Merge pull request 'Ray casting from camera' (#156) from camera_raycasting into master
Reviewed-on: https://git.madvoxel.net/OpenVulkano/OpenVulkano/pulls/156 Reviewed-by: Georg Hagen <georg.hagen@madvoxel.com>
This commit is contained in:
@@ -37,7 +37,7 @@ SortIncludes: Never
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SortUsingDeclarations: Never
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SpaceAfterCStyleCast: true
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SpaceAfterTemplateKeyword: false
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SpaceBeforeRangeBasedForLoopColon: false
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SpaceBeforeRangeBasedForLoopColon: true
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SpaceInEmptyBlock: false
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SpacesInAngles: false
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SpacesInContainerLiterals: false
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@@ -88,6 +88,7 @@ namespace OpenVulkano
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label.AddText("Additional text" + std::to_string(j));
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}
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}
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m_drawablesPool[i].SetIsHittable(true);
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m_scene.GetRoot()->AddChild(&m_nodesPool[i]);
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m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f(-5 + std::rand() % 5, -5 + std::rand() % 5, -std::rand() % 10)));
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m_nodesPool[i].AddDrawable(&m_drawablesPool[i]);
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@@ -19,11 +19,15 @@
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#include "Scene/MorphableCameraController.hpp"
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#include "Scene/PlaneCameraController.hpp"
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#include "Scene/UI/PerformanceInfo.hpp"
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#include "Scene/SceneIntersectionTestController.hpp"
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#include "Input/InputManager.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Base/EngineConfiguration.hpp"
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#include "Base/Logger.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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#include "Scene/Prefabs/LabelDrawable.hpp"
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/Ray.hpp"
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#define USE_PLANE_CAM_CONTROL 0
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@@ -54,6 +58,7 @@ namespace OpenVulkano
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Scene::SimpleAnimationController m_simpleAnimationController;
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Scene::SequenceAnimationController m_sequenceAnimationController;
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Scene::SceneIntersectionTestController intersectionTestController;
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Scene::UI::SimpleUi m_ui;
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std::shared_ptr<Scene::UI::PerformanceInfo> m_perfInfo;
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@@ -71,6 +76,8 @@ namespace OpenVulkano
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void CompleteSceneElement(SceneElement *dest)
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{
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dest->m_drawable.Init(&m_shader, &dest->m_geometry, &m_material);
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dest->m_drawable.SetIsHittable(true);
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//dest->m_geometry.freeAfterUpload = false;
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dest->m_node.Init();
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m_scene.GetRoot()->AddChild(&dest->m_node);
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dest->m_node.SetUpdateFrequency(Scene::UpdateFrequency::Always);
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@@ -81,24 +88,28 @@ namespace OpenVulkano
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void CreateSceneElement(SceneElement *dest, const Math::Vector4f &color, float scale)
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{
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dest->m_geometry = Scene::GeometryFactory::MakeCube(scale, scale, scale, color);
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dest->m_geometry.name = fmt::format("Cube {} {} {}", color.r, color.g, color.b);
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CompleteSceneElement(dest);
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}
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void CreatePlane(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakePlane(1, 1, color);
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dest->m_geometry.name = "Plane";
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CompleteSceneElement(dest);
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}
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void CreateSphere(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakeSphere(1, 32, 16, color);
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dest->m_geometry.name = "Sphere";
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CompleteSceneElement(dest);
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}
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void CreateHemisphere(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakeHemisphere(1, 16, 16, color);
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dest->m_geometry.name = "Hemisphere";
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CompleteSceneElement(dest);
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}
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@@ -106,18 +117,21 @@ namespace OpenVulkano
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{
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dest->m_geometry = Scene::GeometryFactory::MakeTriangle(
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Math::Vector3f(0.5, 0., 0.), Math::Vector3f(0., 0.5, 0.), Math::Vector3f(-0.5, 0., 0.), color);
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dest->m_geometry.name = "Triangle";
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CompleteSceneElement(dest);
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}
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void CreateCylinder(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakeCylinder(1, 3, 64, color);
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dest->m_geometry.name = "Cylinder";
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CompleteSceneElement(dest);
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}
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void CreatePyramid(SceneElement *dest, const Math::Vector4f &color)
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{
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dest->m_geometry = Scene::GeometryFactory::MakePyramid(0.5, 2, color);
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dest->m_geometry.name = "Pyramid";
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CompleteSceneElement(dest);
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}
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@@ -145,6 +159,10 @@ namespace OpenVulkano
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m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basic");
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m_shader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
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intersectionTestController.OnHit += EventHandler(this, &MovingCubeAppImpl::OnRayHit);
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intersectionTestController.SetCamera(&m_camera);
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intersectionTestController.SetDefaultKeybindings();
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GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
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#if USE_PLANE_CAM_CONTROL
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m_cameraControl.Init(&m_camera, PLANE_NORMAL);
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@@ -210,12 +228,23 @@ namespace OpenVulkano
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anim->Reset();
