rework label shader

This commit is contained in:
ohyzha
2024-08-28 11:12:59 +03:00
parent e2ae1687ac
commit 6305cbfe1e
7 changed files with 231 additions and 129 deletions

View File

@@ -57,19 +57,26 @@ namespace OpenVulkano
auto& resourceLoader = ResourceLoader::GetInstance(); auto& resourceLoader = ResourceLoader::GetInstance();
auto sdfMetadataInfo = resourceLoader.GetResource("sdf_atlas_packed.png"); auto sdfMetadataInfo = resourceLoader.GetResource("sdf_atlas_packed.png");
const int N = 3; TextDrawable textDrawable(sdfMetadataInfo);
const std::vector<std::string> texts = { "_!?{}.#@", "1", "XYZ", "12345" };
const int N = texts.size();
m_nodesPool.resize(N); m_nodesPool.resize(N);
m_drawablesPool.reserve(N); m_drawablesPool.reserve(N);
TextDrawable textDrawable(sdfMetadataInfo);
const std::vector<std::string> texts = { "Hello", "1", "XYZ" };
BillboardControlBlock billboardSettings; BillboardControlBlock billboardSettings;
LabelDrawableSettings labelSettings; LabelDrawableSettings labelSettings;
for (int i = 0; i < N; i++) for (int i = 0; i < N; i++)
{ {
//labelSettings.hasRoundedCorners = (i % 2 == 0 ? 1 : 0); if (i == 3)
labelSettings.hasArrow = (i % 2 == 0 ? 1 : 0); {
labelSettings.hasRoundedCorners = labelSettings.hasArrow = true;
}
else
{
labelSettings.hasRoundedCorners = (i % 2 == 0 ? 0 : 1);
labelSettings.hasArrow = (i % 2 == 0 ? 1 : 0);
}
bool isBillboard = (i % 2 == 0 ? 1 : 0); bool isBillboard = (i % 2 == 0 ? 1 : 0);
LabelDrawable& label = m_drawablesPool.emplace_back(textDrawable.GetAtlasData(), labelSettings, isBillboard); LabelDrawable& label = m_drawablesPool.emplace_back(textDrawable.GetAtlasData(), labelSettings, isBillboard);
label.SetBillboardSettings(billboardSettings); label.SetBillboardSettings(billboardSettings);

