Add 2d variant of bounding box

This commit is contained in:
Georg Hagen
2025-01-06 00:28:10 +01:00
parent ceee3ef12e
commit 7ef6503a78
5 changed files with 92 additions and 79 deletions

View File

@@ -14,101 +14,103 @@ namespace OpenVulkano::Math
/**
* \brief A class that represents an axis aligned bounding box
*/
class AABB final : public Range<Vector3f>
template<typename T>
class AABB_T final : public Range<T>
{
public:
AABB() : Range(Vector3f(INFINITY), Vector3f(-INFINITY)) {}
AABB_T() : Range<T>(T(INFINITY), T(-INFINITY)) {}
AABB(const Vector3f& min, const Vector3f& max) : Range(min, max) {}
AABB_T(const T& min, const T& max) : Range<T>(min, max) {}
AABB(const Vector3f& point) : Range(point, point)
AABB_T(const T& point) : Range<T>(point, point)
{}
AABB(const Vector3f& point, float radius) : Range(point - radius, point + radius)
AABB_T(const T& point, float radius) : Range<T>(point - radius, point + radius)
{}
/**
* \brief Initiates the AABB to a single point (min=max=point)
* \param point The point that should be used as min and max of the AABB
*/
void Init(const Vector3f& point)
void Init(const T& point)
{
min = max = point;
Range<T>::min = Range<T>::max = point;
}
void Init(const Vector3f& min, const Vector3f& max)
void Init(const T& min, const T& max)
{
this->min = min;
this->max = max;
}
void Init(const Vector3f& point, float radius)
void Init(const T& point, float radius)
{
min = point - radius;
max = point + radius;
Range<T>::min = point - radius;
Range<T>::max = point + radius;
}
/**
* \brief Initiates the AABB from some other AABB
* \param other The other AABB that should be copied
*/
void Init(const AABB& other)
void Init(const AABB_T& other)
{
min = other.GetMin();
max = other.GetMax();
Range<T>::min = other.GetMin();
Range<T>::max = other.GetMax();
}
void Grow(const Vector3f& point)
void Grow(const T& point)
{
min = Math::Utils::min(min, point);
max = Math::Utils::max(max, point);
Range<T>::min = Math::Utils::min(Range<T>::min, point);
Range<T>::max = Math::Utils::max(Range<T>::max, point);
}
void Grow(const AABB& otherAABB)
void Grow(const AABB_T& otherAABB)
{
min = Math::Utils::min(min, otherAABB.GetMin());
max = Math::Utils::max(max, otherAABB.GetMax());
Range<T>::min = Math::Utils::min(Range<T>::min, otherAABB.GetMin());
Range<T>::max = Math::Utils::max(Range<T>::max, otherAABB.GetMax());
}
void Grow(const AABB& otherAABB, Math::Matrix4f transformation)
void Grow(const AABB_T& otherAABB, Math::Matrix4f transformation)
{
//TODO
}
[[nodiscard]] Vector3f GetDiagonal() const
[[nodiscard]] T GetDiagonal() const
{
return GetSize();
return Range<T>::GetSize();
}
[[nodiscard]] Vector3f GetCenter() const
[[nodiscard]] T GetCenter() const
{
return min + (GetDiagonal() * 0.5f);
return Range<T>::min + (GetDiagonal() * 0.5f);
}
/**
* \brief Checks if the AABB overlaps with an other AABB
* \brief Checks if the AABB overlaps with another AABB
* \param other The other AABB that should be checked
* \return true if the AABB overlaps with the other, false if not
*/
[[nodiscard]] bool IsOverlapping(const AABB& other) const
[[nodiscard]] bool IsOverlapping(const AABB_T& other) const
{
return !(other.min.x > max.x || other.max.x < min.x || other.min.y > max.y ||
other.max.y < min.y || other.min.z > max.z || other.max.z < min.z);
//return !(other.min.x > max.x || other.max.x < min.x || other.min.y > max.y ||
// other.max.y < min.y || other.min.z > max.z || other.max.z < min.z);
return Math::Utils::any(Math::Utils::greaterThan(Range<T>::min, other.GetMin())) || Math::Utils::any(Math::Utils::lessThan(other.GetMax(), Range<T>::max));
}
[[nodiscard]] bool InBounds(const Vector3f& position) const
[[nodiscard]] bool InBounds(const T& position) const
{
return Math::Utils::all(Math::Utils::lessThanEqual(min, position)) && Math::Utils::all(Math::Utils::lessThanEqual(position, max));
return Math::Utils::all(Math::Utils::lessThanEqual(Range<T>::min, position)) && Math::Utils::all(Math::Utils::lessThanEqual(position, Range<T>::max));
}
[[nodiscard]] bool Inside(const Math::Vector3f& position) const
[[nodiscard]] bool Inside(const T& position) const
{
return Math::Utils::all(Math::Utils::lessThan(min, position)) && Math::Utils::all(Math::Utils::lessThan(position, max));
return Math::Utils::all(Math::Utils::lessThan(Range<T>::min, position)) && Math::Utils::all(Math::Utils::lessThan(position, Range<T>::max));
}
[[nodiscard]] bool IsEmpty() const
{
return min == Math::Vector3f(INFINITY) && max == Math::Vector3f(-INFINITY);
return Range<T>::min == T(INFINITY) && Range<T>::max == T(-INFINITY);
}
/**
@@ -116,10 +118,13 @@ namespace OpenVulkano::Math
*/
void Reset()
{
min = Vector3f(INFINITY);
max = Vector3f(-INFINITY);
Range<T>::min = T(INFINITY);
Range<T>::max = T(-INFINITY);
}
AABB& operator +=(const AABB& other) { Grow(other); return *this; }
AABB_T& operator +=(const AABB_T& other) { Grow(other); return *this; }
};
typedef AABB_T<Vector3f> AABB;
typedef AABB_T<Vector2f> AABB2f;
}