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}
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void OnRayHit(const Scene::DrawableRayHit &hit)
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{
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using namespace Scene;
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Drawable *d = hit.drawable;
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if (SimpleDrawable *sd = dynamic_cast<SimpleDrawable *>(d))
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{
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Logger::APP->info("Ray intersects object {}", sd->GetMesh()->name);
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}
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}
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void Tick() override
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{
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m_cameraControl.Tick();
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m_morphableCameraControl.Tick();
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m_simpleAnimationController.Tick();
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m_sequenceAnimationController.Tick();
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intersectionTestController.Tick();
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}
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void Close() override {}
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@@ -33,6 +33,8 @@ namespace OpenVulkano::Input
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{
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axes[InputKey::Mouse::AXIS_X] = static_cast<float>(posX - mousePosX);
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axes[InputKey::Mouse::AXIS_Y] = static_cast<float>(posY - mousePosY);
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axes[InputKey::Mouse::AXIS_X_ABS] = posX;
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axes[InputKey::Mouse::AXIS_Y_ABS] = posY;
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mousePosX = posX;
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mousePosY = posY;
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Logger::INPUT->trace("Mouse moved posX: {0} posY: {1}, relativeX: {2}, relativeY: {3}", posX, posY, axes[InputKey::Mouse::AXIS_X], axes[InputKey::Mouse::AXIS_Y]);
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@@ -53,9 +55,9 @@ namespace OpenVulkano::Input
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void InputDeviceMouse::ClearAxes()
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{
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for (float& axis : axes)
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for (int i = InputKey::Mouse::AXIS_X; i < AXES_SIZE; i++)
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{
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axis = 0;
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axes[i] = 0;
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}
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}
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}
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@@ -17,7 +17,8 @@ namespace OpenVulkano
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{
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class InputDeviceMouse : public InputDevice
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{
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float axes[InputKey::Mouse::Axis::AXIS_LAST + 2] = { 0 };
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static constexpr int AXES_SIZE = InputKey::Mouse::Axis::AXIS_LAST + 2;
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float axes[AXES_SIZE] = { 0 };
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uint8_t pressedButtons = 0, lastPressedButtons = 0;
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double mousePosX = 0, mousePosY = 0;
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IWindow* lastWindow = nullptr;
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@@ -177,7 +177,9 @@ namespace OpenVulkano::Input
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enum Axis : int16_t
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{
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AXIS_X = 0,
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AXIS_X_ABS = 0,
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AXIS_Y_ABS,
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AXIS_X,
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AXIS_Y,
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AXIS_WHEEL_X,
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AXIS_WHEEL_Y,
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@@ -75,6 +75,23 @@ namespace OpenVulkano::Input
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return false;
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}
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bool InputManager::GetButtonDown(InputAction* action) const
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{
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const std::vector<InputDevice*>& testDevices = action->GetDevices().empty() ? devices : action->GetDevices();
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for (const InputDevice* device : testDevices)
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{
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for (const KeyBinding binding : action->GetKeys())
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{
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if (binding.key.GetInputDeviceType() != device->GetType())
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{
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continue;
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}
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return device->GetButtonDown(binding.key);
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}
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}
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return false;
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}
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bool InputManager::GetButton(InputKey key) const
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{
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for(const InputDevice* device : devices)
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@@ -85,6 +102,40 @@ namespace OpenVulkano::Input
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return false;
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}
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InputDevice* InputManager::GetDevice(InputDeviceType type) const
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{
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if (type == InputDeviceType::UNKNOWN)
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{
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return nullptr;
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}
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for (InputDevice* device : devices)
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{
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if (device->GetType() == type)
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{
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return device;
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}
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}
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return nullptr;
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}
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std::vector<InputDevice*> InputManager::GetDevices(InputDeviceType type) const
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{
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if (type == InputDeviceType::UNKNOWN)
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{
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return {};
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}
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std::vector<InputDevice*> devices;
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devices.reserve(this->devices.size());
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for (InputDevice* device : this->devices)
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{
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if (device->GetType() == type)
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{
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devices.push_back(device);
