MeshWriter that can save both in .usd and .obj formats
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153
openVulkanoCpp/Scene/MeshWriter.cpp
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153
openVulkanoCpp/Scene/MeshWriter.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "MeshWriter.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/Vertex.hpp"
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#include <fmt/core.h>
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#include <fstream>
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#include "tinyusdz.hh"
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#include "pprinter.hh"
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#include "prim-pprint.hh"
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#include "value-pprint.hh"
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namespace
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{
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uint32_t GetIndexFromGeometry(OpenVulkano::Scene::Geometry *geometry, int index)
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{
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uint32_t result = 0;
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if (geometry->indexType == OpenVulkano::Scene::VertexIndexType::UINT16)
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{
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uint16_t *indices = static_cast<uint16_t *>(geometry->indices);
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result = indices[index];
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}
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else if (geometry->indexType == OpenVulkano::Scene::VertexIndexType::UINT32)
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{
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uint32_t *indices = static_cast<uint32_t *>(geometry->indices);
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result = indices[index];
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}
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else
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{
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throw std::runtime_error("Invalid geometry index type");
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}
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return result;
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}
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}
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namespace OpenVulkano::Scene
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{
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void MeshWriter::WriteAsOBJ(Geometry *geometry, const std::string &filePath)
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{
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std::ofstream file(filePath);
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if (!file.is_open())
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throw std::runtime_error("Failed to open file '" + filePath + "' for writing!");
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for (int i = 0; i < geometry->vertexCount; ++i)
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{
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OpenVulkano::Vertex v = geometry->vertices[i];
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std::string line;
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line = fmt::format("v {} {} {}\n", v.position.x, v.position.y, v.position.z);
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file << line;
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line = fmt::format("vn {} {} {}\n", v.normal.x, v.normal.y, v.normal.z);
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file << line;
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line = fmt::format("vt {} {}\n", v.textureCoordinates.x, v.textureCoordinates.y);
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file << line;
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// NOTE(vb): There aren't specd way to encode colors...
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}
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for (int i = 0; i < geometry->indexCount; i += 3)
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{
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uint32_t i0 = GetIndexFromGeometry(geometry, i + 0) + 1;
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uint32_t i1 = GetIndexFromGeometry(geometry, i + 1) + 1;
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uint32_t i2 = GetIndexFromGeometry(geometry, i + 2) + 1;
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std::string line = fmt::format("f {}/{}/{} {}/{}/{} {}/{}/{}\n",
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i0, i0, i0,
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i1, i1, i1,
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i2, i2, i2
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);
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file << line;
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}
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file.close();
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}
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void MeshWriter::WriteAsUSD(Geometry *geometry, const std::string &filePath)
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{
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tinyusdz::Stage stage;
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tinyusdz::Xform xform;
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tinyusdz::GeomMesh mesh;
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mesh.name = "TheMesh";
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std::vector<tinyusdz::value::point3f> pts(geometry->vertexCount);
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std::vector<int> indices(geometry->indexCount);
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tinyusdz::Attribute uvAttr;
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std::vector<tinyusdz::value::texcoord2f> uvs(geometry->vertexCount);
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for (int i = 0; i < geometry->vertexCount; ++i)
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{
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Vertex v = geometry->vertices[i];
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tinyusdz::value::point3f p;
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p.x = v.position.x;
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p.y = v.position.y;
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p.z = v.position.z;
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pts[i] = p;
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uvs[i] = { v.textureCoordinates.x, v.textureCoordinates.y };
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}
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mesh.points.set_value(pts);
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uvAttr.set_value(uvs);
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std::vector<int> counts;
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for (int i = 0; i < geometry->indexCount / 3; ++i)
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{
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counts.push_back(3); // NOTE(vb): This value is kind of arbitrary, but the array must be in the mesh!
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}
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mesh.faceVertexCounts.set_value(counts);
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for (int i = 0; i < geometry->indexCount; ++i)
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{
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uint32_t index = GetIndexFromGeometry(geometry, i);
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indices[i] = index;
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}
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mesh.faceVertexIndices.set_value(indices);
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uvAttr.metas().interpolation = tinyusdz::Interpolation::FaceVarying;
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tinyusdz::Property uvProp(uvAttr);
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mesh.props.emplace("primvars:UVMap", uvProp);
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tinyusdz::Prim xformPrim(xform);
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tinyusdz::Prim meshPrim(mesh);
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std::string err;
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if (!xformPrim.add_child(std::move(meshPrim), true, &err))
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{
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throw std::runtime_error("Failed to construct scene: " + err);
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}
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if (!stage.add_root_prim(std::move(xformPrim)))
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{
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throw std::runtime_error("Failed to add prim to stage root: " + stage.get_error());
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}
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stage.metas().defaultPrim = tinyusdz::value::token(xformPrim.element_name());
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stage.metas().comment = "Generated by OpenVulkanoCpp";
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if (!stage.commit())
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{
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throw std::runtime_error("Failed to commit stage: " + stage.get_error());
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}
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std::ofstream file(filePath);
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if (!file.is_open())
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throw std::runtime_error("Failed to open file '" + filePath + "' for writing!");
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std::string scene = to_string(stage);
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file << scene << "\n";
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file.close();
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}
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}
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20
openVulkanoCpp/Scene/MeshWriter.hpp
Normal file
20
openVulkanoCpp/Scene/MeshWriter.hpp
Normal file
@@ -0,0 +1,20 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <string>
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namespace OpenVulkano::Scene
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{
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class Geometry;
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class MeshWriter
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{
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public:
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static void WriteAsOBJ(Geometry *geometry, const std::string &filePath);
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static void WriteAsUSD(Geometry *geometry, const std::string &filePath);
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};
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}
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