rework label shader
This commit is contained in:
@@ -57,19 +57,26 @@ namespace OpenVulkano
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auto& resourceLoader = ResourceLoader::GetInstance();
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auto sdfMetadataInfo = resourceLoader.GetResource("sdf_atlas_packed.png");
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const int N = 3;
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TextDrawable textDrawable(sdfMetadataInfo);
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const std::vector<std::string> texts = { "_!?{}.#@", "1", "XYZ", "12345" };
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const int N = texts.size();
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m_nodesPool.resize(N);
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m_drawablesPool.reserve(N);
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TextDrawable textDrawable(sdfMetadataInfo);
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const std::vector<std::string> texts = { "Hello", "1", "XYZ" };
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BillboardControlBlock billboardSettings;
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LabelDrawableSettings labelSettings;
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for (int i = 0; i < N; i++)
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{
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//labelSettings.hasRoundedCorners = (i % 2 == 0 ? 1 : 0);
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labelSettings.hasArrow = (i % 2 == 0 ? 1 : 0);
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if (i == 3)
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{
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labelSettings.hasRoundedCorners = labelSettings.hasArrow = true;
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}
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else
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{
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labelSettings.hasRoundedCorners = (i % 2 == 0 ? 0 : 1);
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labelSettings.hasArrow = (i % 2 == 0 ? 1 : 0);
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}
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bool isBillboard = (i % 2 == 0 ? 1 : 0);
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LabelDrawable& label = m_drawablesPool.emplace_back(textDrawable.GetAtlasData(), labelSettings, isBillboard);
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label.SetBillboardSettings(billboardSettings);
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@@ -28,16 +28,17 @@ namespace OpenVulkano::Scene
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SetLabelSettings(settings);
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SetupShaders();
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SetupBuffers();
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m_backgroundGeometry.SetFreeAfterUpload(false);
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}
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void LabelDrawable::SetLabelSettings(const LabelDrawableSettings& settings)
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{
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m_settings = settings;
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m_labelData.color = settings.backgroundColor;
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m_labelData.hasRoundedCorners = settings.hasRoundedCorners;
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m_labelData.hasArrow = settings.hasArrow;
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m_labelData.cornerRadius = settings.cornerRadius;
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m_labelData.cornerRadius = settings.cornerRadius * settings.cornerRadius;
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m_labelData.arrowLength = settings.arrowLength;
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m_labelData.arrowWidth = settings.arrowWidth;
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}
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void LabelDrawable::AddText(const std::string& text, const TextConfig& config)
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@@ -47,8 +48,8 @@ namespace OpenVulkano::Scene
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return;
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}
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// do not render glyph's background
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TextDrawable& textDrawable = m_texts.emplace_back(m_atlasData, config);
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// do not render glyph's background
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textDrawable.GetConfig().backgroundColor.a = 0;
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textDrawable.SetShader(&m_textShader);
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double lineHeight = m_atlasData->meta.lineHeight;
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@@ -58,72 +59,20 @@ namespace OpenVulkano::Scene
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// update position for next text entry
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m_position.y = m_bbox.GetMin().y - lineHeight;
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if (!m_settings.hasArrow)
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{
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if (m_backgroundGeometry.vertexCount != 4)
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{
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m_backgroundGeometry.Init(4, 6);
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uint32_t indices[6] = { 0, 1, 2, 0, 2, 3 };
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m_backgroundGeometry.SetIndices(indices, 6);
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}
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}
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else
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{
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if (m_backgroundGeometry.vertexCount != 7)
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{
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m_backgroundGeometry.Init(7, 9);
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uint32_t indices[9] = { 0, 1, 2, 0, 2, 3, 4, 5, 6 };
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m_backgroundGeometry.SetIndices(indices, 9);
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}
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}
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const auto& min = m_bbox.GetMin();
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const auto& max = m_bbox.GetMax();
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Vertex v, v2, v3, v4;
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v.color = v2.color = v3.color = v4.color = m_settings.backgroundColor;
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const float offset = 0.001;
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v.position = Vector3f(min.x - m_settings.horizontalOffset, min.y - m_settings.verticalOffset, min.z - offset);
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v2.position = Vector3f(max.x + m_settings.horizontalOffset, min.y - m_settings.verticalOffset, min.z - offset);
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const float yOffset = m_settings.hasArrow ? m_settings.arrowLength : 0;
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v.position = Vector3f(min.x - m_settings.horizontalOffset, min.y - m_settings.verticalOffset - yOffset, min.z - offset);
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v2.position = Vector3f(max.x + m_settings.horizontalOffset, min.y - m_settings.verticalOffset - yOffset, min.z - offset);
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v3.position = Vector3f(max.x + m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
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v4.position = Vector3f(min.x - m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
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if (!m_settings.hasArrow)
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{
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v.textureCoordinates = Vector3f(0, 0, 0);
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v2.textureCoordinates = Vector3f(1, 0, 0);
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v3.textureCoordinates = Vector3f(1, 1, 0);
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v4.textureCoordinates = Vector3f(0, 1, 0);
