Some more TexturePreparations #11

This commit is contained in:
Georg Hagen
2024-06-11 10:25:06 +02:00
parent 7d7ca4e250
commit 6962ce0bcf
5 changed files with 26 additions and 10 deletions

View File

@@ -19,6 +19,5 @@ namespace OpenVulkano::Scene
{
MaterialProperties properties;
Texture* texture;
Shader* shader;
};
}

View File

@@ -8,11 +8,13 @@
#include "UpdateFrequency.hpp"
#include "Base/ICloseable.hpp"
#include "Math/Math.hpp"
namespace OpenVulkano::Scene
{
struct Texture
class Texture
{
public:
ICloseable* renderTexture = nullptr;
void* textureBuffer;
Math::Vector3ui resolution;

View File

@@ -143,10 +143,6 @@ namespace OpenVulkano::Vulkan
void ResourceManager::PrepareMaterial(Scene::Material* material)
{
const std::unique_lock lock(mutex);
if(!material->shader->renderShader)
{
material->shader->renderShader = CreateShader(material->shader);
}
if (material->texture && !material->texture->renderTexture)
{
material->texture->renderTexture = PrepareTexture(material->texture);

View File

@@ -5,9 +5,11 @@
*/
#include "Scene/SimpleDrawable.hpp"
#include "Scene/Material.hpp"
#include "VulkanGeometry.hpp"
#include "VulkanNode.hpp"
#include "Vulkan/VulkanDrawContext.hpp"
#include "VulkanTexture.hpp"
using namespace OpenVulkano::Scene;
@@ -15,10 +17,25 @@ namespace OpenVulkano::Vulkan
{
void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
{
Geometry* mesh = static_cast<SimpleDrawable*>(instance)->GetMesh();
SimpleDrawable* drawable = static_cast<SimpleDrawable*>(instance);
Geometry* mesh = drawable->GetMesh();
VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
if (!mesh->renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
if (!renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
renderGeo->RecordBind(drawContext->commandBuffer);
if (Material* material = drawable->GetMaterial())
{
if (Texture* texture = material->texture)
{
VulkanTexture* renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
if (!renderTexture)
{
drawContext->renderer->GetResourceManager().PrepareMaterial(drawable->GetMaterial());
renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
}
renderTexture->Record(drawContext);
}
}
for(Node* node : instance->GetNodes())
{
drawContext->EncodeNode(node);

View File

@@ -14,8 +14,9 @@
namespace OpenVulkano::Vulkan
{
struct VulkanTexture : IRecordable, Image
class VulkanTexture : public IRecordable, public Image
{
public:
Scene::Texture* m_texture = nullptr;
virtual void Init(ResourceManager* resManager, Scene::Texture* texture)
@@ -32,8 +33,9 @@ namespace OpenVulkano::Vulkan
}
};
struct VulkanTextureDynamic : VulkanTexture
class VulkanTextureDynamic : VulkanTexture
{
public:
uint32_t lastUpdate = -1;
ResourceManager* resourceManager;