SimpleAnimationController, MovingCubeApp
This commit is contained in:
89
examples/ExampleApps/MovingCubeApp.cpp
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89
examples/ExampleApps/MovingCubeApp.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "MovingCubeApp.hpp"
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#include "Math/Math.hpp"
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#include "Scene/Scene.hpp"
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#include "Scene/Shader/Shader.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/Vertex.hpp"
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/Camera.hpp"
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#include "Scene/SimpleAnimationController.hpp"
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#include "Input/InputManager.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Base/EngineConfiguration.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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namespace OpenVulkano
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{
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class MovingCubeAppImpl final : public MovingCubeApp
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{
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OpenVulkano::Scene::Scene m_scene;
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OpenVulkano::Scene::PerspectiveCamera m_camera;
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OpenVulkano::FreeCamCameraController m_cameraControl;
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OpenVulkano::Scene::Material m_material;
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OpenVulkano::Scene::Shader m_shader;
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OpenVulkano::Scene::Geometry m_geometry;
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OpenVulkano::Scene::SimpleDrawable m_drawable;
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OpenVulkano::Scene::Node m_node;
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std::unique_ptr<OpenVulkano::Scene::SimpleAnimationController> m_animationController;
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public:
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void Init() override
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{
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auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
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m_camera.Init(70, 16, 9, 0.1, 100);
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// m_camera.SetMatrix(OpenVulkano::Math::Utils::translate(OpenVulkano::Math::Matrix4f(1), OpenVulkano::Math::Vector3f_SIMD(0, 0, -50)));
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m_scene.Init();
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m_scene.SetCamera(&m_camera);
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic");
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basic");
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m_shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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m_geometry.InitCube();
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m_drawable.Init(&m_shader, &m_geometry, &m_material);
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m_node.Init();
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m_scene.GetRoot()->AddChild(&m_node);
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m_node.SetUpdateFrequency(OpenVulkano::Scene::UpdateFrequency::Always);
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m_node.AddDrawable(&m_drawable);
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m_node.SetMatrix(OpenVulkano::Math::Matrix4f(1));
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GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
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m_cameraControl.Init(&m_camera);
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m_cameraControl.SetDefaultKeybindings();
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OpenVulkano::Math::Pose srcPose(OpenVulkano::Math::Quaternion<float>(), OpenVulkano::Math::Vector3f_SIMD(-3, 0, 0));
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OpenVulkano::Math::Pose destPose(OpenVulkano::Math::Quaternion<float>(), OpenVulkano::Math::Vector3f_SIMD(3, 0, 0));
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m_animationController = std::make_unique<OpenVulkano::Scene::SimpleAnimationController>(&m_node, srcPose, destPose, 3);
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}
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void Tick() override
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{
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m_cameraControl.Tick();
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m_animationController->Tick();
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}
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void Close() override
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{
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}
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};
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IGraphicsApp* MovingCubeApp::Create()
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{
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return new MovingCubeAppImpl();
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}
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std::unique_ptr<IGraphicsApp> MovingCubeApp::CreateUnique()
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{
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return std::make_unique<MovingCubeAppImpl>();
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}
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}
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24
examples/ExampleApps/MovingCubeApp.hpp
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24
examples/ExampleApps/MovingCubeApp.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <memory>
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#include "Base/IGraphicsApp.hpp"
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namespace OpenVulkano
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{
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class MovingCubeApp : public IGraphicsApp
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{
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public:
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static std::unique_ptr<IGraphicsApp> CreateUnique();
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static IGraphicsApp* Create();
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std::string GetAppName() const final { return "Moving Cube App"; }
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OpenVulkano::Version GetAppVersion() const final { return {"v1.0"}; }
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};
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}
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@@ -6,12 +6,14 @@
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#include "Host/GraphicsAppManager.hpp"
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#include "ExampleApps/CubesExampleApp.hpp"
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#include "ExampleApps/MovingCubeApp.hpp"
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using namespace OpenVulkano;
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int main(int argc, char** argv)
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{
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std::unique_ptr<IGraphicsApp> app = CubesExampleApp::CreateUnique();
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// std::unique_ptr<IGraphicsApp> app = CubesExampleApp::CreateUnique();
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std::unique_ptr<IGraphicsApp> app = MovingCubeApp::CreateUnique();
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GraphicsAppManager manager(app.get());
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manager.Run();
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return 0;
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45
openVulkanoCpp/Scene/SimpleAnimationController.cpp
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45
openVulkanoCpp/Scene/SimpleAnimationController.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include <utility>
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#include "SimpleAnimationController.hpp"
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#include "Base/FrameMetadata.hpp"
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namespace OpenVulkano::Scene
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{
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SimpleAnimationController::SimpleAnimationController(OpenVulkano::Scene::Node *node, OpenVulkano::Math::Pose<float> initialPose, OpenVulkano::Math::Pose<float> targetPose, float duration)
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{
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m_node = node;
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m_initialPose = initialPose;
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m_targetPose = targetPose;
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m_duration = duration;
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m_event += EventHandler(this, &SimpleAnimationController::OnAnimationCompleted);
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}
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void SimpleAnimationController::OnAnimationCompleted()
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{
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std::swap(m_targetPose, m_initialPose);
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m_elapsed = 0;
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}
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void SimpleAnimationController::Tick()
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{
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if(!m_node || m_duration <= 0)
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return;
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m_elapsed += OpenVulkano::CURRENT_FRAME.frameTime;
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float progress = m_elapsed / m_duration;
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if(progress >= 1.0)
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{
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progress = 1;
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m_event.NotifyAll();
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}
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OpenVulkano::Math::Pose<float> currentPose = m_initialPose.Interpolate(m_targetPose, progress);
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m_node->SetMatrix(currentPose.ToMatrix());
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}
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}
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32
openVulkanoCpp/Scene/SimpleAnimationController.hpp
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32
openVulkanoCpp/Scene/SimpleAnimationController.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Base/ITickable.hpp"
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#include "Base/Event.hpp"
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#include "Math/Math.hpp"
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#include "Math/Pose.hpp"
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#include "Scene/Node.hpp"
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namespace OpenVulkano::Scene
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{
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class SimpleAnimationController : public ITickable
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{
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OpenVulkano::Scene::Node *m_node = nullptr;
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OpenVulkano::Event<> m_event;
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OpenVulkano::Math::Pose<float> m_targetPose;
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OpenVulkano::Math::Pose<float> m_initialPose;
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float m_duration = 0;
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float m_elapsed = 0;
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public:
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SimpleAnimationController() = default;
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SimpleAnimationController(OpenVulkano::Scene::Node *node, OpenVulkano::Math::Pose<float> initialPose, OpenVulkano::Math::Pose<float> targetPose, float duration);
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void OnAnimationCompleted();
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void Tick() override;
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};
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}
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