Merge pull request 'Ray casting from camera' (#156) from camera_raycasting into master

Reviewed-on: https://git.madvoxel.net/OpenVulkano/OpenVulkano/pulls/156
Reviewed-by: Georg Hagen <georg.hagen@madvoxel.com>
This commit is contained in:
Oleksii_Hyzha
2024-11-07 17:06:30 +01:00
27 changed files with 456 additions and 42 deletions

View File

@@ -28,48 +28,56 @@ namespace
TEST_CASE("RaySphereIntersection")
{
auto sphere = GeometryFactory::MakeSphere(1, 32, 16);
RayHit h1, h2;
// 2 intersections
{
RayHit h1, h2;
Ray ray(Vector3f(0, 0, -5), Vector3f(0, 0, 1));
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 2);
REQUIRE((h1.point == Vector3f(0, 0, -1) && h2.point == Vector3f(0, 0, 1)));
REQUIRE((h1.normal == Vector3f(0, 0, -1) && h2.normal == Vector3f(0, 0, 1)));
REQUIRE(h1.distance < h2.distance);
REQUIRE((h1.distance == distance(ray.GetOrigin(), h1.point) && h2.distance == distance(ray.GetOrigin(), h2.point)));
REQUIRE(h1.distance2 < h2.distance2);
REQUIRE((h1.GetDistance() == distance(ray.GetOrigin(), h1.point)
&& h2.GetDistance() == distance(ray.GetOrigin(), h2.point)));
REQUIRE_THAT(h1.GetDistance(), Catch::Matchers::WithinRel(std::sqrt(h1.distance2)));
// this returns just closest point
if (auto opt = ray.IntersectSphere(Vector3f(0), 1))
{
opt->GetDistance();
REQUIRE(opt.value() == h1);
}
}
// 1 intersection
{
RayHit h1, h2;
Ray ray(Vector3f(1, 0, -1), Vector3f(0, 0, 1));
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 1);
REQUIRE(h1 == h2);
REQUIRE(h1.point == Vector3f(1, 0, 0));
REQUIRE(ray.IntersectSphere(Vector3f(0), 1).value() == h1);
REQUIRE(ray.IntersectSphere(Vector3f(0), 1) == h1);
}
// 0 intersections
{
RayHit h1, h2;
Ray ray(Vector3f(2, 0, -1), Vector3f(0, 0, 1));
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 0);
REQUIRE(!ray.IntersectSphere(Vector3f(0), 1).has_value());
}
// ray is inside sphere
{
RayHit h1, h2;
Ray ray(Vector3f(0, 0, 0), Vector3f(0.5, 0.5, 1));
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 1);
REQUIRE(h1 == h2);
::CompareVec3Approx(h1.normal, h1.point);
auto value = ray.IntersectSphere(Vector3f(0), 1);
REQUIRE(value->distance == h1.distance);
REQUIRE(value->GetDistance() == h1.GetDistance());
REQUIRE_THAT(value->distance2, Catch::Matchers::WithinRel(h1.distance2));
::CompareVec3Approx(value->normal, h1.normal);
::CompareVec3Approx(value->point, h1.point);
}
// ray intersects sphere behind the origin
{
RayHit h1, h2;
Ray ray(Vector3f(0, 0, 3), Vector3f(0, 0, 1));
REQUIRE(ray.IntersectSphere(Vector3f(0), 1, h1, h2) == 0);
REQUIRE(!ray.IntersectSphere(Vector3f(0), 1).has_value());
@@ -79,31 +87,30 @@ TEST_CASE("RaySphereIntersection")
TEST_CASE("RayTriangleIntersection")
{
auto tri = GeometryFactory::MakeTriangle(Vector3f(0), Vector3f(3, 0, 0), Vector3f(1.5, 2, 0));
std::optional<RayHit> hit;
// intersects
{
Ray ray(Vector3f(1.5, 2, -5), Vector3f(0, 0, 1));
hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
std::optional<RayHit> hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
REQUIRE(hit.has_value());
REQUIRE(hit->distance == distance(ray.GetOrigin(), hit->point));
REQUIRE(hit->GetDistance() == distance(ray.GetOrigin(), hit->point));
REQUIRE(hit->point == Vector3f(1.5, 2, 0));
}
{
Ray ray(Vector3f(1.5, 1, -1), Vector3f(0, 0, 1));
hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