View File

@@ -28,16 +28,17 @@ namespace OpenVulkano::Scene
SetLabelSettings(settings); SetLabelSettings(settings);
SetupShaders(); SetupShaders();
SetupBuffers(); SetupBuffers();
m_backgroundGeometry.SetFreeAfterUpload(false);
} }
void LabelDrawable::SetLabelSettings(const LabelDrawableSettings& settings) void LabelDrawable::SetLabelSettings(const LabelDrawableSettings& settings)
{ {
m_settings = settings; m_settings = settings;
m_labelData.color = settings.backgroundColor;
m_labelData.hasRoundedCorners = settings.hasRoundedCorners; m_labelData.hasRoundedCorners = settings.hasRoundedCorners;
m_labelData.hasArrow = settings.hasArrow; m_labelData.hasArrow = settings.hasArrow;
m_labelData.cornerRadius = settings.cornerRadius; m_labelData.cornerRadius = settings.cornerRadius * settings.cornerRadius;
m_labelData.arrowLength = settings.arrowLength; m_labelData.arrowLength = settings.arrowLength;
m_labelData.arrowWidth = settings.arrowWidth;
} }
void LabelDrawable::AddText(const std::string& text, const TextConfig& config) void LabelDrawable::AddText(const std::string& text, const TextConfig& config)
@@ -47,8 +48,8 @@ namespace OpenVulkano::Scene
return; return;
} }
// do not render glyph's background
TextDrawable& textDrawable = m_texts.emplace_back(m_atlasData, config); TextDrawable& textDrawable = m_texts.emplace_back(m_atlasData, config);
// do not render glyph's background
textDrawable.GetConfig().backgroundColor.a = 0; textDrawable.GetConfig().backgroundColor.a = 0;
textDrawable.SetShader(&m_textShader); textDrawable.SetShader(&m_textShader);
double lineHeight = m_atlasData->meta.lineHeight; double lineHeight = m_atlasData->meta.lineHeight;
@@ -58,72 +59,20 @@ namespace OpenVulkano::Scene
// update position for next text entry // update position for next text entry
m_position.y = m_bbox.GetMin().y - lineHeight; m_position.y = m_bbox.GetMin().y - lineHeight;
if (!m_settings.hasArrow)
{
if (m_backgroundGeometry.vertexCount != 4)
{
m_backgroundGeometry.Init(4, 6);
uint32_t indices[6] = { 0, 1, 2, 0, 2, 3 };
m_backgroundGeometry.SetIndices(indices, 6);
}
}
else
{
if (m_backgroundGeometry.vertexCount != 7)
{
m_backgroundGeometry.Init(7, 9);
uint32_t indices[9] = { 0, 1, 2, 0, 2, 3, 4, 5, 6 };
m_backgroundGeometry.SetIndices(indices, 9);
}
}
const auto& min = m_bbox.GetMin(); const auto& min = m_bbox.GetMin();
const auto& max = m_bbox.GetMax(); const auto& max = m_bbox.GetMax();
Vertex v, v2, v3, v4; Vertex v, v2, v3, v4;
v.color = v2.color = v3.color = v4.color = m_settings.backgroundColor;
const float offset = 0.001; const float offset = 0.001;
v.position = Vector3f(min.x - m_settings.horizontalOffset, min.y - m_settings.verticalOffset, min.z - offset); const float yOffset = m_settings.hasArrow ? m_settings.arrowLength : 0;
v2.position = Vector3f(max.x + m_settings.horizontalOffset, min.y - m_settings.verticalOffset, min.z - offset); v.position = Vector3f(min.x - m_settings.horizontalOffset, min.y - m_settings.verticalOffset - yOffset, min.z - offset);
v2.position = Vector3f(max.x + m_settings.horizontalOffset, min.y - m_settings.verticalOffset - yOffset, min.z - offset);
v3.position = Vector3f(max.x + m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset); v3.position = Vector3f(max.x + m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
v4.position = Vector3f(min.x - m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset); v4.position = Vector3f(min.x - m_settings.horizontalOffset, max.y + m_settings.verticalOffset, min.z - offset);
if (!m_settings.hasArrow)
{
v.textureCoordinates = Vector3f(0, 0, 0);
v2.textureCoordinates = Vector3f(1, 0, 0);
v3.textureCoordinates = Vector3f(1, 1, 0);
v4.textureCoordinates = Vector3f(0, 1, 0);
}
else
{
const float w = v2.position.x - v.position.x;
const float h = v3.position.y - v2.position.y + m_settings.arrowLength;
v.textureCoordinates = Vector3f(0, v.position.y / h, 0);
v2.textureCoordinates = Vector3f(1, v2.position.y / h, 0);
v3.textureCoordinates = Vector3f(1, 1, 0);
v4.textureCoordinates = Vector3f(0, 1, 0);
// arrow vertices
Vertex a, b, c;
