(API_INDEPENDENT_CLASS* owner)
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{
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m_owner = owner;
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}
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operator API_INDEPENDENT_CLASS*() const { return m_owner; }
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API_INDEPENDENT_CLASS* GetOwner() const { return m_owner; }
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};
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/**
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* This is a convenience class to create a Renderable class.
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* You can also just create a RenderResource instance a conversion operator inside your own class to make it Renderable; and you probably want to delete your move constructor in that case.
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*/
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template <class T>
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class RenderResourceHolder
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{
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RenderResource renderResource;
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protected:
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RenderResourceHolder() = default;
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RenderResourceHolder(const RenderResourceHolder& ignored) {}
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RenderResourceHolder(RenderResourceHolder&& move)
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: renderResource(std::move(move.renderResource))
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{
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if (IRenderResource<T>* renderRes = renderResource)
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renderRes->UpdateAddress(static_cast<T*>(this));
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}
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~RenderResourceHolder() = default;
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public:
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operator RenderResource&() { return renderResource; }
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RenderResource& GetRenderResource() { return renderResource; }
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template<Renderable RT>
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operator RT() const { return renderResource; }
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bool HasRenderResource() const { return renderResource; }
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};
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}
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@@ -37,7 +37,7 @@ namespace OpenVulkano::Scene
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void Node::Close()
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{
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children.clear();
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if (renderNode) renderNode->Close();
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GetRenderResource().Release();
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parent = nullptr;
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scene = nullptr;
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enabled = false;
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@@ -7,6 +7,7 @@
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#pragma once
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#include "Base/ICloseable.hpp"
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#include "Base/Render/RenderResource.hpp"
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#include "Math/Math.hpp"
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#include "Math/Pose.hpp"
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#include "Drawable.hpp"
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@@ -19,7 +20,7 @@ namespace OpenVulkano::Scene
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{
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class Scene;
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class Node : public ICloseable
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class Node : public RenderResourceHolder<Node>, public ICloseable
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{
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friend Scene;
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@@ -33,7 +34,6 @@ namespace OpenVulkano::Scene
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std::vector<Node*> children;
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std::vector<Drawable*> drawables;
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UpdateFrequency matrixUpdateFrequency = UpdateFrequency::Never;
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ICloseable* renderNode = nullptr;
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bool enabled = true;
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public:
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@@ -183,7 +183,7 @@ namespace OpenVulkano::Vulkan
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VulkanNode* ResourceManager::PrepareNode(Scene::Node* node)
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{
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const std::unique_lock lock(mutex);
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if (!node->renderNode)
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if (!node->HasRenderResource())
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{
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UniformBuffer* uBuffer = new UniformBuffer();
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ManagedBuffer::Ptr buffer;
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@@ -193,23 +193,22 @@ namespace OpenVulkano::Vulkan
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if (node->GetUpdateFrequency() != Scene::UpdateFrequency::Never)
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{
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frameSize = allocSize;
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vkNode = new VulkanNodeDynamic();
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vkNode = new VulkanNodeDynamic(node, uBuffer);
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const uint32_t imgs = context->swapChain.GetImageCount();
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buffer = memPool.CreateBuffer(imgs * allocSize, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
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buffer->Map();
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}
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else
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{
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vkNode = new VulkanNode();
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buffer = CreateDeviceOnlyBufferWithData(Scene::Node::SIZE, vk::BufferUsageFlagBits::eUniformBuffer, &node->worldMat);
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vkNode = new VulkanNode(node, uBuffer);
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}
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uBuffer->Init(std::move(buffer), frameSize, allocSize, GetDescriptorLayoutSet(Scene::Node::DESCRIPTOR_SET_LAYOUT_BINDING), Scene::Node::DESCRIPTOR_SET_LAYOUT_BINDING, 0);
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vkNode->Init(node, uBuffer);
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node->renderNode = vkNode;
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nodes.emplace_back(vkNode);
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return vkNode;
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}
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return static_cast<VulkanNode*>(node->renderNode);
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return node->GetRenderResource();
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}
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VulkanCamera* ResourceManager::PrepareCamera(Scene::Camera* camera)
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@@ -6,28 +6,23 @@
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#pragma once
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#include "Base/ICloseable.hpp"
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#include "Base/Render/RenderResource.hpp"
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#include "IRecordable.hpp"
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#include "Scene/Camera.hpp"
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#include "Vulkan/Resources/UniformBuffer.hpp"
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namespace OpenVulkano::Vulkan
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{
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class VulkanNode : public IRecordable, public ICloseable
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class VulkanNode : public IRenderResource<Scene::Node>, public IRecordable
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{
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public:
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Scene::Node* node = nullptr;
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UniformBuffer* buffer = nullptr;
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Unique<UniformBuffer> buffer = nullptr;
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~VulkanNode() override
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{
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if (node) VulkanNode::Close();
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}
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~VulkanNode() override = default;
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virtual void Init(Scene::Node* node, UniformBuffer* uniformBuffer)
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VulkanNode(Scene::Node* node, UniformBuffer* uniformBuffer)
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: IRenderResource<Scene::Node>(node), buffer(uniformBuffer)
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{
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this->node = node;
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this->buffer = uniformBuffer;
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}
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void Record(VulkanDrawContext* context) override
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@@ -35,12 +30,9 @@ namespace OpenVulkano::Vulkan
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buffer->Record(context);
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}
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void Close() override
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void Release() override
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{
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if (node) node->renderNode = nullptr;
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delete buffer;
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node = nullptr;
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buffer = nullptr;
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//TODO
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}
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};
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@@ -48,18 +40,16 @@ namespace OpenVulkano::Vulkan
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{
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//uint32_t lastUpdate = -1;
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void Init(Scene::Node* node, UniformBuffer* uniformBuffer) override
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{
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VulkanNode::Init(node, uniformBuffer);
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//lastUpdate = -1;
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}
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VulkanNodeDynamic(Scene::Node* node, UniformBuffer* uniformBuffer)
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: VulkanNode(node, uniformBuffer)
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{}
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void Record(VulkanDrawContext* context) override
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{
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//if(context->currentImageId != lastUpdate) //TODO fix
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{
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//lastUpdate = bufferId;
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buffer->Update(&node->worldMat, sizeof(Math::Matrix4f), context->currentImageId);
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buffer->Update(&GetOwner()->worldMat, sizeof(Math::Matrix4f), context->currentImageId);
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}
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buffer->Record(context);
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}
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@@ -34,7 +34,7 @@ namespace OpenVulkano::Vulkan
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void VulkanDrawContext::EncodeNode(Scene::Node* node)
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{
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VulkanNode* vkNode = static_cast<VulkanNode*>(node->renderNode);
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VulkanNode* vkNode = node->GetRenderResource();
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if (!vkNode)
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{
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vkNode = renderer->GetResourceManager().PrepareNode(node);
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