Refactor some ArCameraController code
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@@ -61,7 +61,7 @@ namespace openVulkanoCpp
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}
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m_updated = false;
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m_arSession->OnNewCameraViewMatrix += EventHandler(this, &ArCameraController::UpdateCameraTransformation);
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m_arSession->OnNewCameraViewMatrix += EventHandler(this, &ArCameraController::UpdateCameraViewMatrix);
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}
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void ArCameraController::Init(Scene::Camera* camera, const std::shared_ptr<AR::ArSession>& session, const Math::Matrix4f& registration)
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@@ -78,7 +78,7 @@ namespace openVulkanoCpp
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if (!GetCamera() || !m_updated) return;
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std::unique_lock lock(m_mutex);
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Math::Matrix4f mat = m_registration * Math::Utils::inverse(m_matrixToUpdate);
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Math::Matrix4f mat = m_registration * Math::Utils::inverse(m_viewMatrixToUpdate);
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GetCamera()->SetMatrix(mat);
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m_updated = false;
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}
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@@ -86,15 +86,15 @@ namespace openVulkanoCpp
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void ArCameraController::Close()
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{
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if (!GetCamera()) return;
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m_arSession->OnNewCameraViewMatrix -= EventHandler(this, &ArCameraController::UpdateCameraTransformation);
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m_arSession->OnNewCameraViewMatrix -= EventHandler(this, &ArCameraController::UpdateCameraViewMatrix);
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SetCamera(nullptr);
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m_arSession = nullptr;
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}
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void ArCameraController::UpdateCameraTransformation(const Math::Matrix4f& transform)
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void ArCameraController::UpdateCameraViewMatrix(const Math::Matrix4f& transform)
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{
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std::unique_lock lock(m_mutex);
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m_matrixToUpdate = transform;
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m_viewMatrixToUpdate = transform;
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m_updated = true;
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}
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}
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@@ -23,7 +23,7 @@ namespace openVulkanoCpp
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{
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std::shared_ptr<AR::ArSession> m_arSession;
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Math::Matrix4f m_registration;
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Math::Matrix4f m_matrixToUpdate;
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Math::Matrix4f m_viewMatrixToUpdate;
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std::mutex m_mutex;
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std::atomic<bool> m_updated;
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@@ -45,6 +45,6 @@ namespace openVulkanoCpp
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private:
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void Init();
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void UpdateCameraTransformation(const Math::Matrix4f& transform);
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void UpdateCameraViewMatrix(const Math::Matrix4f& transform);
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};
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}
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@@ -11,11 +11,6 @@
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namespace openVulkanoCpp
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{
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namespace Scene
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{
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class Camera;
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}
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namespace Input
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{
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class InputAction;
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