View File

@@ -53,7 +53,7 @@ namespace OpenVulkano::Scene
[[nodiscard]] UniformBuffer* GetLabelBuffer() { return &m_labelBuffer; }
[[nodiscard]] Math::Vector3f& GetPosition() { return m_position; }
[[nodiscard]] bool IsBillboard() const { return m_settings.isBillboard; }
[[nodiscard]] const Math::AABB& GetBoundingBox() const { return m_bbox; }
[[nodiscard]] const Math::AABB2f& GetBoundingBox() const { return m_bbox; }
std::optional<RayHit> Intersect(const Ray& ray) const override;
private:
@@ -63,6 +63,6 @@ namespace OpenVulkano::Scene
LabelDrawableSettings m_settings;
LabelUniformData m_labelData;
Math::Vector3f m_position = { 0, 0, 0 };
Math::AABB m_bbox;
Math::AABB2f m_bbox;
};
}

View File

@@ -92,6 +92,12 @@ namespace OpenVulkano::Scene
return {};
}
std::optional<RayHit> Ray::IntersectAABB(const Math::AABB2f& bbox) const
{
//TODO impl that skips z checks
return IntersectAABB(Math::AABB({bbox.GetMin(), 0}, {bbox.GetMax(), 0}));
}
std::optional<RayHit> Ray::IntersectAABB(const Math::AABB& bbox) const
{
RayHit h1, h2;
@@ -108,69 +114,63 @@ namespace OpenVulkano::Scene
int Ray::IntersectAABB(const Math::AABB& bbox, RayHit& p1, RayHit& p2) const
{
const auto tmin = (bbox.min - m_origin) / m_dir;
const auto tmax = (bbox.max - m_origin) / m_dir;
float txmin = tmin.x;
float txmax = tmax.x;
float tymin = tmin.y;
float tymax = tmax.y;
float tzmin = tmin.z;
float tzmax = tmax.z;
auto tmin = (bbox.min - m_origin) / m_dir;
auto tmax = (bbox.max - m_origin) / m_dir;
if (txmin > txmax)
if (tmin.x > tmax.x)
{
std::swap(txmin, txmax);
std::swap(tmin.x, tmax.x);
}
if (tymin > tymax)
if (tmin.y > tmax.y)
{
std::swap(tymin, tymax);
std::swap(tmin.y, tmax.y);
}
if ((txmin > tymax) || (tymin > txmax))
if ((tmin.x > tmax.y) || (tmin.y > tmax.x))
{
return 0;
}
if (tymin > txmin)
if (tmin.y > tmin.x)
{
txmin = tymin;
tmin.x = tmin.y;
}
if (tymax < txmax)
if (tmax.y < tmax.x)
{
txmax = tymax;
tmax.x = tmax.y;
}
if (tzmin > tzmax)
if (tmin.z > tmax.z)
{
std::swap(tzmin, tzmax);
std::swap(tmin.z, tmax.z);
}
if ((txmin > tzmax) || (tzmin > txmax))
if ((tmin.x > tmax.z) || (tmin.z > tmax.x))
{
return 0;
}
if (tzmin > txmin)
if (tmin.z > tmin.x)
{
txmin = tzmin;
tmin.x = tmin.z;
}
if (tzmax < txmax)
if (tmax.z < tmax.x)
{
txmax = tzmax;
tmax.x = tmax.z;
}
int intersections = 2;
if (txmin < 0)
if (tmin.x < 0)
{
if (txmax < 0)
if (tmax.x < 0)
{
return 0;
}
intersections--;
txmin = txmax;
tmin.x = tmax.x;
}
p1.point = m_origin + txmin * m_dir;
p2.point = m_origin + txmax * m_dir;
p1.point = m_origin + tmin.x * m_dir;
p2.point = m_origin + tmax.x * m_dir;
p1.distance2 = distance2(m_origin, p1.point);
p2.distance2 = distance2(m_origin, p2.point);
p1.normal = p2.normal = Math::Vector3f(0);
@@ -179,15 +179,11 @@ namespace OpenVulkano::Scene
std::optional<RayHit> Ray::IntersectPlane(const Math::Vector3f& pOrigin, const Math::Vector3f& pNorm) const
{
RayHit hit;
Math::Vector3f norm = normalize(pNorm);
float d;
if (intersectRayPlane(m_origin, m_dir, pOrigin, pNorm, d))
{
hit.SetDistance(d);
hit.point = m_origin + m_dir * d;
hit.normal = norm;
return hit;
return {{ m_origin + m_dir * d, norm, d, d * d }};
}
return {};
}