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}
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else
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{
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const float w = v2.position.x - v.position.x;
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const float h = v3.position.y - v2.position.y + m_settings.arrowLength;
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v.textureCoordinates = Vector3f(0, v.position.y / h, 0);
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v2.textureCoordinates = Vector3f(1, v2.position.y / h, 0);
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v3.textureCoordinates = Vector3f(1, 1, 0);
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v4.textureCoordinates = Vector3f(0, 1, 0);
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// arrow vertices
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Vertex a, b, c;
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a.position = Vector3f(v.position.x + w / 3, v.position.y, v.position.z);
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b.position = Vector3f(v.position.x + w / 2, v.position.y - m_settings.arrowLength, v.position.z);
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c.position = Vector3f(v2.position.x - w / 3, v.position.y, v.position.z);
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a.color = b.color = c.color = m_settings.backgroundColor;
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a.textureCoordinates = Vector3f(a.position.x / w, a.position.y / h, 0);
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b.textureCoordinates = Vector3f(b.position.x / w, 0, 0);
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c.textureCoordinates = Vector3f(c.position.x / w, c.position.y / h, 0);
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m_backgroundGeometry.vertices[4] = a;
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m_backgroundGeometry.vertices[5] = b;
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m_backgroundGeometry.vertices[6] = c;
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}
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m_backgroundGeometry.vertices[0] = v;
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m_backgroundGeometry.vertices[1] = v2;
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m_backgroundGeometry.vertices[2] = v3;
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m_backgroundGeometry.vertices[3] = v4;
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if (m_settings.hasRoundedCorners)
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{
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m_labelData.textSize.x = v2.position.x - v.position.x;
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m_labelData.textSize.y = v3.position.y - v.position.y;
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}
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m_labelData.textSize.x = v2.position.x - v.position.x;
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m_labelData.textSize.y = v3.position.y - v.position.y;
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m_labelData.bboxCenter.x = (v2.position.x + v.position.x) / 2;
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m_labelData.bboxCenter.y = (v3.position.y + v.position.y) / 2;
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}
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void LabelDrawable::SetBillboardSettings(const BillboardControlBlock& settings)
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@@ -150,23 +99,22 @@ namespace OpenVulkano::Scene
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void LabelDrawable::SetupShaders()
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{
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DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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if (!m_isBillboard)
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{
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m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic");
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m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/label");
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}
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else
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{
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m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboard");
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m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/labelBillboard");
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// binding for billboard's buffer
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DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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binding.stageFlags = ShaderProgramType::Type::VERTEX;
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m_backgroundShader.AddDescriptorSetLayoutBinding(binding, 4);
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}
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m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/label");
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m_backgroundShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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m_backgroundShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING, 2);
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binding.stageFlags = ShaderProgramType::Type::FRAGMENT;
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m_backgroundShader.AddDescriptorSetLayoutBinding(binding, 5);
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m_backgroundShader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING, 5);
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m_backgroundShader.topology = Topology::TRIANGLE_STRIP;
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m_backgroundShader.cullMode = CullMode::NONE;
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SetShader(&m_backgroundShader);
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@@ -198,17 +146,16 @@ namespace OpenVulkano::Scene
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void LabelDrawable::SetupBuffers()
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{
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DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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binding.stageFlags = ShaderProgramType::Type::VERTEX;
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m_billboardBuffer.size = sizeof(BillboardControlBlock);
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m_billboardBuffer.data = &m_billboardSettings;
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m_billboardBuffer.setId = 4;
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DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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binding.stageFlags = ShaderProgramType::Type::VERTEX;
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m_billboardBuffer.binding = binding;
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binding.stageFlags = ShaderProgramType::Type::FRAGMENT;
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m_labelBuffer.size = sizeof(LabelUniformData);
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m_labelBuffer.data = &m_labelData;
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m_labelBuffer.setId = 5;
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m_labelBuffer.binding = binding;
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m_labelBuffer.binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
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}
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}
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@@ -25,22 +25,23 @@ namespace OpenVulkano::Scene
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Math::Vector4f backgroundColor = { 1, 0, 0, 1 };
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float horizontalOffset = 0.05f;
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float verticalOffset = 0.05f;
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float cornerRadius = 0.5f;
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float cornerRadius = 0.05f;
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float arrowLength = 0.5f;
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float arrowWidth = 0.2f;
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int32_t hasRoundedCorners = false;
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int32_t hasArrow = false;