a.position = Vector3f(v.position.x + w / 3, v.position.y, v.position.z);
b.position = Vector3f(v.position.x + w / 2, v.position.y - m_settings.arrowLength, v.position.z);
c.position = Vector3f(v2.position.x - w / 3, v.position.y, v.position.z);
a.color = b.color = c.color = m_settings.backgroundColor;
a.textureCoordinates = Vector3f(a.position.x / w, a.position.y / h, 0);
b.textureCoordinates = Vector3f(b.position.x / w, 0, 0);
c.textureCoordinates = Vector3f(c.position.x / w, c.position.y / h, 0);
m_backgroundGeometry.vertices[4] = a;
m_backgroundGeometry.vertices[5] = b;
m_backgroundGeometry.vertices[6] = c;
}
m_backgroundGeometry.vertices[0] = v;
m_backgroundGeometry.vertices[1] = v2;
m_backgroundGeometry.vertices[2] = v3;
m_backgroundGeometry.vertices[3] = v4;
if (m_settings.hasRoundedCorners) m_labelData.textSize.x = v2.position.x - v.position.x;
{ m_labelData.textSize.y = v3.position.y - v.position.y;
m_labelData.textSize.x = v2.position.x - v.position.x; m_labelData.bboxCenter.x = (v2.position.x + v.position.x) / 2;
m_labelData.textSize.y = v3.position.y - v.position.y; m_labelData.bboxCenter.y = (v3.position.y + v.position.y) / 2;
}
} }
void LabelDrawable::SetBillboardSettings(const BillboardControlBlock& settings) void LabelDrawable::SetBillboardSettings(const BillboardControlBlock& settings)
@@ -150,23 +99,22 @@ namespace OpenVulkano::Scene
void LabelDrawable::SetupShaders() void LabelDrawable::SetupShaders()
{ {
DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
if (!m_isBillboard) if (!m_isBillboard)
{ {
m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic"); m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/label");
} }
else else
{ {
m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboard"); m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/labelBillboard");
// binding for billboard's buffer // binding for billboard's buffer
DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
binding.stageFlags = ShaderProgramType::Type::VERTEX; binding.stageFlags = ShaderProgramType::Type::VERTEX;
m_backgroundShader.AddDescriptorSetLayoutBinding(binding, 4); m_backgroundShader.AddDescriptorSetLayoutBinding(binding, 4);
} }
m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/label"); m_backgroundShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/label");
m_backgroundShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
m_backgroundShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING, 2); m_backgroundShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING, 2);
binding.stageFlags = ShaderProgramType::Type::FRAGMENT; m_backgroundShader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING, 5);
m_backgroundShader.AddDescriptorSetLayoutBinding(binding, 5); m_backgroundShader.topology = Topology::TRIANGLE_STRIP;
m_backgroundShader.cullMode = CullMode::NONE; m_backgroundShader.cullMode = CullMode::NONE;
SetShader(&m_backgroundShader); SetShader(&m_backgroundShader);
@@ -198,17 +146,16 @@ namespace OpenVulkano::Scene
void LabelDrawable::SetupBuffers() void LabelDrawable::SetupBuffers()
{ {
DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
binding.stageFlags = ShaderProgramType::Type::VERTEX;
m_billboardBuffer.size = sizeof(BillboardControlBlock); m_billboardBuffer.size = sizeof(BillboardControlBlock);
m_billboardBuffer.data = &m_billboardSettings; m_billboardBuffer.data = &m_billboardSettings;
m_billboardBuffer.setId = 4; m_billboardBuffer.setId = 4;
DescriptorSetLayoutBinding binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
binding.stageFlags = ShaderProgramType::Type::VERTEX;
m_billboardBuffer.binding = binding; m_billboardBuffer.binding = binding;
binding.stageFlags = ShaderProgramType::Type::FRAGMENT;
m_labelBuffer.size = sizeof(LabelUniformData); m_labelBuffer.size = sizeof(LabelUniformData);
m_labelBuffer.data = &m_labelData; m_labelBuffer.data = &m_labelData;
m_labelBuffer.setId = 5; m_labelBuffer.setId = 5;
m_labelBuffer.binding = binding; m_labelBuffer.binding = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
} }
} }

