Some more TexturePreparations #11
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@@ -19,6 +19,5 @@ namespace OpenVulkano::Scene
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{
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{
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MaterialProperties properties;
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MaterialProperties properties;
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Texture* texture;
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Texture* texture;
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Shader* shader;
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};
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};
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}
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}
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@@ -8,11 +8,13 @@
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#include "UpdateFrequency.hpp"
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#include "UpdateFrequency.hpp"
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#include "Base/ICloseable.hpp"
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#include "Base/ICloseable.hpp"
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#include "Math/Math.hpp"
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namespace OpenVulkano::Scene
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namespace OpenVulkano::Scene
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{
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{
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struct Texture
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class Texture
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{
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{
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public:
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ICloseable* renderTexture = nullptr;
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ICloseable* renderTexture = nullptr;
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void* textureBuffer;
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void* textureBuffer;
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Math::Vector3ui resolution;
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Math::Vector3ui resolution;
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@@ -143,10 +143,6 @@ namespace OpenVulkano::Vulkan
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void ResourceManager::PrepareMaterial(Scene::Material* material)
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void ResourceManager::PrepareMaterial(Scene::Material* material)
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{
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{
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const std::unique_lock lock(mutex);
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const std::unique_lock lock(mutex);
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if(!material->shader->renderShader)
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{
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material->shader->renderShader = CreateShader(material->shader);
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}
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if (material->texture && !material->texture->renderTexture)
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if (material->texture && !material->texture->renderTexture)
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{
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{
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material->texture->renderTexture = PrepareTexture(material->texture);
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material->texture->renderTexture = PrepareTexture(material->texture);
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@@ -5,9 +5,11 @@
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*/
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*/
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/Material.hpp"
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#include "VulkanGeometry.hpp"
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#include "VulkanGeometry.hpp"
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#include "VulkanNode.hpp"
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#include "VulkanNode.hpp"
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#include "Vulkan/VulkanDrawContext.hpp"
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#include "Vulkan/VulkanDrawContext.hpp"
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#include "VulkanTexture.hpp"
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using namespace OpenVulkano::Scene;
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using namespace OpenVulkano::Scene;
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@@ -15,10 +17,25 @@ namespace OpenVulkano::Vulkan
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{
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{
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void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
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void EncodeSimpleDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
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{
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{
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Geometry* mesh = static_cast<SimpleDrawable*>(instance)->GetMesh();
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SimpleDrawable* drawable = static_cast<SimpleDrawable*>(instance);
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Geometry* mesh = drawable->GetMesh();
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VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
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VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
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if (!mesh->renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
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if (!renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
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renderGeo->RecordBind(drawContext->commandBuffer);
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renderGeo->RecordBind(drawContext->commandBuffer);
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if (Material* material = drawable->GetMaterial())
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{
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if (Texture* texture = material->texture)
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{
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VulkanTexture* renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
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if (!renderTexture)
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{
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drawContext->renderer->GetResourceManager().PrepareMaterial(drawable->GetMaterial());
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renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
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}
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renderTexture->Record(drawContext);
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}
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}
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for(Node* node : instance->GetNodes())
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for(Node* node : instance->GetNodes())
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{
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{
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drawContext->EncodeNode(node);
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drawContext->EncodeNode(node);
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@@ -14,8 +14,9 @@
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namespace OpenVulkano::Vulkan
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namespace OpenVulkano::Vulkan
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{
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{
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struct VulkanTexture : IRecordable, Image
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class VulkanTexture : public IRecordable, public Image
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{
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{
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public:
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Scene::Texture* m_texture = nullptr;
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Scene::Texture* m_texture = nullptr;
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virtual void Init(ResourceManager* resManager, Scene::Texture* texture)
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virtual void Init(ResourceManager* resManager, Scene::Texture* texture)
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@@ -32,8 +33,9 @@ namespace OpenVulkano::Vulkan
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}
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}
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};
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};
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struct VulkanTextureDynamic : VulkanTexture
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class VulkanTextureDynamic : VulkanTexture
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{
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{
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public:
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uint32_t lastUpdate = -1;
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uint32_t lastUpdate = -1;
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ResourceManager* resourceManager;
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ResourceManager* resourceManager;
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