Cleanup Frustum class
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@@ -37,7 +37,7 @@ namespace OpenVulkano::Math
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{}
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// m = ProjectionMatrix * ViewMatrix
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Frustum(Math::Matrix4f m)
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Frustum(Matrix4f m)
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{
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m = Math::Utils::transpose(m);
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m_planes[LEFT] = m[3] + m[0];
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@@ -48,21 +48,21 @@ namespace OpenVulkano::Math
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m_planes[FAR] = m[3] - m[2];
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Math::Vector3f crosses[COMBINATIONS] = {
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Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[RIGHT])),
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Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[BOTTOM])),
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Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[TOP])),
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Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[NEAR])),
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Math::Utils::cross(Math::Vector3f(m_planes[LEFT]), Math::Vector3f(m_planes[FAR])),
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Math::Utils::cross(Math::Vector3f(m_planes[RIGHT]), Math::Vector3f(m_planes[BOTTOM])),
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Math::Utils::cross(Math::Vector3f(m_planes[RIGHT]), Math::Vector3f(m_planes[TOP])),
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Math::Utils::cross(Math::Vector3f(m_planes[RIGHT]), Math::Vector3f(m_planes[NEAR])),
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Math::Utils::cross(Math::Vector3f(m_planes[RIGHT]), Math::Vector3f(m_planes[FAR])),
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Math::Utils::cross(Math::Vector3f(m_planes[BOTTOM]), Math::Vector3f(m_planes[TOP])),
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Math::Utils::cross(Math::Vector3f(m_planes[BOTTOM]), Math::Vector3f(m_planes[NEAR])),
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Math::Utils::cross(Math::Vector3f(m_planes[BOTTOM]), Math::Vector3f(m_planes[FAR])),
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Math::Utils::cross(Math::Vector3f(m_planes[TOP]), Math::Vector3f(m_planes[NEAR])),
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Math::Utils::cross(Math::Vector3f(m_planes[TOP]), Math::Vector3f(m_planes[FAR])),
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Math::Utils::cross(Math::Vector3f(m_planes[NEAR]), Math::Vector3f(m_planes[FAR]))
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Math::Utils::cross(Vector3f(m_planes[LEFT]), Vector3f(m_planes[RIGHT])),
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Math::Utils::cross(Vector3f(m_planes[LEFT]), Vector3f(m_planes[BOTTOM])),
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Math::Utils::cross(Vector3f(m_planes[LEFT]), Vector3f(m_planes[TOP])),
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Math::Utils::cross(Vector3f(m_planes[LEFT]), Vector3f(m_planes[NEAR])),
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Math::Utils::cross(Vector3f(m_planes[LEFT]), Vector3f(m_planes[FAR])),
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Math::Utils::cross(Vector3f(m_planes[RIGHT]), Vector3f(m_planes[BOTTOM])),
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Math::Utils::cross(Vector3f(m_planes[RIGHT]), Vector3f(m_planes[TOP])),
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Math::Utils::cross(Vector3f(m_planes[RIGHT]), Vector3f(m_planes[NEAR])),
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Math::Utils::cross(Vector3f(m_planes[RIGHT]), Vector3f(m_planes[FAR])),
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Math::Utils::cross(Vector3f(m_planes[BOTTOM]), Vector3f(m_planes[TOP])),
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Math::Utils::cross(Vector3f(m_planes[BOTTOM]), Vector3f(m_planes[NEAR])),
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Math::Utils::cross(Vector3f(m_planes[BOTTOM]), Vector3f(m_planes[FAR])),
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Math::Utils::cross(Vector3f(m_planes[TOP]), Vector3f(m_planes[NEAR])),
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Math::Utils::cross(Vector3f(m_planes[TOP]), Vector3f(m_planes[FAR])),
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Math::Utils::cross(Vector3f(m_planes[NEAR]), Vector3f(m_planes[FAR]))
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};
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m_points[0] = Intersection<LEFT, BOTTOM, NEAR>(crosses);
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@@ -73,7 +73,6 @@ namespace OpenVulkano::Math
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m_points[5] = Intersection<LEFT, TOP, FAR>(crosses);
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m_points[6] = Intersection<RIGHT, BOTTOM, FAR>(crosses);
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m_points[7] = Intersection<RIGHT, TOP, FAR>(crosses);
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}
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// http://iquilezles.org/www/articles/frustumcorrect/frustumcorrect.htm
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@@ -96,35 +95,25 @@ namespace OpenVulkano::Math
