make all shader files as a dependency to rebuild
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@@ -7,6 +7,7 @@ include(cmake/SetCompilerSettings.cmake)
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include(cmake/SetupVulkan.cmake)
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include(cmake/Filter.cmake)
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include(cmake/AppleHelper.cmake)
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include(cmake/SetShaderDependency.cmake)
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set(DEPENDENCY_MIRROR_FILE "DependencyMirrors.txt" CACHE STRING "Dependency mirror")
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VarsFromFile("${DEPENDENCY_MIRROR_FILE}") # Load mirror list (for CICD)
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@@ -79,33 +80,9 @@ if (WIN32)
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endif ()
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SetupVulkan(openVulkanoCpp)
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set(SHADER_SRC_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader)
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set(SHADER_OUTPUT_FOLDER ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
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if (NOT EXISTS ${SHADER_OUTPUT_FOLDER})
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file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER})
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endif ()
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file(GLOB SHADER_VERT_FILES ${SHADER_SRC_FOLDER}/*.vert)
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foreach(VERT_FILE ${SHADER_VERT_FILES})
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get_filename_component(FILENAME ${VERT_FILE} NAME)
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string(REGEX REPLACE "[.]vert" ".c" OUTPUT_C ${FILENAME})
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string(REGEX REPLACE "[.]vert" ".h" OUTPUT_H ${FILENAME})
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list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${OUTPUT_H})
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list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${OUTPUT_C})
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endforeach()
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file(GLOB SHADER_FRAG_FILES ${SHADER_SRC_FOLDER}/*.frag)
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set(SHADER_SRC_FILES ${SHADER_VERT_FILES} ${SHADER_FRAG_FILES})
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake
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DEPENDS ${SHADER_SRC_FILES}
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COMMENT "Recompiling shaders")
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add_custom_target(RecompileShaders ALL
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DEPENDS ${SHADER_EXPECTED_OUTPUT})
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add_dependencies(openVulkanoCpp RecompileShaders)
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SetShaderDependency(openVulkanoCpp
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${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader
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${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
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if (NOT ANDROID AND NOT IOS)
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target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)
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