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}
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}
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return devices;
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}
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void InputManager::Tick()
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{
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for(InputDevice* device : devices)
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@@ -40,8 +40,14 @@ namespace OpenVulkano::Input
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[[nodiscard]] bool GetButton(InputAction* action) const;
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[[nodiscard]] bool GetButtonDown(InputAction* action) const;
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[[nodiscard]] bool GetButton(InputKey key) const;
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[[nodiscard]] InputDevice* GetDevice(InputDeviceType type) const;
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[[nodiscard]] std::vector<InputDevice*> GetDevices(InputDeviceType type) const;
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[[nodiscard]] InputDevice* GetLastActiveDevice() const
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{
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return lastActiveDevice;
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31
openVulkanoCpp/Scene/Camera.cpp
Normal file
31
openVulkanoCpp/Scene/Camera.cpp
Normal file
@@ -0,0 +1,31 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Camera.hpp"
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namespace OpenVulkano::Scene
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{
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Ray Camera::CastRay(const Math::Vector2i& xy) const
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{
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using namespace Math::Utils;
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// nds
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float ndsX = (2.f * xy.x) / m_width - 1.0f;
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float ndsY = (2.f * xy.y) / m_height - 1.0f;
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Math::Vector4f rayClip = { ndsX, ndsY, 0, 1.f };
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Math::Vector4f rayEye = inverse(m_projection) * rayClip;
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rayEye.z = -1;
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rayEye.a = 0;
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Math::Vector3f rayWorld = normalize(GetWorldMatrix() * rayEye);
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Ray r(GetPosition(), rayWorld);
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return r;
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}
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}
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@@ -9,6 +9,7 @@
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#include "Node.hpp"
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#include "Math/Math.hpp"
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#include "Math/Frustum.hpp"
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#include "Scene/Ray.hpp"
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#include <array>
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|
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namespace OpenVulkano::Scene
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@@ -83,6 +84,8 @@ namespace OpenVulkano::Scene
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||||
|
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virtual void UpdateProjectionMatrix() = 0;
|
||||
|
||||
Ray CastRay(const Math::Vector2i& xy) const;
|
||||
|
||||
void UpdateViewProjectionMatrix()
|
||||
{
|
||||
m_viewProjection = m_projection * m_view;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Base/ICloseable.hpp"
|
||||
#include "Scene/IRayIntersectable.hpp"
|
||||
#include "DrawEncoder.hpp"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
@@ -26,13 +27,14 @@ namespace OpenVulkano::Scene
|
||||
BACKGROUND = 0, MAIN, TRANSPARENT, POST
|
||||
};
|
||||
|
||||
class Drawable : public ICloseable
|
||||
class Drawable : public ICloseable, public IRayIntersectable
|
||||
{
|
||||
std::vector<Node*> m_nodes;
|
||||
Scene* m_scene = nullptr;
|
||||
Shader* m_shader = nullptr;
|
||||
const DrawEncoder m_encoder;
|
||||
const DrawPhase m_drawPhase;
|
||||
bool m_isHittable = false;
|
||||
|
||||
public:
|
||||
explicit Drawable(const DrawEncoder& encoder,
|
||||
@@ -45,6 +47,12 @@ namespace OpenVulkano::Scene
|
||||
|
||||
void SetShader(Shader* shader) { m_shader = shader; }
|
||||
|
||||
std::optional<RayHit> Intersect(const Ray& ray) const override { return {}; }
|
||||
|
||||
void SetIsHittable(bool hittable) { m_isHittable = hittable; }
|
||||
|
||||
bool IsHittable() const { return m_isHittable; }
|
||||
|
||||
[[nodiscard]] Scene* GetScene() const { return m_scene; }
|
||||
|
||||
[[nodiscard]] const auto& GetNodes() const { return m_nodes; }
|
||||
|
||||
@@ -30,8 +30,10 @@ namespace OpenVulkano
|
||||
Vertex* vertices = nullptr;
|
||||
void* indices = nullptr;
|
||||
VertexIndexType indexType = VertexIndexType::UINT16;
|
||||
bool ownsMemory = true, freeAfterUpload = true;
|
||||
// handle freeAfterUpload better. we can't free this memory if object is hittable
|
||||
bool ownsMemory = true, freeAfterUpload = false;
|
||||
Math::AABB aabb;
|
||||
std::string name;
|
||||
public:
|
||||
Geometry() = default;
|
||||
Geometry(const Geometry& other);
|
||||
|
||||
18
openVulkanoCpp/Scene/IRayIntersectable.hpp
Normal file
18
openVulkanoCpp/Scene/IRayIntersectable.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Scene/Ray.hpp"
|
||||
|
||||
namespace OpenVulkano::Scene
|
||||
{
|
||||
class IRayIntersectable
|
||||
{
|
||||
public:
|
||||
virtual std::optional<RayHit> Intersect(const Ray& ray) const = 0;
|
||||
};
|
||||
}
|
||||
@@ -110,6 +110,15 @@ namespace OpenVulkano::Scene
|
||||
UpdateWorldMatrix(parent ? parent->GetWorldMatrix() : Math::Matrix4f(1));
|
||||
}
|
||||
|
||||
Node* Node::GetRoot()
|
||||
{
|
||||
if (IsRoot() || !parent)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
return parent->GetRoot();
|
||||
}
|
||||
|
||||
void Node::UpdateWorldMatrix(const Math::Matrix4f& parentWorldMat)
|
||||
{
|
||||
worldMat = parentWorldMat * localMat;
|
||||
|
||||
@@ -67,6 +67,8 @@ namespace OpenVulkano::Scene
|
||||
|
||||
void SetMatrix(const Math::Matrix4f& mat);
|
||||
|
||||
[[nodiscard]] Node* GetRoot();
|
||||
|
||||
[[nodiscard]] Math::Matrix3f GetRotationMatrix() const { return static_cast<const Math::Matrix3f>(localMat); }
|
||||
|
||||
[[nodiscard]] const Math::Matrix4f& GetMatrix() const { return localMat; }
|
||||
|
||||
@@ -80,6 +80,11 @@ namespace OpenVulkano::Scene
|
||||
m_billboardSettings = settings;
|
||||
}
|
||||
|
||||
std::optional<RayHit> LabelDrawable::Intersect(const Ray& ray) const
|
||||
{
|
||||
return ray.IntersectAABB(m_bbox);
|
||||
}
|
||||
|
||||
void LabelDrawable::RecalculateBbox(const Math::AABB& other)
|
||||
{
|
||||
if (m_bbox.IsEmpty())
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace OpenVulkano::Scene
|
||||
Math::Vector3f& GetPosition() { return m_position; }
|
||||
bool IsBillboard() const { return m_isBillboard; }
|
||||
const Math::AABB& GetBoundingBox() const { return m_bbox; }
|
||||
std::optional<RayHit> Intersect(const Ray& ray) const override;
|
||||
private:
|
||||
void RecalculateBbox(const Math::AABB& other);
|
||||
void SetupShaders();
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace OpenVulkano::Scene
|
||||
RayHit hitRes;
|
||||
if (intersectRaySphere(m_origin, m_dir, center, radius, hitRes.point, hitRes.normal))
|
||||
{
|
||||
hitRes.distance = distance(m_origin, hitRes.point);
|
||||
hitRes.distance2 = distance2(m_origin, hitRes.point);
|
||||
return hitRes;
|
||||
}
|
||||
return {};
|
||||
@@ -51,12 +51,14 @@ namespace OpenVulkano::Scene
|
||||
const Math::Vector3f& v2) const
|
||||
{
|
||||
RayHit hitRes;
|
||||
if (intersectRayTriangle(m_origin, m_dir, v0, v1, v2, m_baryPos, hitRes.distance) && hitRes.distance >= 0)
|
||||
float d;
|
||||
if (intersectRayTriangle(m_origin, m_dir, v0, v1, v2, m_baryPos, d) && d >= 0)
|
||||
{
|
||||
hitRes.point = (1.f - m_baryPos.x - m_baryPos.y) * v0 + m_baryPos.x * v1 + m_baryPos.y * v2;
|
||||
Math::Vector3f e = v1 - v0;
|
||||
Math::Vector3f e2 = v2 - v0;
|
||||
// triangle normal. won't work if triangle is smoothly shaded. use other overloaded method instead.
