Some more TexturePreparations #11

This commit is contained in:
Georg Hagen
2024-06-11 10:25:06 +02:00
parent 7d7ca4e250
commit 6962ce0bcf
5 changed files with 26 additions and 10 deletions

View File

@@ -19,6 +19,5 @@ namespace OpenVulkano::Scene
{ {
MaterialProperties properties; MaterialProperties properties;
Texture* texture; Texture* texture;
Shader* shader;
}; };
} }

View File

@@ -8,11 +8,13 @@
#include "UpdateFrequency.hpp" #include "UpdateFrequency.hpp"
#include "Base/ICloseable.hpp" #include "Base/ICloseable.hpp"
#include "Math/Math.hpp"
namespace OpenVulkano::Scene namespace OpenVulkano::Scene
{ {
struct Texture class Texture
{ {
public:
ICloseable* renderTexture = nullptr; ICloseable* renderTexture = nullptr;
void* textureBuffer; void* textureBuffer;
Math::Vector3ui resolution; Math::Vector3ui resolution;

View File

@@ -143,10 +143,6 @@ namespace OpenVulkano::Vulkan
void ResourceManager::PrepareMaterial(Scene::Material* material) void ResourceManager::PrepareMaterial(Scene::Material* material)
{ {
const std::unique_lock lock(mutex); const std::unique_lock lock(mutex);
if(!material->shader->renderShader)
{
material->shader->renderShader = CreateShader(material->shader);
}
if (material->texture && !material->texture->renderTexture) if (material->texture && !material->texture->renderTexture)
{ {
material->texture->renderTexture = PrepareTexture(material->texture); material->texture->renderTexture = PrepareTexture(material->texture);

View File

@@ -5,9 +5,11 @@
*/ */
#include "Scene/SimpleDrawable.hpp" #include "Scene/SimpleDrawable.hpp"
#include "Scene/Material.hpp"
#include "VulkanGeometry.hpp" #include "VulkanGeometry.hpp"
#include "VulkanNode.hpp" #include "VulkanNode.hpp"
#include "Vulkan/VulkanDrawContext.hpp" #include "Vulkan/VulkanDrawContext.hpp"
#include "VulkanTexture.hpp"
using namespace OpenVulkano::Scene; using namespace OpenVulkano::Scene;
@@ -15,10 +17,25 @@ namespace OpenVulkano::Vulkan
{ {
void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext) void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
{ {
Geometry* mesh = static_cast<SimpleDrawable*>(instance)->GetMesh(); SimpleDrawable* drawable = static_cast<SimpleDrawable*>(instance);
Geometry* mesh = drawable->GetMesh();
VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo); VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
if (!mesh->renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh); if (!renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
renderGeo->RecordBind(drawContext->commandBuffer); renderGeo->RecordBind(drawContext->commandBuffer);
if (Material* material = drawable->GetMaterial())
{
if (Texture* texture = material->texture)
{
VulkanTexture* renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
if (!renderTexture)
{
drawContext->renderer->GetResourceManager().PrepareMaterial(drawable->GetMaterial());
renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
}
renderTexture->Record(drawContext);
}
}
for(Node* node : instance->GetNodes()) for(Node* node : instance->GetNodes())
{ {
drawContext->EncodeNode(node); drawContext->EncodeNode(node);

View File

@@ -14,8 +14,9 @@
namespace OpenVulkano::Vulkan namespace OpenVulkano::Vulkan
{ {
struct VulkanTexture : IRecordable, Image class VulkanTexture : public IRecordable, public Image
{ {
public:
Scene::Texture* m_texture = nullptr; Scene::Texture* m_texture = nullptr;
virtual void Init(ResourceManager* resManager, Scene::Texture* texture) virtual void Init(ResourceManager* resManager, Scene::Texture* texture)
@@ -32,8 +33,9 @@ namespace OpenVulkano::Vulkan
} }
}; };
struct VulkanTextureDynamic : VulkanTexture class VulkanTextureDynamic : VulkanTexture
{ {
public:
uint32_t lastUpdate = -1; uint32_t lastUpdate = -1;
ResourceManager* resourceManager; ResourceManager* resourceManager;