Add scaling factors for input actions
This commit is contained in:
@@ -55,12 +55,16 @@ namespace OpenVulkano
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{
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m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
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m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
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m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, -0.01f);
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m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
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m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
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m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, 0.01f);
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m_actionLookUp->BindKey(Input::InputKey::Controller::AXIS_RIGHT_Y);
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m_actionLookSide->BindKey(Input::InputKey::Controller::AXIS_RIGHT_X);
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m_actionLookUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_DOWN, Input::InputKey::Keyboard::KEY_UP);
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m_actionLookUp->BindKey(Input::InputKey::Touch::AXIS_PAN_Y, 0.10f);
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m_actionLookSide->BindKey(Input::InputKey::Controller::AXIS_RIGHT_X);
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m_actionLookSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_RIGHT, Input::InputKey::Keyboard::KEY_LEFT);
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m_actionLookSide->BindKey(Input::InputKey::Touch::AXIS_PAN_X, 0.10f);
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m_actionLookUp->BindKey(Input::InputKey::Mouse::AXIS_Y);
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m_actionLookSide->BindKey(Input::InputKey::Mouse::AXIS_X);
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m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
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@@ -11,33 +11,54 @@
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namespace OpenVulkano::Input
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{
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struct KeyBinding
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{
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InputKey key;
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float scale;
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KeyBinding(InputKey keyBinding, float scaleFactor)
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: key(keyBinding), scale(scaleFactor)
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{}
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};
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struct AxisButtonBinding
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{
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InputKey positive;
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InputKey negative;
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float scale;
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AxisButtonBinding(InputKey pos, InputKey neg, float scaleFactor)
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: positive(pos), negative(neg), scale(scaleFactor)
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{}
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};
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class InputAction final : public BaseInputAction
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{
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std::vector<InputKey> keys;
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std::vector<std::pair<InputKey, InputKey>> axisButtons;
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std::vector<KeyBinding> keys;
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std::vector<AxisButtonBinding> axisButtons;
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public:
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InputAction(const std::string& name) : BaseInputAction(name)
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{}
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[[nodiscard]] const std::vector<InputKey>& GetKeys() const
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[[nodiscard]] const std::vector<KeyBinding>& GetKeys() const
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{
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return keys;
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}
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[[nodiscard]] const std::vector<std::pair<InputKey, InputKey>>& GetAxisButtons() const
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[[nodiscard]] const std::vector<AxisButtonBinding>& GetAxisButtons() const
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{
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return axisButtons;
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}
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void BindKey(InputKey key)
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void BindKey(InputKey key, float scale = 1)
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{
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keys.push_back(key);
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keys.emplace_back(key, scale);
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}
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void BindAxisButtons(InputKey keyPositive, InputKey keyNegative)
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void BindAxisButtons(InputKey keyPositive, InputKey keyNegative, float scale = 1)
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{
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axisButtons.emplace_back(keyPositive, keyNegative);
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axisButtons.emplace_back(keyPositive, keyNegative, scale);
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}
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};
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}
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@@ -36,13 +36,15 @@ namespace OpenVulkano::Input
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const std::vector<InputDevice*>& testDevices = action->GetDevices().empty() ? devices : action->GetDevices();
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for (const InputDevice* device : testDevices)
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{
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for(InputKey key : action->GetKeys())
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for(KeyBinding binding : action->GetKeys())
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{
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value += device->GetAxis(key);
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if (binding.key.GetInputDeviceType() != device->GetType()) continue;
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value += device->GetAxis(binding.key) * binding.scale;
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}
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for(const auto& keys : action->GetAxisButtons())
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for(const auto& binding : action->GetAxisButtons())
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{
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value += GetAxis(keys.first) - GetAxis(keys.second);
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if (binding.positive.GetInputDeviceType() != device->GetType()) continue;
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value += (GetAxis(binding.positive) - GetAxis(binding.negative)) * binding.scale;
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}
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}
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return value;
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@@ -53,6 +55,7 @@ namespace OpenVulkano::Input
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float value = 0;
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for (const InputDevice* device : devices)
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{
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if (key.GetInputDeviceType() != device->GetType()) continue;
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value += device->GetAxis(key);
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}
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return value;
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@@ -63,9 +66,10 @@ namespace OpenVulkano::Input
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const std::vector<InputDevice*>& testDevices = action->GetDevices().empty() ? devices : action->GetDevices();
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for (const InputDevice* device : testDevices)
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{
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for (const InputKey key : action->GetKeys())
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for (const KeyBinding binding : action->GetKeys())
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{
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if (device->GetButton(key)) return true;
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if (binding.key.GetInputDeviceType() != device->GetType()) continue;
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if (device->GetButton(binding.key)) return true;
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}
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}
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return false;
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@@ -75,6 +79,7 @@ namespace OpenVulkano::Input
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{
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for(const InputDevice* device : devices)
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{
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if (key.GetInputDeviceType() != device->GetType()) continue;
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if (device->GetButton(key)) return true;
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}
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return false;
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