Move AABB class and base it on top of Range

This commit is contained in:
2021-02-21 02:10:11 +01:00
parent 5dd56847d8
commit 5cc0ce9433
4 changed files with 134 additions and 113 deletions

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@@ -0,0 +1,96 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Math.hpp"
#include "Range.hpp"
namespace openVulkanoCpp::Math
{
/**
* \brief A class that represents an axis aligned bounding box
*/
class AABB final : Range<Math::Vector3f>
{
public:
AABB() : Range(Math::Vector3f(INFINITY), Math::Vector3f(-INFINITY)) {}
AABB(const Math::Vector3f& min, const Math::Vector3f& max) : Range(min, max) {}
/**
* \brief Initiates the AABB to a single point (min=max=point)
* \param point The point that should be used as min and max of the AABB
*/
void Init(const Math::Vector3f& point)
{
min = max = point;
}
void Init(const Math::Vector3f& min, const Math::Vector3f& max)
{
this->min = min;
this->max = max;
}
/**
* \brief Initiates the AABB from some other AABB
* \param other The other AABB that should be copied
*/
void Init(const AABB& other)
{
min = other.GetMin();
max = other.GetMax();
}
void Grow(const Math::Vector3f& point)
{
min = Math::Utils::min(min, point);
max = Math::Utils::max(max, point);
}
void Grow(const AABB& otherAABB)
{
min = Math::Utils::min(min, otherAABB.GetMin());
max = Math::Utils::max(max, otherAABB.GetMax());
}
void Grow(const AABB& otherAABB, Math::Matrix4f transformation)
{
//TODO
}
[[nodiscard]] Math::Vector3f GetDiagonal() const
{
return GetSize();
}
[[nodiscard]] Math::Vector3f GetCenter() const
{
return min + (GetDiagonal() * 0.5f);
}
/**
* \brief Checks if the AABB overlaps with an other AABB
* \param other The other AABB that should be checked
* \return true if the AABB overlaps with the other, false if not
*/
[[nodiscard]] bool IsOverlapping(const AABB& other) const
{
return !(other.min.x > max.x || other.max.x < min.x || other.min.y > max.y ||
other.max.y < min.y || other.min.z > max.z || other.max.z < min.z);
}
/**
* \brief Resets the AABB to min=Inf, max=-Inf, same as Init()
*/
void Reset()
{
min = Math::Vector3f(INFINITY);
max = Math::Vector3f(-INFINITY);
}
};
}

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@@ -0,0 +1,36 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#ifdef _MSC_VER
#undef min
#undef max
#endif
namespace openVulkanoCpp::Math
{
template<typename T>
class Range
{
public:
T min, max;
Range() = default;
Range(const T& min, const T& max) : min(min), max(max) {}
[[nodiscard]] const T& GetMin() const { return min; }
[[nodiscard]] const T& GetMax() const { return max; }
[[nodiscard]] T& GetMin() { return min; }
[[nodiscard]] T& GetMax() { return max; }
[[nodiscard]] T GetSize() const { return max - min; }
};
}

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@@ -1,111 +0,0 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Math/Math.hpp"
#ifdef _MSC_VER
#undef min
#undef max
#endif
namespace openVulkanoCpp
{
namespace Scene
{
/**
* \brief A class that represents an axis aligned bounding box
*/
class AABB final
{
Math::Vector3f m_min, m_max;
public:
AABB() : m_min(INFINITY), m_max(-INFINITY) {}
~AABB() = default;
/**
* \brief Initiates the AABB to a single point (min=max=point)
* \param point The point that should be used as min and max of the AABB
*/
void Init(const Math::Vector3f& point)
{
m_min = m_max = point;
}
void Init(const Math::Vector3f& min, const Math::Vector3f& max)
{
m_min = min;
m_max = max;
}
/**
* \brief Initiates the AABB from some other AABB
* \param other The other AABB that should be copied
*/
void Init(const AABB& other)
{
m_min = other.GetMin();
m_max = other.GetMax();
}
[[nodiscard]] inline const Math::Vector3f& GetMin() const { return m_min; }
[[nodiscard]] inline const Math::Vector3f& GetMax() const { return m_max; }
[[nodiscard]] inline Math::Vector3f& GetMin() { return m_min; }
[[nodiscard]] inline Math::Vector3f& GetMax() { return m_max; }
void Grow(const Math::Vector3f& point)
{
m_min = Math::Utils::min(m_min, point);
m_max = Math::Utils::max(m_max, point);
}
void Grow(const AABB& otherAABB)
{
m_min = Math::Utils::min(m_min, otherAABB.GetMin());
m_max = Math::Utils::max(m_max, otherAABB.GetMax());
}
void Grow(const AABB& otherAABB, Math::Matrix4f transformation)
{
//TODO
}
[[nodiscard]] Math::Vector3f GetDiagonal() const
{
return m_max - m_min;
}
[[nodiscard]] Math::Vector3f GetCenter() const
{
return m_min + (GetDiagonal() * 0.5f);
}
/**
* \brief Checks if the AABB overlaps with an other AABB
* \param other The other AABB that should be checked
* \return true if the AABB overlaps with the other, false if not
*/
[[nodiscard]] bool IsOverlapping(const AABB& other) const
{
return !(other.m_min.x > m_max.x || other.m_max.x < m_min.x || other.m_min.y > m_max.y ||
other.m_max.y < m_min.y || other.m_min.z > m_max.z || other.m_max.z < m_min.z);
}
/**
* \brief Resets the AABB to min=Inf, max=-Inf, same as Init()
*/
void Reset()
{
m_min = Math::Vector3f(INFINITY);
m_max = Math::Vector3f(-INFINITY);
}
};
}
}

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@@ -7,7 +7,7 @@
#pragma once #pragma once
#include "Base/ICloseable.hpp" #include "Base/ICloseable.hpp"
#include "AABB.hpp" #include "Math/AABB.hpp"
#include <string> #include <string>
class aiMesh; class aiMesh;
@@ -29,7 +29,7 @@ namespace openVulkanoCpp
Vertex* vertices; Vertex* vertices;
void* indices; void* indices;
VertexIndexType indexType; VertexIndexType indexType;
AABB aabb; Math::AABB aabb;
ICloseable* renderGeo = nullptr; ICloseable* renderGeo = nullptr;
Vertex* GetVertices() const { return vertices; } Vertex* GetVertices() const { return vertices; }