Add 2d variant of bounding box
This commit is contained in:
@@ -14,101 +14,103 @@ namespace OpenVulkano::Math
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/**
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* \brief A class that represents an axis aligned bounding box
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*/
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class AABB final : public Range<Vector3f>
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template<typename T>
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class AABB_T final : public Range<T>
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{
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public:
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AABB() : Range(Vector3f(INFINITY), Vector3f(-INFINITY)) {}
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AABB_T() : Range<T>(T(INFINITY), T(-INFINITY)) {}
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AABB(const Vector3f& min, const Vector3f& max) : Range(min, max) {}
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AABB_T(const T& min, const T& max) : Range<T>(min, max) {}
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AABB(const Vector3f& point) : Range(point, point)
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AABB_T(const T& point) : Range<T>(point, point)
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{}
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AABB(const Vector3f& point, float radius) : Range(point - radius, point + radius)
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AABB_T(const T& point, float radius) : Range<T>(point - radius, point + radius)
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{}
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/**
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* \brief Initiates the AABB to a single point (min=max=point)
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* \param point The point that should be used as min and max of the AABB
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*/
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void Init(const Vector3f& point)
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void Init(const T& point)
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{
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min = max = point;
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Range<T>::min = Range<T>::max = point;
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}
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void Init(const Vector3f& min, const Vector3f& max)
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void Init(const T& min, const T& max)
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{
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this->min = min;
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this->max = max;
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}
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void Init(const Vector3f& point, float radius)
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void Init(const T& point, float radius)
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{
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min = point - radius;
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max = point + radius;
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Range<T>::min = point - radius;
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Range<T>::max = point + radius;
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}
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/**
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* \brief Initiates the AABB from some other AABB
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* \param other The other AABB that should be copied
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*/
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void Init(const AABB& other)
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void Init(const AABB_T& other)
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{
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min = other.GetMin();
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max = other.GetMax();
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Range<T>::min = other.GetMin();
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Range<T>::max = other.GetMax();
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}
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void Grow(const Vector3f& point)
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void Grow(const T& point)
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{
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min = Math::Utils::min(min, point);
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max = Math::Utils::max(max, point);
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Range<T>::min = Math::Utils::min(Range<T>::min, point);
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Range<T>::max = Math::Utils::max(Range<T>::max, point);
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}
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void Grow(const AABB& otherAABB)
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void Grow(const AABB_T& otherAABB)
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{
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min = Math::Utils::min(min, otherAABB.GetMin());
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max = Math::Utils::max(max, otherAABB.GetMax());
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Range<T>::min = Math::Utils::min(Range<T>::min, otherAABB.GetMin());
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Range<T>::max = Math::Utils::max(Range<T>::max, otherAABB.GetMax());
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}
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void Grow(const AABB& otherAABB, Math::Matrix4f transformation)
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void Grow(const AABB_T& otherAABB, Math::Matrix4f transformation)
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{
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//TODO
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}
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[[nodiscard]] Vector3f GetDiagonal() const
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[[nodiscard]] T GetDiagonal() const
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{
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return GetSize();
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return Range<T>::GetSize();
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}
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[[nodiscard]] Vector3f GetCenter() const
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[[nodiscard]] T GetCenter() const
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{
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return min + (GetDiagonal() * 0.5f);
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return Range<T>::min + (GetDiagonal() * 0.5f);
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}
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/**
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* \brief Checks if the AABB overlaps with an other AABB
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* \brief Checks if the AABB overlaps with another AABB
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* \param other The other AABB that should be checked
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* \return true if the AABB overlaps with the other, false if not
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*/
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[[nodiscard]] bool IsOverlapping(const AABB& other) const
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[[nodiscard]] bool IsOverlapping(const AABB_T& other) const
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{
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return !(other.min.x > max.x || other.max.x < min.x || other.min.y > max.y ||
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other.max.y < min.y || other.min.z > max.z || other.max.z < min.z);
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//return !(other.min.x > max.x || other.max.x < min.x || other.min.y > max.y ||
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// other.max.y < min.y || other.min.z > max.z || other.max.z < min.z);
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return Math::Utils::any(Math::Utils::greaterThan(Range<T>::min, other.GetMin())) || Math::Utils::any(Math::Utils::lessThan(other.GetMax(), Range<T>::max));
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}
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[[nodiscard]] bool InBounds(const Vector3f& position) const
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[[nodiscard]] bool InBounds(const T& position) const