View File

@@ -25,22 +25,23 @@ namespace OpenVulkano::Scene
Math::Vector4f backgroundColor = { 1, 0, 0, 1 }; Math::Vector4f backgroundColor = { 1, 0, 0, 1 };
float horizontalOffset = 0.05f; float horizontalOffset = 0.05f;
float verticalOffset = 0.05f; float verticalOffset = 0.05f;
float cornerRadius = 0.5f; float cornerRadius = 0.05f;
float arrowLength = 0.5f; float arrowLength = 0.5f;
float arrowWidth = 0.2f;
int32_t hasRoundedCorners = false; int32_t hasRoundedCorners = false;
int32_t hasArrow = false; int32_t hasArrow = false;
}; };
namespace struct LabelUniformData
{ {
struct LabelUniformData Math::Vector4f textSize = { 0, 0, 0, 0 };
{ Math::Vector4f color = { 0, 0, 0, 0 };
Math::Vector2f textSize = { 0, 0 }; Math::Vector4f bboxCenter = { 0, 0, 0, 0 };
float cornerRadius = 0.f; float cornerRadius = 0.f;
float arrowLength = 0.f; float arrowLength = 0.f;
int32_t hasRoundedCorners = false; float arrowWidth = 0.f;
int32_t hasArrow = false; int32_t hasRoundedCorners = false;
}; int32_t hasArrow = false;
}; };
class LabelDrawable final : public Drawable class LabelDrawable final : public Drawable
@@ -56,7 +57,6 @@ namespace OpenVulkano::Scene
LabelDrawableSettings& GetSettings() { return m_settings; } LabelDrawableSettings& GetSettings() { return m_settings; }
UniformBuffer* GetBillboardBuffer() { return &m_billboardBuffer; } UniformBuffer* GetBillboardBuffer() { return &m_billboardBuffer; }
UniformBuffer* GetLabelBuffer() { return &m_labelBuffer; } UniformBuffer* GetLabelBuffer() { return &m_labelBuffer; }
Geometry& GetBackgroundGeometry() { return m_backgroundGeometry; }
BillboardControlBlock& GetBillboardSettings() { return m_billboardSettings; } BillboardControlBlock& GetBillboardSettings() { return m_billboardSettings; }
Math::Vector3f& GetPosition() { return m_position; } Math::Vector3f& GetPosition() { return m_position; }
bool IsBillboard() const { return m_isBillboard; } bool IsBillboard() const { return m_isBillboard; }
@@ -67,10 +67,8 @@ namespace OpenVulkano::Scene
void SetupBuffers(); void SetupBuffers();
private: private:
Shader m_backgroundShader; Shader m_backgroundShader;
Geometry m_backgroundGeometry;
UniformBuffer m_billboardBuffer; UniformBuffer m_billboardBuffer;
UniformBuffer m_labelBuffer; UniformBuffer m_labelBuffer;
std::vector<Shader> m_billboardTextShaders;
// list over vector to prevent memory reallocation and crash // list over vector to prevent memory reallocation and crash
std::list<TextDrawable> m_texts; std::list<TextDrawable> m_texts;
Shader m_textShader; Shader m_textShader;