std::optional<RayHit> hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
REQUIRE(hit.has_value());
REQUIRE(hit->distance == distance(ray.GetOrigin(), hit->point));
REQUIRE(hit->GetDistance() == distance(ray.GetOrigin(), hit->point));
REQUIRE(hit->point == Vector3f(1.5, 1, 0));
}
// no intersections
{
Ray ray(Vector3f(5, 0, 0), Vector3f(0, 0, 1));
hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
std::optional<RayHit> hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
REQUIRE(!hit.has_value());
}
{
Ray ray(Vector3f(1.5, 1, 0.5), Vector3f(0, 0, 1));
hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
std::optional<RayHit> hit = ray.IntersectTriangle(tri.vertices[0].position, tri.vertices[1].position, tri.vertices[2].position);
REQUIRE(!hit.has_value());
}
}
@@ -141,52 +148,59 @@ TEST_CASE("RayAABBIntersection")
auto sphere = GeometryFactory::MakeSphere(1, 32, 16);
sphere.CalculateAABB();
std::optional<RayHit> hit;
RayHit h1, h2;
// intersects
{
RayHit h1, h2;
Ray ray(Vector3f(0, 0, -2), Vector3f(0, 0, 1));
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 2);
REQUIRE(h1.distance < h2.distance);
REQUIRE(h1.distance2 < h2.distance2);
REQUIRE(h1.point == Vector3f(0, 0, -1));
REQUIRE(h2.point == Vector3f(0, 0, 1));
auto p = ray.IntersectAABB(sphere.aabb);
REQUIRE(p->point == h1.point);
REQUIRE(p->distance == h1.distance);
REQUIRE(p->distance2 == h1.distance2);
REQUIRE(p->GetDistance() == h1.GetDistance());
}
{
RayHit h1, h2;
Ray ray(Vector3f(0, 0, 1), Vector3f(0, 0, 1));
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 1);
REQUIRE(h1.distance == h2.distance);
REQUIRE(h1.distance2 == h2.distance2);
CompareVec3Approx(h1.point, h2.point);
REQUIRE(h1.point == Vector3f(0, 0, 1));
REQUIRE(ray.IntersectAABB(sphere.aabb)->distance == h1.distance);
REQUIRE(ray.IntersectAABB(sphere.aabb)->distance2 == h1.distance2);
}
{
RayHit h1, h2;
// inside sphere
Ray ray(Vector3f(0), Vector3f(0.3));
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 1);
REQUIRE(h1 == h2);
auto val = ray.IntersectAABB(sphere.aabb);
REQUIRE(val.has_value());
REQUIRE_THAT(val->distance, Catch::Matchers::WithinRel(h1.distance));
REQUIRE_THAT(val->distance2, Catch::Matchers::WithinRel(h1.distance2));
CompareVec3Approx(val->point, h1.point);
}
{
RayHit h1, h2;
Ray ray(Vector3f(2, -0.5, 1.5), Vector3f(-2, 0.5, -1.5));
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 2);
REQUIRE(h1.distance < h2.distance);
REQUIRE(h1.distance2 < h2.distance2);
auto val = ray.IntersectAABB(sphere.aabb);
REQUIRE(val.has_value());
REQUIRE(val->distance == h1.distance);
REQUIRE(val->distance2 == h1.distance2);
REQUIRE_THAT(val->GetDistance(), Catch::Matchers::WithinRel(h1.GetDistance()));
CompareVec3Approx(val->point, h1.point);
}
// no intersections
{
RayHit h1, h2;
Ray ray(Vector3f(3, 0, 1), Vector3f(0, 0, 1));
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 0);
REQUIRE(!ray.IntersectAABB(sphere.aabb).has_value());
}
{
RayHit h1, h2;
Ray ray(Vector3f(0, 0, 1.1), Vector3f(0, 0, 1));
REQUIRE(ray.IntersectAABB(sphere.aabb, h1, h2) == 0);
REQUIRE(!ray.IntersectAABB(sphere.aabb).has_value());
@@ -202,7 +216,7 @@ TEST_CASE("RayPlaneIntersection")
auto hit = ray.IntersectPlane(pOrigin, pNorm);
REQUIRE(hit.has_value());
REQUIRE(hit->normal == pNorm);
REQUIRE(hit->distance == 2.f);
REQUIRE(hit->GetDistance() == 2.f);
REQUIRE(hit->point == Vector3f(2, 0, 2));
}
{