|
||||
hitRes.SetDistance(d);
|
||||
hitRes.normal = normalize(cross(e, e2));
|
||||
return hitRes;
|
||||
}
|
||||
@@ -99,7 +101,7 @@ namespace OpenVulkano::Scene
|
||||
case 1:
|
||||
return h1;
|
||||
case 2:
|
||||
return (h1.distance < h2.distance) ? h1 : h2;
|
||||
return (h1.distance2 < h2.distance2) ? h1 : h2;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
@@ -169,8 +171,8 @@ namespace OpenVulkano::Scene
|
||||
|
||||
p1.point = m_origin + txmin * m_dir;
|
||||
p2.point = m_origin + txmax * m_dir;
|
||||
p1.distance = distance(m_origin, p1.point);
|
||||
p2.distance = distance(m_origin, p2.point);
|
||||
p1.distance2 = distance2(m_origin, p1.point);
|
||||
p2.distance2 = distance2(m_origin, p2.point);
|
||||
p1.normal = p2.normal = Math::Vector3f(0);
|
||||
return intersections;
|
||||
}
|
||||
@@ -179,9 +181,11 @@ namespace OpenVulkano::Scene
|
||||
{
|
||||
RayHit hit;
|
||||
Math::Vector3f norm = normalize(pNorm);
|
||||
if (intersectRayPlane(m_origin, m_dir, pOrigin, pNorm, hit.distance))
|
||||
float d;
|
||||
if (intersectRayPlane(m_origin, m_dir, pOrigin, pNorm, d))
|
||||
{
|
||||
hit.point = m_origin + m_dir * hit.distance;
|
||||
hit.SetDistance(d);
|
||||
hit.point = m_origin + m_dir * d;
|
||||
hit.normal = norm;
|
||||
return hit;
|
||||
}
|
||||
@@ -214,7 +218,7 @@ namespace OpenVulkano::Scene
|
||||
return 0;
|
||||
}
|
||||
p1.point = m_origin + x1 * m_dir;
|
||||
p1.distance = distance(m_origin, p1.point);
|
||||
p1.distance2 = distance2(m_origin, p1.point);
|
||||
p1.normal = normalize(p1.point - center);
|
||||
p2 = p1;
|
||||
}
|
||||
@@ -228,10 +232,10 @@ namespace OpenVulkano::Scene
|
||||
if (x1 >= 0 && x2 >= 0)
|
||||
{
|
||||
p1.point = m_origin + x1 * m_dir;
|
||||
p1.distance = distance(m_origin, p1.point);
|
||||
p1.distance2 = distance2(m_origin, p1.point);
|
||||
p1.normal = normalize(p1.point - center);
|
||||
p2.point = m_origin + x2 * m_dir;
|
||||
p2.distance = distance(m_origin, p2.point);
|
||||
p2.distance2 = distance2(m_origin, p2.point);
|
||||
p2.normal = normalize(p2.point - center);
|
||||
}
|
||||
else
|
||||
@@ -242,11 +246,18 @@ namespace OpenVulkano::Scene
|
||||
x1 = x2;
|
||||
}
|
||||
p1.point = m_origin + x1 * m_dir;
|
||||
p1.distance = distance(m_origin, p1.point);
|
||||
p1.distance2 = distance2(m_origin, p1.point);
|
||||
p1.normal = normalize(p1.point - center);
|
||||
p2 = p1;
|
||||
}
|
||||
}
|
||||
return roots;
|
||||
}
|
||||
|
||||
bool RayHit::operator==(const RayHit& other) const
|
||||
{
|
||||
return distance2 == other.distance2 && point == other.point && normal == other.normal;
|
||||
}
|
||||
|
||||
bool RayHit::operator!=(const RayHit& other) const { return !(*this == other); }
|
||||
}
|
||||
|
||||
@@ -12,14 +12,39 @@
|
||||
|
||||
namespace OpenVulkano::Scene
|
||||
{
|
||||
class Drawable;
|
||||
class Node;
|
||||
|
||||
struct RayHit
|
||||
{
|
||||
Math::Vector3f point;
|
||||
Math::Vector3f normal;
|
||||
float distance;
|
||||
bool operator==(const RayHit& other) const = default;
|
||||
bool operator!=(const RayHit& other) const = default;
|
||||
float distance2;
|
||||
[[nodiscard]] float GetDistance() const
|
||||
{
|
||||
if (distance == -1)
|
||||
{
|
||||
distance = std::sqrt(distance2);
|
||||
}
|
||||
return distance;
|
||||
}
|
||||
void SetDistance(float d)
|
||||
{
|
||||
this->distance = d;
|
||||
this->distance2 = d * d;
|
||||
}
|
||||
bool operator==(const RayHit& other) const;
|
||||
bool operator!=(const RayHit& other) const;
|
||||
private:
|
||||
mutable float distance = -1;
|
||||
};
|
||||
|
||||
struct DrawableRayHit : RayHit
|
||||
{
|
||||
DrawableRayHit() = default;
|
||||
DrawableRayHit(const RayHit& hit) : RayHit(hit) {};
|
||||
Drawable* drawable = nullptr;
|
||||
Node* node = nullptr;
|
||||
};
|
||||
|
||||
class Ray
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace OpenVulkano
|
||||
public:
|
||||
Node* root;
|
||||
std::vector<Drawable*> shapeList;
|
||||
std::vector<Drawable*> rayHittableDrawables;
|
||||