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@@ -20,21 +20,32 @@ namespace OpenVulkano::Scene
Math::Vector3f point;
Math::Vector3f normal;
float distance2;
RayHit() : distance2(0), distance(-1) {}
RayHit(Math::Vector3f point, Math::Vector3f normal, float distance2)
: point(point), normal(normal), distance2(distance2)
{}
RayHit(Math::Vector3f point, Math::Vector3f normal, float distance, float distance2)
: point(point), normal(normal), distance2(distance2), distance(distance)
{}
[[nodiscard]] float GetDistance() const
{
if (distance == -1)
{
distance = std::sqrt(distance2);
}
if (distance == -1) distance = std::sqrt(distance2);
return distance;
}
void SetDistance(float d)
{
this->distance = d;
this->distance2 = d * d;
}
bool operator==(const RayHit& other) const;
bool operator!=(const RayHit& other) const;
private:
mutable float distance = -1;
};
@@ -66,6 +77,7 @@ namespace OpenVulkano::Scene
const Math::Vector3f& n1, const Math::Vector3f& n2) const;
[[nodiscard]] std::optional<RayHit> IntersectQuad(const Math::Vector3f& v0, const Math::Vector3f& v1,
const Math::Vector3f& v2, const Math::Vector3f& v3) const;
[[nodiscard]] std::optional<RayHit> IntersectAABB(const Math::AABB2f& bbox) const;
[[nodiscard]] std::optional<RayHit> IntersectAABB(const Math::AABB& bbox) const;
int IntersectAABB(const Math::AABB& bbox, RayHit& p1, RayHit& p2) const;
[[nodiscard]] std::optional<RayHit> IntersectPlane(const Math::Vector3f& pOrigin,

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@@ -34,7 +34,7 @@ namespace OpenVulkano::Scene
{
VertexBuffer m_vertexBuffer;
std::shared_ptr<AtlasData> m_atlasData;
Math::AABB m_bbox;
Math::AABB2f m_bbox;
std::string m_text;
size_t m_symbolCount = 0;
TextConfig m_cfg;
@@ -51,7 +51,7 @@ namespace OpenVulkano::Scene
void GenerateText(const std::string& text, const Math::Vector2f& pos = Math::Vector2f(0.f));
void SetConfig(const TextConfig& cfg) { m_cfg = cfg; }
void SetAtlasData(const std::shared_ptr<AtlasData>& atlasData);
[[nodiscard]] Math::AABB& GetBoundingBox() { return m_bbox; }
[[nodiscard]] Math::AABB2f& GetBoundingBox() { return m_bbox; }
[[nodiscard]] TextConfig& GetConfig() { return m_cfg; }
[[nodiscard]] const std::string& GetText() const { return m_text; }
[[nodiscard]] const std::shared_ptr<AtlasData>& GetAtlasData() { return m_atlasData; }