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};
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namespace
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struct LabelUniformData
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{
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struct LabelUniformData
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{
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Math::Vector2f textSize = { 0, 0 };
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float cornerRadius = 0.f;
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float arrowLength = 0.f;
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int32_t hasRoundedCorners = false;
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int32_t hasArrow = false;
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};
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Math::Vector4f textSize = { 0, 0, 0, 0 };
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Math::Vector4f color = { 0, 0, 0, 0 };
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Math::Vector4f bboxCenter = { 0, 0, 0, 0 };
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float cornerRadius = 0.f;
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float arrowLength = 0.f;
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float arrowWidth = 0.f;
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int32_t hasRoundedCorners = false;
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int32_t hasArrow = false;
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};
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class LabelDrawable final : public Drawable
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@@ -56,7 +57,6 @@ namespace OpenVulkano::Scene
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LabelDrawableSettings& GetSettings() { return m_settings; }
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UniformBuffer* GetBillboardBuffer() { return &m_billboardBuffer; }
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UniformBuffer* GetLabelBuffer() { return &m_labelBuffer; }
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Geometry& GetBackgroundGeometry() { return m_backgroundGeometry; }
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BillboardControlBlock& GetBillboardSettings() { return m_billboardSettings; }
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Math::Vector3f& GetPosition() { return m_position; }
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bool IsBillboard() const { return m_isBillboard; }
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@@ -67,10 +67,8 @@ namespace OpenVulkano::Scene
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void SetupBuffers();
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private:
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Shader m_backgroundShader;
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Geometry m_backgroundGeometry;
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UniformBuffer m_billboardBuffer;
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UniformBuffer m_labelBuffer;
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std::vector<Shader> m_billboardTextShaders;
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// list over vector to prevent memory reallocation and crash
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std::list<TextDrawable> m_texts;
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Shader m_textShader;
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@@ -1,44 +1,73 @@
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#version 450
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layout(location = 0) in vec4 color;
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layout(location = 1) in vec2 texCoord;
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layout(location = 0) out vec4 outColor;
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layout(set = 5, binding = 0) uniform LabelData
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{
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vec2 textSize;
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vec4 textSize;
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vec4 color;
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vec4 bboxCenter;
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float radius;
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float arrowLength;
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float arrowWidth;
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bool hasRoundedCorners;
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bool hasArrow;
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} labelInfo;
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void main()
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{
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if (labelInfo.hasRoundedCorners)
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{
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vec2 bbox;
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if (!labelInfo.hasArrow)
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{
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bbox = labelInfo.textSize;
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}
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else
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{
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bbox = vec2(labelInfo.textSize.x, labelInfo.textSize.y + labelInfo.arrowLength);
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}
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if (labelInfo.hasRoundedCorners || labelInfo.hasArrow)
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{
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vec2 bbox = vec2(labelInfo.textSize);
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const float arrowLength = int(labelInfo.hasArrow) * labelInfo.arrowLength;
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float arrowWidth = labelInfo.arrowWidth;
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vec2 uvScaled = texCoord;
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const float arrowLength = labelInfo.hasArrow ? labelInfo.arrowLength : 0;
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vec2 uvScaled = texCoord * bbox;
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//vec2 uvNoArrow = texCoord * labelInfo.textSize;
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float distX = min(uvScaled.x, bbox.x - uvScaled.x);
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float distY = min(uvScaled.y - arrowLength, bbox.y - uvScaled.y);
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float distanceFromEdge = distX * distY;
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float scaledRadius = labelInfo.radius/10000.f;
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if (distanceFromEdge < scaledRadius)
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float distanceFromCorner = distX * distY;
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if (distanceFromCorner < labelInfo.radius)
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{
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discard;
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}
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// plain arrow
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if (labelInfo.hasArrow && !labelInfo.hasRoundedCorners)
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{
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// Some bias to prevent line between arrow and label +
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// check that we are dealing with lower parts of the label where arrow should be drawn,
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// to prevent discarding fragments from upper corners
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if (distY <= 0.01 && uvScaled.y < (bbox.y - arrowWidth) && arrowLength != 0.0f)
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{
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arrowWidth = arrowWidth * ((arrowLength + distY) / arrowLength);
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if (distX < (bbox.x - arrowWidth) * 0.5)
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{
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discard;
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}
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}
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}
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// TODO: rounded corners + rounded arrow.