Camera* camera;
|
||||
|
||||
public:
|
||||
@@ -55,11 +56,21 @@ namespace OpenVulkano
|
||||
return root;
|
||||
}
|
||||
|
||||
void RegisterHittableDrawable(Drawable* drawable)
|
||||
{
|
||||
drawable->SetIsHittable(true);
|
||||
RegisterDrawable(drawable);
|
||||
}
|
||||
|
||||
void RegisterDrawable(Drawable* drawable)
|
||||
{
|
||||
if (drawable->GetScene() != this) drawable->SetScene(this);
|
||||
if (Utils::Contains(shapeList, drawable)) return; // Prevent duplicate entries
|
||||
shapeList.push_back(drawable);
|
||||
if (drawable->IsHittable())
|
||||
{
|
||||
rayHittableDrawables.push_back(drawable);
|
||||
}
|
||||
if (shapeList.size() > 1 && shapeList[shapeList.size() - 2]->GetDrawPhase() < drawable->GetDrawPhase())
|
||||
{
|
||||
std::sort(shapeList.begin(), shapeList.end(),
|
||||
@@ -70,12 +81,17 @@ namespace OpenVulkano
|
||||
void RemoveDrawable(Drawable* drawable)
|
||||
{
|
||||
Utils::Remove(shapeList, drawable);
|
||||
Utils::Remove(rayHittableDrawables, drawable);
|
||||
drawable->SetScene(nullptr);
|
||||
}
|
||||
|
||||
virtual void SetCamera(Camera* camera)
|
||||
{
|
||||
this->camera = camera;
|
||||
if (!camera->scene)
|
||||
{
|
||||
this->GetRoot()->AddChild(camera->GetRoot());
|
||||
}
|
||||
}
|
||||
|
||||
Camera* GetCamera() const
|
||||
|
||||
68
openVulkanoCpp/Scene/SceneIntersectionTestController.cpp
Normal file
68
openVulkanoCpp/Scene/SceneIntersectionTestController.cpp
Normal file
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "Input/InputManager.hpp"
|
||||
#include "SceneIntersectionTestController.hpp"
|
||||
#include "Scene.hpp"
|
||||
#include "SimpleDrawable.hpp"
|
||||
#include "Prefabs/LabelDrawable.hpp"
|
||||
|
||||
namespace OpenVulkano::Scene
|
||||
{
|
||||
void SceneIntersectionTestController::Tick()
|
||||
{
|
||||
Input::InputManager* input = Input::InputManager::GetInstance();
|
||||
if (input->GetButtonDown(m_actionClick))
|
||||
{
|
||||
const float x = input->GetAxis(m_actionClickX);
|
||||
const float y = input->GetAxis(m_actionClickY);
|
||||
const Ray ray = m_camera->CastRay(Math::Vector2i(x, y));
|
||||
const auto& camPos = m_camera->GetPosition();
|
||||
const auto scene = m_camera->GetScene();
|
||||
std::optional<DrawableRayHit> res;
|
||||
for (Drawable* d : scene->rayHittableDrawables)
|
||||
{
|
||||
for (Node* n : d->GetNodes())
|
||||
{
|
||||
const auto& m = n->GetWorldMatrix();
|
||||
const Math::Vector3f rayLocalDir = normalize(inverse(m) * Math::Vector4f(ray.GetDir(), 0));
|
||||
const Math::Vector4f rayLocalPos = inverse(m) * camPos;
|
||||
const Ray ray(rayLocalPos, rayLocalDir);
|
||||
if (auto hit = d->Intersect(ray))
|
||||
{
|
||||
// choose the closest one
|
||||
if (!res || (hit->distance2 < res->distance2))
|
||||
{
|
||||
res = hit;
|
||||
res->drawable = d;
|
||||
res->node = n;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (res)
|
||||
{
|
||||
OnHit.NotifyAll(*res);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SceneIntersectionTestController::SetDefaultKeybindings()
|
||||
{
|
||||
auto input = Input::InputManager::GetInstance();
|
||||
m_actionClick = input->GetAction("ClickIntersection");
|
||||
m_actionClick->BindKey(Input::InputKey::Mouse::BUTTON_1);
|
||||
m_actionClick->BindKey(Input::InputKey::Touch::BUTTON_TAP);
|
||||
|
||||
m_actionClickX = input->GetAction("ClickIntersectionPosX");
|
||||
m_actionClickX->BindKey(Input::InputKey::Touch::Axis::AXIS_TAP_X);
|
||||
m_actionClickX->BindKey(Input::InputKey::Mouse::Axis::AXIS_X_ABS);
|
||||
m_actionClickY = input->GetAction("ClickIntersectionPosY");
|
||||
m_actionClickY->BindKey(Input::InputKey::Touch::Axis::AXIS_TAP_Y);
|
||||
m_actionClickY->BindKey(Input::InputKey::Mouse::Axis::AXIS_Y_ABS);
|
||||
}
|
||||
}
|
||||
33
openVulkanoCpp/Scene/SceneIntersectionTestController.hpp
Normal file
33
openVulkanoCpp/Scene/SceneIntersectionTestController.hpp
Normal file
@@ -0,0 +1,33 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "Base/ITickable.hpp"
|
||||
#include "Base/Event.hpp"
|
