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OpenVulkano/openVulkanoCpp/Base/Render/RenderResource.hpp
2024-08-20 23:44:17 +02:00

144 lines
3.5 KiB
C++

/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <concepts>
#include <utility>
#include <type_traits>
namespace OpenVulkano
{
class RenderResource;
class IRenderResourceHelper
{
friend class RenderResource;
protected:
void UpdateRenderResource(RenderResource& resource);
void ResetRenderResource(RenderResource& resource);
virtual void Release() = 0;
};
template <class T>
concept Renderable = std::is_convertible_v<T, RenderResource&>;
class RenderResource final
{
friend class IRenderResourceHelper;
IRenderResourceHelper* renderObject = nullptr;
public:
RenderResource() = default;
RenderResource(const RenderResource& ignored) { /* Do not copy, copy will be created by renderer */ }
RenderResource(RenderResource&& move) : renderObject(move.renderObject) { move.renderObject = nullptr; }
~RenderResource()
{
Release();
}
void Release()
{
if (!renderObject) return;
renderObject->Release();
renderObject = nullptr;
}
template<class T>
T* As() { return static_cast<T*>(renderObject); }
template<class T>
operator T() { return static_cast<T>(renderObject); }
operator bool() const { return renderObject; }
};
inline void IRenderResourceHelper::UpdateRenderResource(RenderResource& resource)
{
resource.renderObject = this;
}
inline void IRenderResourceHelper::ResetRenderResource(RenderResource& resource)
{
resource.renderObject = nullptr;
}
template<Renderable API_INDEPENDENT_CLASS>
class IRenderResource : public IRenderResourceHelper
{
API_INDEPENDENT_CLASS* m_owner;
protected:
IRenderResource(API_INDEPENDENT_CLASS* owner) : m_owner(owner)
{
if (m_owner) UpdateRenderResource(GetOwnerResource());
}
IRenderResource(const IRenderResource<API_INDEPENDENT_CLASS>& copy) = delete;
IRenderResource(IRenderResource<API_INDEPENDENT_CLASS>&& move)
: m_owner(move.m_owner)
{
if (m_owner) UpdateRenderResource(GetOwnerResource());
move.m_owner = nullptr;
}
RenderResource& GetOwnerResource() { return static_cast<RenderResource&>(*m_owner); }
public:
virtual ~IRenderResource()
{
if (m_owner) ResetRenderResource(GetOwnerResource());
}
void UpdateAddress(API_INDEPENDENT_CLASS* owner)
{
m_owner = owner;
}
operator API_INDEPENDENT_CLASS*() const { return m_owner; }
API_INDEPENDENT_CLASS* GetOwner() const { return m_owner; }
};
/**
* This is a convenience class to create a Renderable class.
* You can also just create a RenderResource instance a conversion operator inside your own class to make it Renderable; and you probably want to delete your move constructor in that case.
*/
template <class T>
class RenderResourceHolder
{
RenderResource renderResource;
protected:
RenderResourceHolder() = default;
RenderResourceHolder(const RenderResourceHolder& ignored) {}
RenderResourceHolder(RenderResourceHolder&& move)
: renderResource(std::move(move.renderResource))
{
if (IRenderResource<T>* renderRes = renderResource)
renderRes->UpdateAddress(static_cast<T*>(this));
}
~RenderResourceHolder() = default;
public:
operator RenderResource&() { return renderResource; }
RenderResource& GetRenderResource() { return renderResource; }
template<Renderable RT>
operator RT() const { return renderResource; }
bool HasRenderResource() const { return renderResource; }
};
}