Fix issue with resizing viewport

This commit is contained in:
2020-10-15 23:55:11 +02:00
parent 079b55f0d0
commit 3c129e4653
4 changed files with 34 additions and 12 deletions

View File

@@ -32,8 +32,14 @@ namespace openVulkanoCpp::Vulkan
this->device = context->device->device;
this->shader = shader;
this->owner = owner;
this->context = context;
shaderModuleVertex = context->device->CreateShaderModule(shader->vertexShaderName + ".vert.spv");
shaderModuleFragment = context->device->CreateShaderModule(shader->fragmentShaderName + ".frag.spv");
BuildPipeline();
}
void VulkanShader::BuildPipeline()
{
std::vector<vk::PipelineShaderStageCreateInfo> shaderStageCreateInfos(2);
shaderStageCreateInfos[0] = { {}, vk::ShaderStageFlagBits::eVertex, shaderModuleVertex, "main" };
shaderStageCreateInfos[1] = { {}, vk::ShaderStageFlagBits::eFragment, shaderModuleFragment, "main" };
@@ -47,9 +53,7 @@ namespace openVulkanoCpp::Vulkan
attributeDescriptions.emplace_back(4, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, textureCoordinates));
attributeDescriptions.emplace_back(5, 0, vk::Format::eR32G32B32A32Sfloat, offsetof(Vertex, color));
auto viewport = context->swapChain.GetFullscreenViewport();
auto scissor = context->swapChain.GetFullscreenScissor();
vk::PipelineViewportStateCreateInfo viewportStateCreateInfo = { {}, 1, &viewport, 1, &scissor };
vk::PipelineViewportStateCreateInfo viewportStateCreateInfo = { {}, 1, &context->swapChain.GetFullscreenViewport(), 1, &context->swapChain.GetFullscreenScissor() };
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo = { {}, 1, &vertexBindDesc,
static_cast<uint32_t>(attributeDescriptions.size()), attributeDescriptions.data() };
vk::PipelineInputAssemblyStateCreateInfo inputAssembly = { {}, ToVkTopology(shader->topology), 0 };
@@ -69,7 +73,12 @@ namespace openVulkanoCpp::Vulkan
vk::GraphicsPipelineCreateInfo pipelineCreateInfo = { {}, static_cast<uint32_t>(shaderStageCreateInfos.size()), shaderStageCreateInfos.data(), &pipelineVertexInputStateCreateInfo, &inputAssembly,
nullptr, &viewportStateCreateInfo, &rasterizer, &msaa, &depth, &colorInfo, nullptr, context->pipeline.pipelineLayout, context->swapChainRenderPass.renderPass };
pipeline = this->device.createGraphicsPipeline({}, pipelineCreateInfo).value;
}
void VulkanShader::Resize()
{
device.destroyPipeline(pipeline);
BuildPipeline();
}
void VulkanShader::Record(vk::CommandBuffer& cmdBuffer, uint32_t bufferId)