Move AABB class and base it on top of Range
This commit is contained in:
96
openVulkanoCpp/Math/AABB.hpp
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96
openVulkanoCpp/Math/AABB.hpp
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@@ -0,0 +1,96 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Math.hpp"
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#include "Range.hpp"
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namespace openVulkanoCpp::Math
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{
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/**
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* \brief A class that represents an axis aligned bounding box
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*/
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class AABB final : Range<Math::Vector3f>
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{
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public:
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AABB() : Range(Math::Vector3f(INFINITY), Math::Vector3f(-INFINITY)) {}
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AABB(const Math::Vector3f& min, const Math::Vector3f& max) : Range(min, max) {}
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/**
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* \brief Initiates the AABB to a single point (min=max=point)
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* \param point The point that should be used as min and max of the AABB
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*/
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void Init(const Math::Vector3f& point)
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{
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min = max = point;
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}
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void Init(const Math::Vector3f& min, const Math::Vector3f& max)
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{
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this->min = min;
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this->max = max;
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}
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/**
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* \brief Initiates the AABB from some other AABB
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* \param other The other AABB that should be copied
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*/
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void Init(const AABB& other)
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{
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min = other.GetMin();
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max = other.GetMax();
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}
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void Grow(const Math::Vector3f& point)
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{
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min = Math::Utils::min(min, point);
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max = Math::Utils::max(max, point);
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}
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void Grow(const AABB& otherAABB)
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{
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min = Math::Utils::min(min, otherAABB.GetMin());
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max = Math::Utils::max(max, otherAABB.GetMax());
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}
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void Grow(const AABB& otherAABB, Math::Matrix4f transformation)
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{
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//TODO
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}
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[[nodiscard]] Math::Vector3f GetDiagonal() const
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{
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return GetSize();
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}
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[[nodiscard]] Math::Vector3f GetCenter() const
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{
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return min + (GetDiagonal() * 0.5f);
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}
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/**
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* \brief Checks if the AABB overlaps with an other AABB
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* \param other The other AABB that should be checked
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* \return true if the AABB overlaps with the other, false if not
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*/
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[[nodiscard]] bool IsOverlapping(const AABB& other) const
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{
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return !(other.min.x > max.x || other.max.x < min.x || other.min.y > max.y ||
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other.max.y < min.y || other.min.z > max.z || other.max.z < min.z);
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}
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/**
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* \brief Resets the AABB to min=Inf, max=-Inf, same as Init()
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*/
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void Reset()
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{
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min = Math::Vector3f(INFINITY);
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max = Math::Vector3f(-INFINITY);
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}
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};
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}
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36
openVulkanoCpp/Math/Range.hpp
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36
openVulkanoCpp/Math/Range.hpp
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@@ -0,0 +1,36 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#ifdef _MSC_VER
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#undef min
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#undef max
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#endif
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namespace openVulkanoCpp::Math
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{
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template<typename T>
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class Range
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{
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public:
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T min, max;
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Range() = default;
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Range(const T& min, const T& max) : min(min), max(max) {}
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[[nodiscard]] const T& GetMin() const { return min; }
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[[nodiscard]] const T& GetMax() const { return max; }
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[[nodiscard]] T& GetMin() { return min; }
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[[nodiscard]] T& GetMax() { return max; }
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[[nodiscard]] T GetSize() const { return max - min; }
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};
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}
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@@ -1,111 +0,0 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Math/Math.hpp"
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#ifdef _MSC_VER
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#undef min
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#undef max
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#endif
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namespace openVulkanoCpp
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{
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namespace Scene
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{
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/**
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* \brief A class that represents an axis aligned bounding box
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*/
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class AABB final
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{
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Math::Vector3f m_min, m_max;
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public:
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AABB() : m_min(INFINITY), m_max(-INFINITY) {}
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~AABB() = default;
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/**
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* \brief Initiates the AABB to a single point (min=max=point)
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* \param point The point that should be used as min and max of the AABB
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*/
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void Init(const Math::Vector3f& point)
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{
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m_min = m_max = point;
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}
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void Init(const Math::Vector3f& min, const Math::Vector3f& max)
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{
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m_min = min;
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m_max = max;
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}
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/**
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* \brief Initiates the AABB from some other AABB
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* \param other The other AABB that should be copied
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*/
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void Init(const AABB& other)
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{
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m_min = other.GetMin();
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m_max = other.GetMax();
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}
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[[nodiscard]] inline const Math::Vector3f& GetMin() const { return m_min; }
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[[nodiscard]] inline const Math::Vector3f& GetMax() const { return m_max; }
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[[nodiscard]] inline Math::Vector3f& GetMin() { return m_min; }
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[[nodiscard]] inline Math::Vector3f& GetMax() { return m_max; }
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void Grow(const Math::Vector3f& point)
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{
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m_min = Math::Utils::min(m_min, point);
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m_max = Math::Utils::max(m_max, point);
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}
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void Grow(const AABB& otherAABB)
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{
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m_min = Math::Utils::min(m_min, otherAABB.GetMin());
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m_max = Math::Utils::max(m_max, otherAABB.GetMax());
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}
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void Grow(const AABB& otherAABB, Math::Matrix4f transformation)
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{
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//TODO
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}
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[[nodiscard]] Math::Vector3f GetDiagonal() const
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{
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return m_max - m_min;
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}
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[[nodiscard]] Math::Vector3f GetCenter() const
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{
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return m_min + (GetDiagonal() * 0.5f);
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}
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/**
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* \brief Checks if the AABB overlaps with an other AABB
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* \param other The other AABB that should be checked
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* \return true if the AABB overlaps with the other, false if not
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*/
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[[nodiscard]] bool IsOverlapping(const AABB& other) const
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{
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return !(other.m_min.x > m_max.x || other.m_max.x < m_min.x || other.m_min.y > m_max.y ||
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other.m_max.y < m_min.y || other.m_min.z > m_max.z || other.m_max.z < m_min.z);
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}
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/**
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* \brief Resets the AABB to min=Inf, max=-Inf, same as Init()
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*/
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void Reset()
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{
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m_min = Math::Vector3f(INFINITY);
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m_max = Math::Vector3f(-INFINITY);
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}
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};
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}
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}
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@@ -7,7 +7,7 @@
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#pragma once
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#include "Base/ICloseable.hpp"
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#include "AABB.hpp"
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#include "Math/AABB.hpp"
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#include <string>
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class aiMesh;
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@@ -29,7 +29,7 @@ namespace openVulkanoCpp
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Vertex* vertices;
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void* indices;
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VertexIndexType indexType;
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AABB aabb;
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Math::AABB aabb;
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ICloseable* renderGeo = nullptr;
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Vertex* GetVertices() const { return vertices; }
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