Some more TexturePreparations #11
This commit is contained in:
@@ -19,6 +19,5 @@ namespace OpenVulkano::Scene
|
||||
{
|
||||
MaterialProperties properties;
|
||||
Texture* texture;
|
||||
Shader* shader;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -8,11 +8,13 @@
|
||||
|
||||
#include "UpdateFrequency.hpp"
|
||||
#include "Base/ICloseable.hpp"
|
||||
#include "Math/Math.hpp"
|
||||
|
||||
namespace OpenVulkano::Scene
|
||||
{
|
||||
struct Texture
|
||||
class Texture
|
||||
{
|
||||
public:
|
||||
ICloseable* renderTexture = nullptr;
|
||||
void* textureBuffer;
|
||||
Math::Vector3ui resolution;
|
||||
|
||||
@@ -143,10 +143,6 @@ namespace OpenVulkano::Vulkan
|
||||
void ResourceManager::PrepareMaterial(Scene::Material* material)
|
||||
{
|
||||
const std::unique_lock lock(mutex);
|
||||
if(!material->shader->renderShader)
|
||||
{
|
||||
material->shader->renderShader = CreateShader(material->shader);
|
||||
}
|
||||
if (material->texture && !material->texture->renderTexture)
|
||||
{
|
||||
material->texture->renderTexture = PrepareTexture(material->texture);
|
||||
|
||||
@@ -5,9 +5,11 @@
|
||||
*/
|
||||
|
||||
#include "Scene/SimpleDrawable.hpp"
|
||||
#include "Scene/Material.hpp"
|
||||
#include "VulkanGeometry.hpp"
|
||||
#include "VulkanNode.hpp"
|
||||
#include "Vulkan/VulkanDrawContext.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
|
||||
using namespace OpenVulkano::Scene;
|
||||
|
||||
@@ -15,10 +17,25 @@ namespace OpenVulkano::Vulkan
|
||||
{
|
||||
void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
|
||||
{
|
||||
Geometry* mesh = static_cast<SimpleDrawable*>(instance)->GetMesh();
|
||||
SimpleDrawable* drawable = static_cast<SimpleDrawable*>(instance);
|
||||
Geometry* mesh = drawable->GetMesh();
|
||||
VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
|
||||
if (!mesh->renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
|
||||
if (!renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
|
||||
renderGeo->RecordBind(drawContext->commandBuffer);
|
||||
if (Material* material = drawable->GetMaterial())
|
||||
{
|
||||
if (Texture* texture = material->texture)
|
||||
{
|
||||
VulkanTexture* renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
|
||||
if (!renderTexture)
|
||||
{
|
||||
drawContext->renderer->GetResourceManager().PrepareMaterial(drawable->GetMaterial());
|
||||
renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
|
||||
}
|
||||
renderTexture->Record(drawContext);
|
||||
}
|
||||
}
|
||||
|
||||
for(Node* node : instance->GetNodes())
|
||||
{
|
||||
drawContext->EncodeNode(node);
|
||||
|
||||
@@ -14,8 +14,9 @@
|
||||
|
||||
namespace OpenVulkano::Vulkan
|
||||
{
|
||||
struct VulkanTexture : IRecordable, Image
|
||||
class VulkanTexture : public IRecordable, public Image
|
||||
{
|
||||
public:
|
||||
Scene::Texture* m_texture = nullptr;
|
||||
|
||||
virtual void Init(ResourceManager* resManager, Scene::Texture* texture)
|
||||
@@ -32,8 +33,9 @@ namespace OpenVulkano::Vulkan
|
||||
}
|
||||
};
|
||||
|
||||
struct VulkanTextureDynamic : VulkanTexture
|
||||
class VulkanTextureDynamic : VulkanTexture
|
||||
{
|
||||
public:
|
||||
uint32_t lastUpdate = -1;
|
||||
ResourceManager* resourceManager;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user