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// now renders rounded corners and sharp arrow
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else if (labelInfo.hasArrow && labelInfo.hasRoundedCorners)
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{
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if (distY <= 0.05 && uvScaled.y < (bbox.y - arrowWidth) && arrowLength != 0.0f)
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{
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arrowWidth = arrowWidth * ((arrowLength + distY) / arrowLength);
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if (distX < (bbox.x - arrowWidth) * 0.5)
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{
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discard;
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}
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}
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else
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{
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discard;
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}
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}
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// no arrow, rounded corners
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else
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{
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discard;
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}
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}
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}
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outColor = color;
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outColor = labelInfo.color;
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}
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45
openVulkanoCpp/Shader/label.vert
Normal file
45
openVulkanoCpp/Shader/label.vert
Normal file
@@ -0,0 +1,45 @@
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(set = 0, binding = 0) uniform NodeData
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{
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mat4 world;
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} node;
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layout(set = 1, binding = 0) uniform CameraData
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{
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mat4 viewProjection;
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} cam;
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layout(set = 5, binding = 0) uniform LabelData
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{
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vec4 textSize;
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vec4 color;
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vec4 bboxCenter;
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float radius;
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float arrowLength;
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bool hasRoundedCorners;
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bool hasArrow;
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} labelInfo;
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layout(location = 0) out vec4 color;
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layout(location = 1) out vec2 textureCoordinates;
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// Background plane positions are in clipped space
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const vec4 PLANE[4] = vec4[](
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vec4(-0.5, -0.5, 0, 1), vec4(0.5, -0.5, 0, 1), vec4(-0.5, 0.5, 0, 1), vec4(0.5, 0.5, 0, 1)
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);
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const vec2 TEX_COORDS[4] = vec2[](
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vec2(0, 0), vec2(1, 0), vec2(0, 1), vec2(1, 1)
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);
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void main() {
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vec4 position = PLANE[gl_VertexIndex];
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vec2 bbox = labelInfo.textSize.xy;
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position.xy *= bbox;
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position.xy += vec2(labelInfo.bboxCenter);
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position.z = -0.001;
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gl_Position = cam.viewProjection * node.world * position;
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textureCoordinates = TEX_COORDS[gl_VertexIndex] * bbox;
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}
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87
openVulkanoCpp/Shader/labelBillboard.vert
Normal file
87
openVulkanoCpp/Shader/labelBillboard.vert
Normal file
@@ -0,0 +1,87 @@
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(set = 0, binding = 0) uniform NodeData
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{
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mat4 world;
