make all shader files as a dependency to rebuild
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@@ -7,6 +7,7 @@ include(cmake/SetCompilerSettings.cmake)
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include(cmake/SetupVulkan.cmake)
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include(cmake/Filter.cmake)
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include(cmake/AppleHelper.cmake)
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include(cmake/SetShaderDependency.cmake)
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set(DEPENDENCY_MIRROR_FILE "DependencyMirrors.txt" CACHE STRING "Dependency mirror")
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VarsFromFile("${DEPENDENCY_MIRROR_FILE}") # Load mirror list (for CICD)
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@@ -79,33 +80,9 @@ if (WIN32)
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endif ()
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SetupVulkan(openVulkanoCpp)
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set(SHADER_SRC_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader)
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set(SHADER_OUTPUT_FOLDER ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
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if (NOT EXISTS ${SHADER_OUTPUT_FOLDER})
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file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER})
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endif ()
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file(GLOB SHADER_VERT_FILES ${SHADER_SRC_FOLDER}/*.vert)
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foreach(VERT_FILE ${SHADER_VERT_FILES})
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get_filename_component(FILENAME ${VERT_FILE} NAME)
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string(REGEX REPLACE "[.]vert" ".c" OUTPUT_C ${FILENAME})
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string(REGEX REPLACE "[.]vert" ".h" OUTPUT_H ${FILENAME})
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list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${OUTPUT_H})
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list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${OUTPUT_C})
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endforeach()
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file(GLOB SHADER_FRAG_FILES ${SHADER_SRC_FOLDER}/*.frag)
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set(SHADER_SRC_FILES ${SHADER_VERT_FILES} ${SHADER_FRAG_FILES})
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake
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DEPENDS ${SHADER_SRC_FILES}
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COMMENT "Recompiling shaders")
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add_custom_target(RecompileShaders ALL
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DEPENDS ${SHADER_EXPECTED_OUTPUT})
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add_dependencies(openVulkanoCpp RecompileShaders)
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SetShaderDependency(openVulkanoCpp
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${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader
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${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
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if (NOT ANDROID AND NOT IOS)
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target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)
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@@ -11,25 +11,41 @@ check_return_code() {
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fi
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}
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generate_general_shader_header() {
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rm -f $GENERATED_DATA_PATH/GeneratedShaderData.h
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touch $GENERATED_DATA_PATH/GeneratedShaderData.h
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}
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rm -f *.spv
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rm -f $GENERATED_DATA_PATH/*.h $GENERATED_DATA_PATH/*.c
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for f in $SHADER_PATH/*.vert ; do
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filename=$(basename -- "$f")
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filename_no_ext="${filename%.*}"
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filename_no_ext_first_upper="${filename_no_ext^}"
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generate_general_shader_header
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echo "// Auto generated file" >> $GENERATED_DATA_PATH/GeneratedShaderData.h
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sed -i "$ a #ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED\n" $GENERATED_DATA_PATH/GeneratedShaderData.h
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sed -i "$ a extern \"C\" {" $GENERATED_DATA_PATH/GeneratedShaderData.h
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glslang -V $f -o $filename_no_ext.vert.spv
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# put data from all files with same name into single file
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unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq -d))
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for unique_name in ${unique_file_names[@]} ; do
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same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*")
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for same_file in ${same_files[@]} ; do
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filename_with_ext_no_path=$(basename -- "$same_file")
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glslang -V $same_file -o $filename_with_ext_no_path.spv
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check_return_code
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glslang -V $SHADER_PATH/$filename_no_ext.frag -o $filename_no_ext.frag.spv
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check_return_code
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rm $GENERATED_DATA_PATH/$filename_no_ext.h $GENERATED_DATA_PATH/$filename_no_ext.c
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bin2c -t -d $GENERATED_DATA_PATH/$filename_no_ext.h -o $GENERATED_DATA_PATH/$filename_no_ext.c $filename_no_ext.vert.spv $filename_no_ext.frag.spv
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check_return_code
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sed -i 's/char \*entryName/const char *entryName/' $GENERATED_DATA_PATH/$filename_no_ext.h
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sed -i 's/const char \*data/const unsigned char *data/' $GENERATED_DATA_PATH/$filename_no_ext.h
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# avoid ODR violation
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sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" $GENERATED_DATA_PATH/$filename_no_ext.h $GENERATED_DATA_PATH/$filename_no_ext.c
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sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" $GENERATED_DATA_PATH/$filename_no_ext.h
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sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$filename_no_ext.h
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rm *.spv
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done
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bin2c -t -d $GENERATED_DATA_PATH/$unique_name.h -o $GENERATED_DATA_PATH/$unique_name.c *.spv
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check_return_code
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sed -i "$ a #include \"${unique_name}.h\"" $GENERATED_DATA_PATH/GeneratedShaderData.h
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rm *.spv
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filename_no_ext_first_upper="${unique_name^}"
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sed -i 's/char \*entryName/const char *entryName/' $GENERATED_DATA_PATH/$unique_name.h
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sed -i 's/const char \*data/const unsigned char *data/' $GENERATED_DATA_PATH/$unique_name.h
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# avoid ODR violation
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sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" $GENERATED_DATA_PATH/$unique_name.h $GENERATED_DATA_PATH/$unique_name.c
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sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" $GENERATED_DATA_PATH/$unique_name.h
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sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$unique_name.h
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done
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sed -i "$ a }\n#endif \/*GeneratedShaderData_H_INCLUDED*\/" $GENERATED_DATA_PATH/GeneratedShaderData.h
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24
cmake/SetShaderDependency.cmake
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24
cmake/SetShaderDependency.cmake
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@@ -0,0 +1,24 @@
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function(SetShaderDependency TARGET SHADER_SRC_FOLDER SHADER_OUTPUT_FOLDER)
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if (NOT EXISTS ${SHADER_OUTPUT_FOLDER})
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file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER})
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endif ()
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file(GLOB SHADER_SRC_FILES ${SHADER_SRC_FOLDER}/*)
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list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$")
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foreach(SHADER_FILE ${SHADER_SRC_FILES})
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get_filename_component(FILENAME ${SHADER_FILE} NAME_WLE)
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if (NOT ${FILENAME} IN_LIST OUTPUT_HEADERS)
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list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${FILENAME}.h)
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list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${FILENAME}.c)
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endif()
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endforeach()
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake
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DEPENDS ${SHADER_SRC_FILES}
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COMMENT "Recompiling shaders")
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add_custom_target(RecompileShaders ALL
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DEPENDS ${SHADER_EXPECTED_OUTPUT})
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add_dependencies(${TARGET} RecompileShaders)
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endfunction(SetShaderDependency)
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@@ -8,9 +8,7 @@
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extern "C"
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{
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#include "GeneratedShaderData/background.h"
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#include "GeneratedShaderData/basic.h"
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#include "GeneratedShaderData/grid.h"
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#include "GeneratedShaderData/GeneratedShaderData.h"
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}
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namespace OpenVulkano
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