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@@ -1,44 +1,73 @@
#version 450 #version 450
layout(location = 0) in vec4 color;
layout(location = 1) in vec2 texCoord; layout(location = 1) in vec2 texCoord;
layout(location = 0) out vec4 outColor; layout(location = 0) out vec4 outColor;
layout(set = 5, binding = 0) uniform LabelData layout(set = 5, binding = 0) uniform LabelData
{ {
vec2 textSize; vec4 textSize;
vec4 color;
vec4 bboxCenter;
float radius; float radius;
float arrowLength; float arrowLength;
float arrowWidth;
bool hasRoundedCorners; bool hasRoundedCorners;
bool hasArrow; bool hasArrow;
} labelInfo; } labelInfo;
void main() void main()
{ {
if (labelInfo.hasRoundedCorners) if (labelInfo.hasRoundedCorners || labelInfo.hasArrow)
{ {
vec2 bbox; vec2 bbox = vec2(labelInfo.textSize);
if (!labelInfo.hasArrow) const float arrowLength = int(labelInfo.hasArrow) * labelInfo.arrowLength;
{ float arrowWidth = labelInfo.arrowWidth;
bbox = labelInfo.textSize; vec2 uvScaled = texCoord;
}
else
{
bbox = vec2(labelInfo.textSize.x, labelInfo.textSize.y + labelInfo.arrowLength);
}
const float arrowLength = labelInfo.hasArrow ? labelInfo.arrowLength : 0;
vec2 uvScaled = texCoord * bbox;
//vec2 uvNoArrow = texCoord * labelInfo.textSize;
float distX = min(uvScaled.x, bbox.x - uvScaled.x); float distX = min(uvScaled.x, bbox.x - uvScaled.x);
float distY = min(uvScaled.y - arrowLength, bbox.y - uvScaled.y); float distY = min(uvScaled.y - arrowLength, bbox.y - uvScaled.y);
float distanceFromCorner = distX * distY;
float distanceFromEdge = distX * distY;
float scaledRadius = labelInfo.radius/10000.f; if (distanceFromCorner < labelInfo.radius)
if (distanceFromEdge < scaledRadius)
{ {
discard; // plain arrow
} if (labelInfo.hasArrow && !labelInfo.hasRoundedCorners)
{
// Some bias to prevent line between arrow and label +
// check that we are dealing with lower parts of the label where arrow should be drawn,
// to prevent discarding fragments from upper corners
if (distY <= 0.01 && uvScaled.y < (bbox.y - arrowWidth) && arrowLength != 0.0f)
{
arrowWidth = arrowWidth * ((arrowLength + distY) / arrowLength);
if (distX < (bbox.x - arrowWidth) * 0.5)
{
discard;
}
}
}
// TODO: rounded corners + rounded arrow.
// now renders rounded corners and sharp arrow
else if (labelInfo.hasArrow && labelInfo.hasRoundedCorners)
{
if (distY <= 0.05 && uvScaled.y < (bbox.y - arrowWidth) && arrowLength != 0.0f)
{
arrowWidth = arrowWidth * ((arrowLength + distY) / arrowLength);
if (distX < (bbox.x - arrowWidth) * 0.5)
{
discard;
}
}
else
{
discard;
}
}
// no arrow, rounded corners
else
{
discard;
}
}
} }
outColor = color; outColor = labelInfo.color;
} }

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@@ -0,0 +1,45 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(set = 0, binding = 0) uniform NodeData
{
mat4 world;
} node;
layout(set = 1, binding = 0) uniform CameraData
{
mat4 viewProjection;
} cam;
layout(set = 5, binding = 0) uniform LabelData
{
vec4 textSize;
vec4 color;
vec4 bboxCenter;
float radius;
float arrowLength;
bool hasRoundedCorners;
bool hasArrow;
} labelInfo;
layout(location = 0) out vec4 color;
layout(location = 1) out vec2 textureCoordinates;
// Background plane positions are in clipped space
const vec4 PLANE[4] = vec4[](
vec4(-0.5, -0.5, 0, 1), vec4(0.5, -0.5, 0, 1), vec4(-0.5, 0.5, 0, 1), vec4(0.5, 0.5, 0, 1)
);
const vec2 TEX_COORDS[4] = vec2[](
vec2(0, 0), vec2(1, 0), vec2(0, 1), vec2(1, 1)
);
void main() {
vec4 position = PLANE[gl_VertexIndex];
vec2 bbox = labelInfo.textSize.xy;
position.xy *= bbox;
position.xy += vec2(labelInfo.bboxCenter);
position.z = -0.001;
gl_Position = cam.viewProjection * node.world * position;
textureCoordinates = TEX_COORDS[gl_VertexIndex] * bbox;
}