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} node;
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layout(set = 1, binding = 0) uniform CameraData
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{
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mat4 viewProjection;
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mat4 view;
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mat4 projection;
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vec4 camPos;
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float nearPlane;
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float farPlane;
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float width;
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float height;
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float fov;
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float aspect;
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float scaleFactor;
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float pixelScaleFactor;
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} cam;
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layout(set = 4, binding = 0) uniform BillboardData
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{
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vec2 size;
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bool isFixedSize;
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} billboardInfo;
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layout(set = 5, binding = 0) uniform LabelData
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{
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vec4 textSize;
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vec4 color;
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vec4 bboxCenter;
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float radius;
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float arrowLength;
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bool hasRoundedCorners;
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bool hasArrow;
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} labelInfo;
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|
||||
layout(location = 0) out vec4 color;
|
||||
layout(location = 1) out vec2 textureCoordinates;
|
||||
|
||||
// Background plane positions are in clipped space
|
||||
const vec4 PLANE[4] = vec4[](
|
||||
vec4(-0.5, -0.5, 0, 1), vec4(0.5, -0.5, 0, 1), vec4(-0.5, 0.5, 0, 1), vec4(0.5, 0.5, 0, 1)
|
||||
|
||||
);
|
||||
const vec2 TEX_COORDS[4] = vec2[](
|
||||
vec2(0, 0), vec2(1, 0), vec2(0, 1), vec2(1, 1)
|
||||
);
|
||||
|
||||
void main() {
|
||||
vec4 position = PLANE[gl_VertexIndex];
|
||||
vec2 bbox = labelInfo.textSize.xy;
|
||||
position.xy *= bbox;
|
||||
position.xy += vec2(labelInfo.bboxCenter);
|
||||
position.z = -0.001;
|
||||
textureCoordinates = TEX_COORDS[gl_VertexIndex] * bbox;
|
||||
|
||||
if (!billboardInfo.isFixedSize)
|
||||
{
|
||||
mat4 mv = cam.view * node.world;
|
||||
|
||||
mv[0][0] = 1;
|
||||
mv[0][1] = 0;
|
||||
mv[0][2] = 0;
|
||||
|
||||
mv[1][0] = 0;
|
||||
mv[1][1] = 1;
|
||||
mv[1][2] = 0;
|
||||
|
||||
mv[2][0] = 0;
|
||||
mv[2][1] = 0;
|
||||
mv[2][2] = 1;
|
||||
|
||||
gl_Position = cam.projection * mv * vec4(position.xyz, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
vec4 billboardPos = vec4(0.5, 0.5, 0.5, 1);
|
||||
vec4 viewPos = cam.view * node.world * billboardPos;
|
||||
float dist = -viewPos.z;
|
||||
gl_Position = cam.projection * (viewPos + vec4(position.xy*dist*0.2,0,0));
|
||||
}
|
||||
}
|
||||
@@ -23,15 +23,12 @@ namespace OpenVulkano::Vulkan
|
||||
if (labelDrawable->IsBillboard())
|
||||
{
|
||||
OpenVulkano::Scene::UniformBuffer* buffer = labelDrawable->GetBillboardBuffer();
|
||||
if (buffer)
|
||||
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(buffer->renderBuffer);
|
||||
if (!vkBuffer)
|
||||
{
|
||||
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(buffer->renderBuffer);
|
||||
if (!vkBuffer)
|
||||
{
|
||||
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
|
||||
}
|
||||
vkBuffer->Record(drawContext);
|
||||
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
|
||||
}
|
||||
vkBuffer->Record(drawContext);
|
||||
}
|
||||
|
||||
OpenVulkano::Scene::UniformBuffer* labelBuffer = labelDrawable->GetLabelBuffer();
|
||||
@@ -42,14 +39,6 @@ namespace OpenVulkano::Vulkan
|
||||
}
|
||||
vkBuffer->Record(drawContext);
|
||||
|
||||
Geometry* mesh = &labelDrawable->GetBackgroundGeometry();
|
||||
VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
|
||||
if (!renderGeo)
|
||||
{
|
||||
renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
|
||||
}
|
||||
renderGeo->RecordBind(drawContext->commandBuffer);
|
||||
|
||||
for (Node* node: labelDrawable->GetNodes())
|
||||
{
|
||||
if (!node->IsEnabled()) [[unlikely]]
|
||||
@@ -57,8 +46,8 @@ namespace OpenVulkano::Vulkan
|
||||
continue;
|
||||
}
|
||||
drawContext->EncodeNode(node);
|
||||
renderGeo->RecordDraw(drawContext->commandBuffer);
|
||||
}
|
||||
drawContext->commandBuffer.draw(4, 1, 0, 0);
|
||||
}
|
||||
|
||||
void EncodeTextDrawable(LabelDrawable* labelDrawable, Vulkan::VulkanDrawContext* drawContext)
|
||||
|
||||
Reference in New Issue
Block a user