Expose camera push constants to fragment shader
This commit is contained in:
@@ -1,42 +1,48 @@
|
||||
/*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
#include "Base/ICloseable.hpp"
|
||||
|
||||
namespace openVulkanoCpp
|
||||
namespace openVulkanoCpp::Vulkan
|
||||
{
|
||||
namespace Vulkan
|
||||
struct Pipeline : virtual ICloseable
|
||||
{
|
||||
struct Pipeline : virtual ICloseable
|
||||
vk::Device device;
|
||||
vk::DescriptorSetLayout descriptorSetLayout;
|
||||
vk::PipelineLayout pipelineLayout;
|
||||
vk::DescriptorPool descriptorPool;
|
||||
|
||||
void Init(const vk::Device& device)
|
||||
{
|
||||
vk::Device device;
|
||||
vk::DescriptorSetLayout descriptorSetLayout;
|
||||
vk::PipelineLayout pipelineLayout;
|
||||
vk::DescriptorPool descriptorPool;
|
||||
this->device = device;
|
||||
|
||||
void Init(vk::Device& device)
|
||||
{
|
||||
this->device = device;
|
||||
CreatePipelineLayout();
|
||||
}
|
||||
|
||||
CreatePipelineLayout();
|
||||
}
|
||||
void Close() override
|
||||
{
|
||||
device.destroyPipelineLayout(pipelineLayout);
|
||||
device.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
}
|
||||
|
||||
void Close() override
|
||||
{
|
||||
device.destroyPipelineLayout(pipelineLayout);
|
||||
device.destroyDescriptorSetLayout(descriptorSetLayout);
|
||||
}
|
||||
|
||||
private:
|
||||
void CreatePipelineLayout()
|
||||
{
|
||||
vk::PushConstantRange camPushConstantDesc = { vk::ShaderStageFlagBits::eVertex, 0, 3 * sizeof(Math::Matrix4f) + sizeof(Math::Vector4f) };
|
||||
vk::DescriptorSetLayoutBinding nodeLayoutBinding = { 0, vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex };
|
||||
std::array<vk::DescriptorSetLayoutBinding, 1> layoutBindings = { nodeLayoutBinding };
|
||||
vk::DescriptorSetLayoutCreateInfo dslci = { {}, layoutBindings.size(), layoutBindings.data() };
|
||||
descriptorSetLayout = device.createDescriptorSetLayout(dslci);
|
||||
vk::PipelineLayoutCreateInfo plci = { {}, 1, &descriptorSetLayout, 1, &camPushConstantDesc };
|
||||
pipelineLayout = this->device.createPipelineLayout(plci);
|
||||
}
|
||||
};
|
||||
}
|
||||
private:
|
||||
void CreatePipelineLayout()
|
||||
{
|
||||
vk::PushConstantRange camPushConstantDesc = { vk::ShaderStageFlagBits::eVertex, 0, 3 * sizeof(Math::Matrix4f) + sizeof(Math::Vector4f) };
|
||||
vk::PushConstantRange camPushConstantDescFrag = { vk::ShaderStageFlagBits::eFragment, 0, 3 * sizeof(Math::Matrix4f) + sizeof(Math::Vector4f) };
|
||||
std::array<vk::PushConstantRange, 2> camPushConstantDescs = { camPushConstantDesc, camPushConstantDescFrag };
|
||||
vk::DescriptorSetLayoutBinding nodeLayoutBinding = { 0, vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex };
|
||||
std::array<vk::DescriptorSetLayoutBinding, 1> layoutBindings = { nodeLayoutBinding };
|
||||
vk::DescriptorSetLayoutCreateInfo dslci = { {}, layoutBindings.size(), layoutBindings.data() };
|
||||
descriptorSetLayout = device.createDescriptorSetLayout(dslci);
|
||||
vk::PipelineLayoutCreateInfo plci = { {}, 1, &descriptorSetLayout, camPushConstantDescs.size(), camPushConstantDescs.data() };
|
||||
pipelineLayout = this->device.createPipelineLayout(plci);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user