make all shader files as a dependency to rebuild

This commit is contained in:
ohyzha
2024-07-12 09:55:06 +03:00
parent a228dc2e47
commit 864e734b96
4 changed files with 65 additions and 50 deletions

View File

@@ -7,6 +7,7 @@ include(cmake/SetCompilerSettings.cmake)
include(cmake/SetupVulkan.cmake)
include(cmake/Filter.cmake)
include(cmake/AppleHelper.cmake)
include(cmake/SetShaderDependency.cmake)
set(DEPENDENCY_MIRROR_FILE "DependencyMirrors.txt" CACHE STRING "Dependency mirror")
VarsFromFile("${DEPENDENCY_MIRROR_FILE}") # Load mirror list (for CICD)
@@ -79,33 +80,9 @@ if (WIN32)
endif ()
SetupVulkan(openVulkanoCpp)
set(SHADER_SRC_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader)
set(SHADER_OUTPUT_FOLDER ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
if (NOT EXISTS ${SHADER_OUTPUT_FOLDER})
file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER})
endif ()
file(GLOB SHADER_VERT_FILES ${SHADER_SRC_FOLDER}/*.vert)
foreach(VERT_FILE ${SHADER_VERT_FILES})
get_filename_component(FILENAME ${VERT_FILE} NAME)
string(REGEX REPLACE "[.]vert" ".c" OUTPUT_C ${FILENAME})
string(REGEX REPLACE "[.]vert" ".h" OUTPUT_H ${FILENAME})
list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${OUTPUT_H})
list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${OUTPUT_C})
endforeach()
file(GLOB SHADER_FRAG_FILES ${SHADER_SRC_FOLDER}/*.frag)
set(SHADER_SRC_FILES ${SHADER_VERT_FILES} ${SHADER_FRAG_FILES})
set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake
DEPENDS ${SHADER_SRC_FILES}
COMMENT "Recompiling shaders")
add_custom_target(RecompileShaders ALL
DEPENDS ${SHADER_EXPECTED_OUTPUT})
add_dependencies(openVulkanoCpp RecompileShaders)
SetShaderDependency(openVulkanoCpp
${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader
${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
if (NOT ANDROID AND NOT IOS)
target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)