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}
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// check frustum outside/inside box
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int out;
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out = 0;
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for (int i = 0; i < 8; i++) out += ((m_points[i].x > maxp.x) ? 1 : 0);
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if (out == 8) return false;
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out = 0;
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for (int i = 0; i < 8; i++) out += ((m_points[i].x < minp.x) ? 1 : 0);
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if (out == 8) return false;
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out = 0;
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for (int i = 0; i < 8; i++) out += ((m_points[i].y > maxp.y) ? 1 : 0);
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if (out == 8) return false;
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out = 0;
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for (int i = 0; i < 8; i++) out += ((m_points[i].y < minp.y) ? 1 : 0);
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if (out == 8) return false;
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out = 0;
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for (int i = 0; i < 8; i++) out += ((m_points[i].z > maxp.z) ? 1 : 0);
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if (out == 8) return false;
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out = 0;
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for (int i = 0; i < 8; i++) out += ((m_points[i].z < minp.z) ? 1 : 0);
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if (out == 8) return false;
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for (int j = 0, out = 0; j < 3; j++)
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{
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for (int i = 0; i < 8; i++) out += m_points[i][j] > maxp[j];
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if (out == 8) return false;
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out = 0;
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for (int i = 0; i < 8; i++) out += m_points[i][j] < minp[j];
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if (out == 8) return false;
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out = 0;
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}
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return true;
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}
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[[nodiscard]] bool IsBoxVisible(const Math::Vector4f& minp, const Math::Vector4f& maxp) const
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[[nodiscard]] bool IsBoxVisible(const Vector4f& minp, const Vector4f& maxp) const
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{
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return IsBoxVisible(Math::Vector3f(minp), Math::Vector3f(maxp));
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return IsBoxVisible(Vector3f(minp), Vector3f(maxp));
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}
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[[nodiscard]] bool IsBoxVisible(const Range<Math::Vector3f>& range) const
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[[nodiscard]] bool IsBoxVisible(const Range<Vector3f>& range) const
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{
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return IsBoxVisible(range.min, range.max);
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}
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@@ -140,15 +129,15 @@ namespace OpenVulkano::Math
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};
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template<Planes a, Planes b, Planes c>
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Math::Vector3f Intersection(const Math::Vector3f* crosses) const
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Vector3f Intersection(const Vector3f* crosses) const
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{
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float D = Math::Utils::dot(Math::Vector3f(m_planes[a]), crosses[ij2k<b, c>::k]);
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Math::Vector3f res = Math::Matrix3f(crosses[ij2k<b, c>::k], -crosses[ij2k<a, c>::k], crosses[ij2k<a, b>::k]) *
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Math::Vector3f(m_planes[a].w, m_planes[b].w, m_planes[c].w);
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float D = Math::Utils::dot(Vector3f(m_planes[a]), crosses[ij2k<b, c>::k]);
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Vector3f res = Matrix3f(crosses[ij2k<b, c>::k], -crosses[ij2k<a, c>::k], crosses[ij2k<a, b>::k]) *
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Vector3f(m_planes[a].w, m_planes[b].w, m_planes[c].w);
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return res * (-1.0f / D);
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}
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Math::Vector4f m_planes[COUNT];
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Math::Vector3f m_points[8];
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Vector4f m_planes[COUNT];
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Vector3f m_points[8];
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};
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}
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