Renamed event in SequenceAnimationController

This commit is contained in:
Vladyslav Baranovskyi
2024-06-10 13:32:51 +03:00
parent 1b9041c998
commit 6869ae4a44
2 changed files with 5 additions and 5 deletions

View File

@@ -10,7 +10,7 @@ namespace OpenVulkano::Scene
{
SequenceAnimationController::SequenceAnimationController()
{
m_animationController.m_completionEvent += EventHandler(this, &SequenceAnimationController::OnSequenceCompleted);
m_animationController.m_completionEvent += EventHandler(this, &SequenceAnimationController::SequenceCompletedCallback);
}
const SequenceAnimationController::PoseDurationPair& SequenceAnimationController::GetStep(int index) const
@@ -20,7 +20,7 @@ namespace OpenVulkano::Scene
return PoseDurationPair();
}
void SequenceAnimationController::OnSequenceCompleted(SimpleAnimationController *ignored)
void SequenceAnimationController::SequenceCompletedCallback(SimpleAnimationController *ignored)
{
if(m_steps.empty())
return;
@@ -54,7 +54,7 @@ namespace OpenVulkano::Scene
}
else
{
m_sequenceCompletionEvent.NotifyAll(this);
OnSequenceCompleted.NotifyAll(this);
}
}
}

View File

@@ -30,10 +30,10 @@ namespace OpenVulkano::Scene
bool m_loop = false;
double m_resetTime = 0;
void OnSequenceCompleted(SimpleAnimationController *animationController);
void SequenceCompletedCallback(SimpleAnimationController *animationController);
public:
Event<SequenceAnimationController *> m_sequenceCompletionEvent;
Event<SequenceAnimationController *> OnSequenceCompleted;
SequenceAnimationController();