Some more TexturePreparations #11
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@@ -8,11 +8,13 @@
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#include "UpdateFrequency.hpp"
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#include "Base/ICloseable.hpp"
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#include "Math/Math.hpp"
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namespace OpenVulkano::Scene
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{
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struct Texture
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class Texture
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{
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public:
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ICloseable* renderTexture = nullptr;
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void* textureBuffer;
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Math::Vector3ui resolution;
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