make all shader files as a dependency to rebuild
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@@ -11,25 +11,41 @@ check_return_code() {
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fi
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}
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rm -f *.spv
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generate_general_shader_header() {
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rm -f $GENERATED_DATA_PATH/GeneratedShaderData.h
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touch $GENERATED_DATA_PATH/GeneratedShaderData.h
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}
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for f in $SHADER_PATH/*.vert ; do
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filename=$(basename -- "$f")
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filename_no_ext="${filename%.*}"
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filename_no_ext_first_upper="${filename_no_ext^}"
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glslang -V $f -o $filename_no_ext.vert.spv
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check_return_code
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glslang -V $SHADER_PATH/$filename_no_ext.frag -o $filename_no_ext.frag.spv
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check_return_code
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rm $GENERATED_DATA_PATH/$filename_no_ext.h $GENERATED_DATA_PATH/$filename_no_ext.c
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bin2c -t -d $GENERATED_DATA_PATH/$filename_no_ext.h -o $GENERATED_DATA_PATH/$filename_no_ext.c $filename_no_ext.vert.spv $filename_no_ext.frag.spv
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check_return_code
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sed -i 's/char \*entryName/const char *entryName/' $GENERATED_DATA_PATH/$filename_no_ext.h
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sed -i 's/const char \*data/const unsigned char *data/' $GENERATED_DATA_PATH/$filename_no_ext.h
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# avoid ODR violation
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sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" $GENERATED_DATA_PATH/$filename_no_ext.h $GENERATED_DATA_PATH/$filename_no_ext.c
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sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" $GENERATED_DATA_PATH/$filename_no_ext.h
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sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$filename_no_ext.h
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rm *.spv
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rm -f *.spv
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rm -f $GENERATED_DATA_PATH/*.h $GENERATED_DATA_PATH/*.c
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generate_general_shader_header
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echo "// Auto generated file" >> $GENERATED_DATA_PATH/GeneratedShaderData.h
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sed -i "$ a #ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED\n" $GENERATED_DATA_PATH/GeneratedShaderData.h
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sed -i "$ a extern \"C\" {" $GENERATED_DATA_PATH/GeneratedShaderData.h
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# put data from all files with same name into single file
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unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq -d))
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for unique_name in ${unique_file_names[@]} ; do
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same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*")
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for same_file in ${same_files[@]} ; do
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filename_with_ext_no_path=$(basename -- "$same_file")
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glslang -V $same_file -o $filename_with_ext_no_path.spv
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check_return_code
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done
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bin2c -t -d $GENERATED_DATA_PATH/$unique_name.h -o $GENERATED_DATA_PATH/$unique_name.c *.spv
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check_return_code
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sed -i "$ a #include \"${unique_name}.h\"" $GENERATED_DATA_PATH/GeneratedShaderData.h
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rm *.spv
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filename_no_ext_first_upper="${unique_name^}"
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sed -i 's/char \*entryName/const char *entryName/' $GENERATED_DATA_PATH/$unique_name.h
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sed -i 's/const char \*data/const unsigned char *data/' $GENERATED_DATA_PATH/$unique_name.h
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# avoid ODR violation
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sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" $GENERATED_DATA_PATH/$unique_name.h $GENERATED_DATA_PATH/$unique_name.c
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sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" $GENERATED_DATA_PATH/$unique_name.h
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sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$unique_name.h
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done
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sed -i "$ a }\n#endif \/*GeneratedShaderData_H_INCLUDED*\/" $GENERATED_DATA_PATH/GeneratedShaderData.h
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