||||
#include "Scene/Ray.hpp"
|
||||
#include "Input/InputAction.hpp"
|
||||
#include "Camera.hpp"
|
||||
|
||||
namespace OpenVulkano::Scene
|
||||
{
|
||||
class SceneIntersectionTestController : public ITickable
|
||||
{
|
||||
public:
|
||||
SceneIntersectionTestController() = default;
|
||||
SceneIntersectionTestController(Camera* camera) : m_camera(camera) {}
|
||||
void SetCamera(Camera* camera) { m_camera = camera; }
|
||||
[[nodiscard]] Camera* GetCamera() const { return m_camera; }
|
||||
void Tick() override;
|
||||
void SetDefaultKeybindings();
|
||||
Event<DrawableRayHit> OnHit;
|
||||
|
||||
private:
|
||||
Input::InputAction* m_actionClick = nullptr;
|
||||
Input::InputAction* m_actionClickX = nullptr;
|
||||
Input::InputAction* m_actionClickY = nullptr;
|
||||
Camera* m_camera;
|
||||
};
|
||||
}
|
||||
@@ -5,7 +5,12 @@
|
||||
*/
|
||||
|
||||
#include "SimpleDrawable.hpp"
|
||||
#include "Scene/Geometry.hpp"
|
||||
#include "Scene/Shader/Shader.hpp"
|
||||
#include "Base/Logger.hpp"
|
||||
#include <magic_enum.hpp>
|
||||
#include <stdexcept>
|
||||
#include <cassert>
|
||||
|
||||
namespace OpenVulkano::Scene
|
||||
{
|
||||
@@ -26,4 +31,70 @@ namespace OpenVulkano::Scene
|
||||
m_uniBuffer = drawable->m_uniBuffer;
|
||||
SetShader(drawable->GetShader());
|
||||
}
|
||||
|
||||
std::optional<RayHit> SimpleDrawable::Intersect(const Ray& ray) const
|
||||
{
|
||||
if (!m_mesh || !GetShader())
|
||||
{
|
||||
return {};
|
||||
}
|
||||
if (m_mesh->aabb.IsEmpty())
|
||||
{
|
||||
m_mesh->CalculateAABB();
|
||||
}
|
||||
auto bboxHit = ray.IntersectAABB(m_mesh->aabb);
|
||||
if (!bboxHit)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
if (GetShader()->topology == Topology::TRIANGLE_LIST)
|
||||
{
|
||||
if (m_mesh->indexCount != 0)
|
||||
{
|
||||
assert(m_mesh->indexCount % 3 == 0 && "Topology is TRIANGLE_LIST but index count is not divisible by 3");
|
||||
for (int i = 0; i < m_mesh->indexCount; i += 3)
|
||||
{
|
||||
if (m_mesh->indexType == VertexIndexType::UINT16)
|
||||
{
|
||||
uint16_t* indices = m_mesh->GetIndices16();
|
||||
if (auto hit = ray.IntersectTriangle(m_mesh->vertices[indices[i]].position,
|
||||
m_mesh->vertices[indices[i + 1]].position,
|
||||
m_mesh->vertices[indices[i + 2]].position))
|
||||
{
|
||||
return hit;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t* indices = m_mesh->GetIndices32();
|
||||
if (auto hit = ray.IntersectTriangle(m_mesh->vertices[indices[i]].position,
|
||||
m_mesh->vertices[indices[i + 1]].position,
|
||||
m_mesh->vertices[indices[i + 2]].position))
|
||||
{
|
||||
return hit;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(m_mesh->indexCount % 3 == 0 && "Topology is TRIANGLE_LIST but vertex count is not divisible by 3");
|
||||
for (int i = 0; i < m_mesh->vertexCount; i += 3)
|
||||
{
|
||||
if (auto hit = ray.IntersectTriangle(m_mesh->vertices[i].position,
|
||||
m_mesh->vertices[i + 1].position,
|
||||
m_mesh->vertices[i + 2].position))
|
||||
{
|
||||
return hit;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger::APP->debug("Bbox is hit, but intersection check for topology {} is not implemented", magic_enum::enum_name(GetShader()->topology));
|
||||
return bboxHit;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
}
|
||||
@@ -44,6 +44,8 @@ namespace OpenVulkano::Scene
|
||||
|
||||
void Init(SimpleDrawable* drawable);
|
||||
|
||||
std::optional<RayHit> Intersect(const Ray& ray) const override;
|
||||
|
||||
[[nodiscard]] Geometry* GetMesh() const { return m_mesh; }
|
||||
|
||||
[[nodiscard]] Material* GetMaterial() const { return m_material; }
|
||||
|
||||
@@ -150,6 +150,7 @@ namespace OpenVulkano::Scene
|
||||
return;
|
||||
}
|
||||
|
||||
m_text = text;
|
||||
auto GetActualLength = [&]()
|
||||
{
|
||||
auto begin = text.begin();
|
||||
|
||||
@@ -51,6 +51,7 @@ namespace OpenVulkano::Scene
|
||||
Math::AABB& GetBoundingBox() { return m_bbox; }
|
||||
TextConfig& GetConfig() { return m_cfg; }
|
||||
Shader* GetShader() { return m_shader; }
|
