Disable depth writes for grid
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@@ -16,7 +16,9 @@ namespace OpenVulkano::Scene
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m_shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/grid");
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m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/grid");
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m_shader.alphaBlend = true;
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m_shader.depthTest = true;
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m_shader.depthWrite = false;
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SetShader(&m_shader);
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}
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}
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}
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