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{
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return Math::Utils::all(Math::Utils::lessThanEqual(min, position)) && Math::Utils::all(Math::Utils::lessThanEqual(position, max));
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return Math::Utils::all(Math::Utils::lessThanEqual(Range<T>::min, position)) && Math::Utils::all(Math::Utils::lessThanEqual(position, Range<T>::max));
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}
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[[nodiscard]] bool Inside(const Math::Vector3f& position) const
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[[nodiscard]] bool Inside(const T& position) const
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{
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return Math::Utils::all(Math::Utils::lessThan(min, position)) && Math::Utils::all(Math::Utils::lessThan(position, max));
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return Math::Utils::all(Math::Utils::lessThan(Range<T>::min, position)) && Math::Utils::all(Math::Utils::lessThan(position, Range<T>::max));
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}
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[[nodiscard]] bool IsEmpty() const
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{
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return min == Math::Vector3f(INFINITY) && max == Math::Vector3f(-INFINITY);
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return Range<T>::min == T(INFINITY) && Range<T>::max == T(-INFINITY);
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}
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/**
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@@ -116,10 +118,13 @@ namespace OpenVulkano::Math
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*/
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void Reset()
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{
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min = Vector3f(INFINITY);
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max = Vector3f(-INFINITY);
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Range<T>::min = T(INFINITY);
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Range<T>::max = T(-INFINITY);
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}
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AABB& operator +=(const AABB& other) { Grow(other); return *this; }
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AABB_T& operator +=(const AABB_T& other) { Grow(other); return *this; }
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};
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typedef AABB_T<Vector3f> AABB;
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typedef AABB_T<Vector2f> AABB2f;
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}
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@@ -53,7 +53,7 @@ namespace OpenVulkano::Scene
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[[nodiscard]] UniformBuffer* GetLabelBuffer() { return &m_labelBuffer; }
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[[nodiscard]] Math::Vector3f& GetPosition() { return m_position; }
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[[nodiscard]] bool IsBillboard() const { return m_settings.isBillboard; }
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[[nodiscard]] const Math::AABB& GetBoundingBox() const { return m_bbox; }
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[[nodiscard]] const Math::AABB2f& GetBoundingBox() const { return m_bbox; }
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std::optional<RayHit> Intersect(const Ray& ray) const override;
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private:
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@@ -63,6 +63,6 @@ namespace OpenVulkano::Scene
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LabelDrawableSettings m_settings;
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LabelUniformData m_labelData;
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Math::Vector3f m_position = { 0, 0, 0 };
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Math::AABB m_bbox;
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Math::AABB2f m_bbox;
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};
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}
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@@ -92,6 +92,12 @@ namespace OpenVulkano::Scene
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return {};
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}
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std::optional<RayHit> Ray::IntersectAABB(const Math::AABB2f& bbox) const
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{
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//TODO impl that skips z checks
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return IntersectAABB(Math::AABB({bbox.GetMin(), 0}, {bbox.GetMax(), 0}));
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}
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std::optional<RayHit> Ray::IntersectAABB(const Math::AABB& bbox) const
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{
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RayHit h1, h2;
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@@ -108,69 +114,63 @@ namespace OpenVulkano::Scene
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int Ray::IntersectAABB(const Math::AABB& bbox, RayHit& p1, RayHit& p2) const
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{
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const auto tmin = (bbox.min - m_origin) / m_dir;
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const auto tmax = (bbox.max - m_origin) / m_dir;
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float txmin = tmin.x;
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float txmax = tmax.x;
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float tymin = tmin.y;
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float tymax = tmax.y;
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float tzmin = tmin.z;
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float tzmax = tmax.z;
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auto tmin = (bbox.min - m_origin) / m_dir;
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auto tmax = (bbox.max - m_origin) / m_dir;
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if (txmin > txmax)
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if (tmin.x > tmax.x)
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{
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std::swap(txmin, txmax);
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std::swap(tmin.x, tmax.x);
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}
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if (tymin > tymax)
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if (tmin.y > tmax.y)
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{
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std::swap(tymin, tymax);
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std::swap(tmin.y, tmax.y);
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}
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if ((txmin > tymax) || (tymin > txmax))
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if ((tmin.x > tmax.y) || (tmin.y > tmax.x))
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{
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return 0;
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}
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if (tymin > txmin)
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if (tmin.y > tmin.x)
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{
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txmin = tymin;
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tmin.x = tmin.y;
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}
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if (tymax < txmax)
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if (tmax.y < tmax.x)
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{
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txmax = tymax;
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tmax.x = tmax.y;
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}
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if (tzmin > tzmax)
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if (tmin.z > tmax.z)
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{
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std::swap(tzmin, tzmax);
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std::swap(tmin.z, tmax.z);
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}
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if ((txmin > tzmax) || (tzmin > txmax))