||||
[[nodiscard]] const std::string& GetText() const { return m_text; }
|
||||
std::shared_ptr<AtlasData> GetAtlasData() { return m_atlasData; }
|
||||
private:
|
||||
Geometry m_geometry;
|
||||
@@ -59,6 +60,7 @@ namespace OpenVulkano::Scene
|
||||
std::shared_ptr<AtlasData> m_atlasData;
|
||||
Math::AABB m_bbox;
|
||||
Shader* m_shader = nullptr;
|
||||
std::string m_text;
|
||||
TextConfig m_cfg;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -28,48 +28,56 @@ namespace
|
||||
TEST_CASE("RaySphereIntersection")
|
||||
{
|
||||
auto sphere = GeometryFactory::MakeSphere(1, 32, 16);
|
||||
RayHit h1, h2;
|
||||
// 2 intersections
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(0, 0, -5), Vector3f(0, 0, 1));
|
||||
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 2);
|
||||
REQUIRE((h1.point == Vector3f(0, 0, -1) && h2.point == Vector3f(0, 0, 1)));
|
||||
REQUIRE((h1.normal == Vector3f(0, 0, -1) && h2.normal == Vector3f(0, 0, 1)));
|
||||
REQUIRE(h1.distance < h2.distance);
|
||||
REQUIRE((h1.distance == distance(ray.GetOrigin(), h1.point) && h2.distance == distance(ray.GetOrigin(), h2.point)));
|
||||
REQUIRE(h1.distance2 < h2.distance2);
|
||||
REQUIRE((h1.GetDistance() == distance(ray.GetOrigin(), h1.point)
|
||||
&& h2.GetDistance() == distance(ray.GetOrigin(), h2.point)));
|
||||
REQUIRE_THAT(h1.GetDistance(), Catch::Matchers::WithinRel(std::sqrt(h1.distance2)));
|
||||
// this returns just closest point
|
||||
if (auto opt = ray.IntersectSphere(Vector3f(0), 1))
|
||||
{
|
||||
opt->GetDistance();
|
||||
REQUIRE(opt.value() == h1);
|
||||
}
|
||||
}
|
||||
// 1 intersection
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(1, 0, -1), Vector3f(0, 0, 1));
|
||||
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 1);
|
||||
REQUIRE(h1 == h2);
|
||||
REQUIRE(h1.point == Vector3f(1, 0, 0));
|
||||
REQUIRE(ray.IntersectSphere(Vector3f(0), 1).value() == h1);
|
||||
REQUIRE(ray.IntersectSphere(Vector3f(0), 1) == h1);
|
||||
}
|
||||
// 0 intersections
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(2, 0, -1), Vector3f(0, 0, 1));
|
||||
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 0);
|
||||
REQUIRE(!ray.IntersectSphere(Vector3f(0), 1).has_value());
|
||||
}
|
||||
// ray is inside sphere
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(0, 0, 0), Vector3f(0.5, 0.5, 1));
|
||||
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 1);
|
||||
REQUIRE(h1 == h2);
|
||||
::CompareVec3Approx(h1.normal, h1.point);
|
||||
auto value = ray.IntersectSphere(Vector3f(0), 1);
|
||||
REQUIRE(value->distance == h1.distance);
|
||||
REQUIRE(value->GetDistance() == h1.GetDistance());
|
||||
REQUIRE_THAT(value->distance2, Catch::Matchers::WithinRel(h1.distance2));
|
||||
::CompareVec3Approx(value->normal, h1.normal);
|
||||
::CompareVec3Approx(value->point, h1.point);
|
||||
}
|
||||
// ray intersects sphere behind the origin
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(0, 0, 3), Vector3f(0, 0, 1));
|
||||
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 0);
|
||||
REQUIRE(!ray.IntersectSphere(Vector3f(0), 1).has_value());
|
||||
@@ -79,31 +87,30 @@ TEST_CASE("RaySphereIntersection")
|
||||
TEST_CASE("RayTriangleIntersection")
|
||||
{
|
||||
auto tri = GeometryFactory::MakeTriangle(Vector3f(0), Vector3f(3, 0, 0), Vector3f(1.5, 2, 0));
|
||||
std::optional<RayHit> hit;
|
||||
// intersects
|
||||
{
|
||||
Ray ray(Vector3f(1.5, 2, -5), Vector3f(0, 0, 1));
|
||||
hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
|
||||
std::optional<RayHit> hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
|
||||
REQUIRE(hit.has_value());
|
||||
REQUIRE(hit->distance == distance(ray.GetOrigin(), hit->point));
|
||||
REQUIRE(hit->GetDistance() == distance(ray.GetOrigin(), hit->point));
|
||||
REQUIRE(hit->point == Vector3f(1.5, 2, 0));
|
||||
}
|
||||
{
|
||||
Ray ray(Vector3f(1.5, 1, -1), Vector3f(0, 0, 1));
|
||||
hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
|
||||
