Code style changes, minor reorderings
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@@ -7,16 +7,16 @@
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#include "MeshWriter.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/Vertex.hpp"
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#include <fmt/core.h>
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#include <fstream>
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#include "tinyusdz.hh"
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#include "pprinter.hh"
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#include "prim-pprint.hh"
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#include "value-pprint.hh"
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#include <fmt/core.h>
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#include <tinyusdz.hh>
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#include <pprinter.hh>
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#include <prim-pprint.hh>
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#include <value-pprint.hh>
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namespace
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{
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uint32_t GetIndexFromGeometry(OpenVulkano::Scene::Geometry *geometry, int index)
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uint32_t GetIndexFromGeometry(OpenVulkano::Scene::Geometry* geometry, int index)
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{
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uint32_t result = 0;
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@@ -41,47 +41,54 @@ namespace
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namespace OpenVulkano::Scene
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{
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void MeshWriter::WriteAsOBJ(Geometry *geometry, const std::string &filePath)
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void MeshWriter::WriteAsOBJ(Geometry* geometry, const std::string& filePath)
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{
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std::ofstream file(filePath);
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if (!file.is_open())
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throw std::runtime_error("Failed to open file '" + filePath + "' for writing!");
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// Vertices
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for (int i = 0; i < geometry->vertexCount; ++i)
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{
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OpenVulkano::Vertex v = geometry->vertices[i];
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const OpenVulkano::Vertex& v = geometry->vertices[i];
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std::string line;
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line = fmt::format("v {} {} {}\n", v.position.x, v.position.y, v.position.z);
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file << line;
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line = fmt::format("vn {} {} {}\n", v.normal.x, v.normal.y, v.normal.z);
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file << line;
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line = fmt::format("vt {} {}\n", v.textureCoordinates.x, v.textureCoordinates.y);
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file << line;
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// NOTE(vb): There aren't specd way to encode colors...
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}
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// Normals
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for (int i = 0; i < geometry->vertexCount; ++i)
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{
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const OpenVulkano::Vertex& v = geometry->vertices[i];
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std::string line;
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line = fmt::format("vn {} {} {}\n", v.normal.x, v.normal.y, v.normal.z);
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file << line;
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}
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// TexCoords
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for (int i = 0; i < geometry->vertexCount; ++i)
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{
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const OpenVulkano::Vertex& v = geometry->vertices[i];
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std::string line;
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line = fmt::format("vt {} {}\n", v.textureCoordinates.x, v.textureCoordinates.y);
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file << line;
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}
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// Indices
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for (int i = 0; i < geometry->indexCount; i += 3)
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{
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uint32_t i0 = GetIndexFromGeometry(geometry, i + 0) + 1;
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uint32_t i1 = GetIndexFromGeometry(geometry, i + 1) + 1;
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uint32_t i2 = GetIndexFromGeometry(geometry, i + 2) + 1;
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std::string line = fmt::format("f {}/{}/{} {}/{}/{} {}/{}/{}\n",
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i0, i0, i0,
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i1, i1, i1,
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i2, i2, i2
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);
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std::string line = fmt::format("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n", i0, i1, i2);
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file << line;
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}
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file.close();
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}
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void MeshWriter::WriteAsUSD(Geometry *geometry, const std::string &filePath)
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void MeshWriter::WriteAsUSD(Geometry* geometry, const std::string& filePath)
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{
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tinyusdz::Stage stage;
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tinyusdz::Xform xform;
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@@ -95,23 +102,17 @@ namespace OpenVulkano::Scene
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for (int i = 0; i < geometry->vertexCount; ++i)
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{
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Vertex v = geometry->vertices[i];
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tinyusdz::value::point3f p;
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p.x = v.position.x;
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p.y = v.position.y;
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p.z = v.position.z;
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pts[i] = p;
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const Vertex& v = geometry->vertices[i];
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pts[i].x = v.position.x;
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pts[i].y = v.position.y;
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pts[i].z = v.position.z;
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uvs[i] = { v.textureCoordinates.x, v.textureCoordinates.y };
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}
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mesh.points.set_value(pts);
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uvAttr.set_value(uvs);
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std::vector<int> counts;
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for (int i = 0; i < geometry->indexCount / 3; ++i)
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{
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counts.push_back(3); // NOTE(vb): This value is kind of arbitrary, but the array must be in the mesh!
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}
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std::vector<int> counts(geometry->indexCount / 3, 3); // NOTE(vb): The value 3 is kind of arbitrary, but this array must be in the mesh!
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mesh.faceVertexCounts.set_value(counts);
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for (int i = 0; i < geometry->indexCount; ++i)
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@@ -14,7 +14,7 @@ namespace OpenVulkano::Scene
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class MeshWriter
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{
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public:
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static void WriteAsOBJ(Geometry *geometry, const std::string &filePath);
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static void WriteAsUSD(Geometry *geometry, const std::string &filePath);
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static void WriteAsOBJ(Geometry* geometry, const std::string& filePath);
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static void WriteAsUSD(Geometry* geometry, const std::string& filePath);
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};
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}
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