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if ((tmin.x > tmax.z) || (tmin.z > tmax.x))
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{
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return 0;
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}
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if (tzmin > txmin)
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if (tmin.z > tmin.x)
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{
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txmin = tzmin;
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tmin.x = tmin.z;
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}
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if (tzmax < txmax)
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if (tmax.z < tmax.x)
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{
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txmax = tzmax;
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tmax.x = tmax.z;
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}
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int intersections = 2;
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if (txmin < 0)
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if (tmin.x < 0)
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{
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if (txmax < 0)
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if (tmax.x < 0)
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{
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return 0;
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}
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intersections--;
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txmin = txmax;
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tmin.x = tmax.x;
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}
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p1.point = m_origin + txmin * m_dir;
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p2.point = m_origin + txmax * m_dir;
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p1.point = m_origin + tmin.x * m_dir;
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p2.point = m_origin + tmax.x * m_dir;
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p1.distance2 = distance2(m_origin, p1.point);
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p2.distance2 = distance2(m_origin, p2.point);
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p1.normal = p2.normal = Math::Vector3f(0);
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@@ -179,15 +179,11 @@ namespace OpenVulkano::Scene
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std::optional<RayHit> Ray::IntersectPlane(const Math::Vector3f& pOrigin, const Math::Vector3f& pNorm) const
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{
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RayHit hit;
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Math::Vector3f norm = normalize(pNorm);
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float d;
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if (intersectRayPlane(m_origin, m_dir, pOrigin, pNorm, d))
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{
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hit.SetDistance(d);
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hit.point = m_origin + m_dir * d;
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hit.normal = norm;
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return hit;
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return {{ m_origin + m_dir * d, norm, d, d * d }};
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}
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return {};
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}
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@@ -20,21 +20,32 @@ namespace OpenVulkano::Scene
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Math::Vector3f point;
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Math::Vector3f normal;
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float distance2;
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RayHit() : distance2(0), distance(-1) {}
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RayHit(Math::Vector3f point, Math::Vector3f normal, float distance2)
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: point(point), normal(normal), distance2(distance2)
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{}
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RayHit(Math::Vector3f point, Math::Vector3f normal, float distance, float distance2)
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: point(point), normal(normal), distance2(distance2), distance(distance)
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{}
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[[nodiscard]] float GetDistance() const
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{
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if (distance == -1)
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{
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distance = std::sqrt(distance2);
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}
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if (distance == -1) distance = std::sqrt(distance2);
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return distance;
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}
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void SetDistance(float d)
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{
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this->distance = d;
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this->distance2 = d * d;
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}
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bool operator==(const RayHit& other) const;
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bool operator!=(const RayHit& other) const;
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private:
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mutable float distance = -1;
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};
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@@ -66,6 +77,7 @@ namespace OpenVulkano::Scene
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const Math::Vector3f& n1, const Math::Vector3f& n2) const;
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[[nodiscard]] std::optional<RayHit> IntersectQuad(const Math::Vector3f& v0, const Math::Vector3f& v1,
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const Math::Vector3f& v2, const Math::Vector3f& v3) const;
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[[nodiscard]] std::optional<RayHit> IntersectAABB(const Math::AABB2f& bbox) const;
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[[nodiscard]] std::optional<RayHit> IntersectAABB(const Math::AABB& bbox) const;
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int IntersectAABB(const Math::AABB& bbox, RayHit& p1, RayHit& p2) const;
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[[nodiscard]] std::optional<RayHit> IntersectPlane(const Math::Vector3f& pOrigin,
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@@ -34,7 +34,7 @@ namespace OpenVulkano::Scene
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{
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VertexBuffer m_vertexBuffer;
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std::shared_ptr<AtlasData> m_atlasData;
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Math::AABB m_bbox;
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Math::AABB2f m_bbox;
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std::string m_text;
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size_t m_symbolCount = 0;
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TextConfig m_cfg;
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@@ -51,7 +51,7 @@ namespace OpenVulkano::Scene
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void GenerateText(const std::string& text, const Math::Vector2f& pos = Math::Vector2f(0.f));
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void SetConfig(const TextConfig& cfg) { m_cfg = cfg; }
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void SetAtlasData(const std::shared_ptr<AtlasData>& atlasData);
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[[nodiscard]] Math::AABB& GetBoundingBox() { return m_bbox; }
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[[nodiscard]] Math::AABB2f& GetBoundingBox() { return m_bbox; }
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[[nodiscard]] TextConfig& GetConfig() { return m_cfg; }
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[[nodiscard]] const std::string& GetText() const { return m_text; }
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[[nodiscard]] const std::shared_ptr<AtlasData>& GetAtlasData() { return m_atlasData; }
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