std::optional<RayHit> hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
|
||||
REQUIRE(hit.has_value());
|
||||
REQUIRE(hit->distance == distance(ray.GetOrigin(), hit->point));
|
||||
REQUIRE(hit->GetDistance() == distance(ray.GetOrigin(), hit->point));
|
||||
REQUIRE(hit->point == Vector3f(1.5, 1, 0));
|
||||
}
|
||||
// no intersections
|
||||
{
|
||||
Ray ray(Vector3f(5, 0, 0), Vector3f(0, 0, 1));
|
||||
hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
|
||||
std::optional<RayHit> hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
|
||||
REQUIRE(!hit.has_value());
|
||||
}
|
||||
{
|
||||
Ray ray(Vector3f(1.5, 1, 0.5), Vector3f(0, 0, 1));
|
||||
hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
|
||||
std::optional<RayHit> hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
|
||||
REQUIRE(!hit.has_value());
|
||||
}
|
||||
}
|
||||
@@ -141,52 +148,59 @@ TEST_CASE("RayAABBIntersection")
|
||||
auto sphere = GeometryFactory::MakeSphere(1, 32, 16);
|
||||
sphere.CalculateAABB();
|
||||
std::optional<RayHit> hit;
|
||||
RayHit h1, h2;
|
||||
// intersects
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(0, 0, -2), Vector3f(0, 0, 1));
|
||||
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 2);
|
||||
REQUIRE(h1.distance < h2.distance);
|
||||
REQUIRE(h1.distance2 < h2.distance2);
|
||||
REQUIRE(h1.point == Vector3f(0, 0, -1));
|
||||
REQUIRE(h2.point == Vector3f(0, 0, 1));
|
||||
auto p = ray.IntersectAABB(sphere.aabb);
|
||||
REQUIRE(p->point == h1.point);
|
||||
REQUIRE(p->distance == h1.distance);
|
||||
REQUIRE(p->distance2 == h1.distance2);
|
||||
REQUIRE(p->GetDistance() == h1.GetDistance());
|
||||
}
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(0, 0, 1), Vector3f(0, 0, 1));
|
||||
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 1);
|
||||
REQUIRE(h1.distance == h2.distance);
|
||||
REQUIRE(h1.distance2 == h2.distance2);
|
||||
CompareVec3Approx(h1.point, h2.point);
|
||||
REQUIRE(h1.point == Vector3f(0, 0, 1));
|
||||
REQUIRE(ray.IntersectAABB(sphere.aabb)->distance == h1.distance);
|
||||
REQUIRE(ray.IntersectAABB(sphere.aabb)->distance2 == h1.distance2);
|
||||
}
|
||||
{
|
||||
RayHit h1, h2;
|
||||
// inside sphere
|
||||
Ray ray(Vector3f(0), Vector3f(0.3));
|
||||
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 1);
|
||||
REQUIRE(h1 == h2);
|
||||
auto val = ray.IntersectAABB(sphere.aabb);
|
||||
REQUIRE(val.has_value());
|
||||
REQUIRE_THAT(val->distance, Catch::Matchers::WithinRel(h1.distance));
|
||||
REQUIRE_THAT(val->distance2, Catch::Matchers::WithinRel(h1.distance2));
|
||||
CompareVec3Approx(val->point, h1.point);
|
||||
}
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(2, -0.5, 1.5), Vector3f(-2, 0.5, -1.5));
|
||||
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 2);
|
||||
REQUIRE(h1.distance < h2.distance);
|
||||
REQUIRE(h1.distance2 < h2.distance2);
|
||||
auto val = ray.IntersectAABB(sphere.aabb);
|
||||
REQUIRE(val.has_value());
|
||||
REQUIRE(val->distance == h1.distance);
|
||||
REQUIRE(val->distance2 == h1.distance2);
|
||||
REQUIRE_THAT(val->GetDistance(), Catch::Matchers::WithinRel(h1.GetDistance()));
|
||||
CompareVec3Approx(val->point, h1.point);
|
||||
}
|
||||
// no intersections
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(3, 0, 1), Vector3f(0, 0, 1));
|
||||
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 0);
|
||||
REQUIRE(!ray.IntersectAABB(sphere.aabb).has_value());
|
||||
}
|
||||
{
|
||||
RayHit h1, h2;
|
||||
Ray ray(Vector3f(0, 0, 1.1), Vector3f(0, 0, 1));
|
||||
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 0);
|
||||
REQUIRE(!ray.IntersectAABB(sphere.aabb).has_value());
|
||||
@@ -202,7 +216,7 @@ TEST_CASE("RayPlaneIntersection")
|
||||
auto hit = ray.IntersectPlane(pOrigin, pNorm);
|
||||
REQUIRE(hit.has_value());
|
||||
REQUIRE(hit->normal == pNorm);
|
||||
REQUIRE(hit->distance == 2.f);
|
||||
REQUIRE(hit->GetDistance() == 2.f);
|
||||
REQUIRE(hit->point == Vector3f(2, 0, 2));
|
||||
}
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user