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@@ -0,0 +1,87 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(set = 0, binding = 0) uniform NodeData
{
mat4 world;
} node;
layout(set = 1, binding = 0) uniform CameraData
{
mat4 viewProjection;
mat4 view;
mat4 projection;
vec4 camPos;
float nearPlane;
float farPlane;
float width;
float height;
float fov;
float aspect;
float scaleFactor;
float pixelScaleFactor;
} cam;
layout(set = 4, binding = 0) uniform BillboardData
{
vec2 size;
bool isFixedSize;
} billboardInfo;
layout(set = 5, binding = 0) uniform LabelData
{
vec4 textSize;
vec4 color;
vec4 bboxCenter;
float radius;
float arrowLength;
bool hasRoundedCorners;
bool hasArrow;
} labelInfo;
layout(location = 0) out vec4 color;
layout(location = 1) out vec2 textureCoordinates;
// Background plane positions are in clipped space
const vec4 PLANE[4] = vec4[](
vec4(-0.5, -0.5, 0, 1), vec4(0.5, -0.5, 0, 1), vec4(-0.5, 0.5, 0, 1), vec4(0.5, 0.5, 0, 1)
);
const vec2 TEX_COORDS[4] = vec2[](
vec2(0, 0), vec2(1, 0), vec2(0, 1), vec2(1, 1)
);
void main() {
vec4 position = PLANE[gl_VertexIndex];
vec2 bbox = labelInfo.textSize.xy;
position.xy *= bbox;
position.xy += vec2(labelInfo.bboxCenter);
position.z = -0.001;
textureCoordinates = TEX_COORDS[gl_VertexIndex] * bbox;
if (!billboardInfo.isFixedSize)
{
mat4 mv = cam.view * node.world;
mv[0][0] = 1;
mv[0][1] = 0;
mv[0][2] = 0;
mv[1][0] = 0;
mv[1][1] = 1;
mv[1][2] = 0;
mv[2][0] = 0;
mv[2][1] = 0;
mv[2][2] = 1;
gl_Position = cam.projection * mv * vec4(position.xyz, 1);
}
else
{
vec4 billboardPos = vec4(0.5, 0.5, 0.5, 1);
vec4 viewPos = cam.view * node.world * billboardPos;
float dist = -viewPos.z;
gl_Position = cam.projection * (viewPos + vec4(position.xy*dist*0.2,0,0));
}
}

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@@ -23,15 +23,12 @@ namespace OpenVulkano::Vulkan
if (labelDrawable->IsBillboard()) if (labelDrawable->IsBillboard())
{ {
OpenVulkano::Scene::UniformBuffer* buffer = labelDrawable->GetBillboardBuffer(); OpenVulkano::Scene::UniformBuffer* buffer = labelDrawable->GetBillboardBuffer();
if (buffer) VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(buffer->renderBuffer);
if (!vkBuffer)
{ {
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(buffer->renderBuffer); vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
if (!vkBuffer)
{
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
}
vkBuffer->Record(drawContext);
} }
vkBuffer->Record(drawContext);
} }
OpenVulkano::Scene::UniformBuffer* labelBuffer = labelDrawable->GetLabelBuffer(); OpenVulkano::Scene::UniformBuffer* labelBuffer = labelDrawable->GetLabelBuffer();
@@ -42,14 +39,6 @@ namespace OpenVulkano::Vulkan
} }
vkBuffer->Record(drawContext); vkBuffer->Record(drawContext);
Geometry* mesh = &labelDrawable->GetBackgroundGeometry();
VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
if (!renderGeo)
{
renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
}
renderGeo->RecordBind(drawContext->commandBuffer);
for (Node* node: labelDrawable->GetNodes()) for (Node* node: labelDrawable->GetNodes())
{ {
if (!node->IsEnabled()) [[unlikely]] if (!node->IsEnabled()) [[unlikely]]
@@ -57,8 +46,8 @@ namespace OpenVulkano::Vulkan
continue; continue;
} }
drawContext->EncodeNode(node); drawContext->EncodeNode(node);
renderGeo->RecordDraw(drawContext->commandBuffer);
} }
drawContext->commandBuffer.draw(4, 1, 0, 0);
} }
void EncodeTextDrawable(LabelDrawable* labelDrawable, Vulkan::VulkanDrawContext* drawContext) void EncodeTextDrawable(LabelDrawable* labelDrawable, Vulkan::VulkanDrawContext* drawContext)