working version of glyphs rendering with example

This commit is contained in:
ohyzha
2024-07-31 12:54:24 +03:00
parent 847b8660b5
commit 9b58ba5f55
9 changed files with 352 additions and 1 deletions

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "TextExampleApp.hpp"
#include "Scene/Scene.hpp"
#include "Scene/Shader/Shader.hpp"
#include "Scene/Geometry.hpp"
#include "Scene/Text.hpp"
#include "Scene/GeometryFactory.hpp"
#include "Scene/Material.hpp"
#include "Scene/Vertex.hpp"
#include "Scene/SimpleDrawable.hpp"
#include "Scene/UI/PerformanceInfo.hpp"
#include "Scene/UniformBuffer.hpp"
#include "Input/InputManager.hpp"
#include "Host/GraphicsAppManager.hpp"
#include "Host/GLFW/WindowGLFW.hpp"
#include "Math/Math.hpp"
#include "Base/EngineConfiguration.hpp"
#include "Controller/FreeCamCameraController.hpp"
#include "Image/ImageLoaderPng.hpp"
#ifdef _WIN32
#undef TRANSPARENT
#endif
namespace OpenVulkano
{
using namespace Scene;
using namespace Input;
using namespace Math;
class TextExampleAppImpl final : public TextExampleApp
{
public:
void Init() override
{
auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
engineConfig->SetNumThreads(4);
engineConfig->SetPreferFramebufferFormatSRGB(false);
std::srand(1); // Fix seed for random numbers
m_scene.Init();
m_cam.Init(70, 16, 9, 0.1f, 100);
m_scene.SetCamera(&m_cam);
m_cfg.applyBorder = true;
//m_cfg.smoothing = 1 / 16.f;
const std::string symbols = "Ak?";
const int N = symbols.size();
const std::string font = (OpenVulkano::Utils::GetFontsDirectory() / "arial.ttf").string();
Image::ImageLoaderPng pngLoader;
m_uniBuffer.Init(sizeof(TextConfig), &m_cfg, 3);
m_materials.resize(N);
m_geos.resize(N);
m_nodesPool.resize(N);
m_drawablesPool.resize(N);
m_textures.resize(N);
m_sdfs.resize(N);
m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text");
m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/text");
m_shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
m_shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
m_shader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING);
m_shader.alphaBlend = true;
m_shader.cullMode = CullMode::NONE;
static float vertices[] = {
// positions // texture coords
-0.5f, 0.5f, 0.0f, 1.0f,
-0.5f, -0.5f, 0.0f, 0.0f,
0.5f, -0.5f, 1.0f, 0.0f,
0.5f, 0.5f, 1.0f, 1.0f
};
uint32_t indices[] = { 1, 2, 3, 1, 3, 0 };
Text text = Text(m_cfg);
for (int i = 0; i < N; i++)
{
m_drawablesPool[i].SetDrawPhase(OpenVulkano::Scene::DrawPhase::BACKGROUND);
const std::string fileName = std::string("output") + std::to_string(i + 1) + ".png";
const std::string pngOutput = (OpenVulkano::Utils::GetBuildDirectory() / fileName).string();
auto& drawable = m_drawablesPool[i];
auto& mat = m_materials[i];
auto& tex = m_textures[i];
auto& geo = m_geos[i];
drawable.Init(&m_shader, &geo, &mat, &m_uniBuffer);
text.Init(font, symbols[i], pngOutput);
m_sdfs[i] = pngLoader.loadFromFile(pngOutput);
auto& sdf = m_sdfs[i];
tex.resolution = sdf->resolution;
tex.textureBuffer = sdf->data.Data();
tex.format = sdf->dataFormat;
tex.size = sdf->data.Size();
mat.texture = &tex;
geo.Init(4, 6);
for (int j = 0; j < geo.vertexCount; j++)
{
geo.vertices[j].position.x = vertices[j * 4];
geo.vertices[j].position.y = vertices[j * 4 + 1];
geo.vertices[j].position.z = 0.f;
geo.vertices[j].textureCoordinates.x = vertices[j * 4 + 2];
geo.vertices[j].textureCoordinates.y = vertices[j * 4 + 3];
}
geo.SetIndices(indices, 6);
m_nodesPool[i].Init();
m_nodesPool[i].SetMatrix(Math::Utils::translate(
glm::mat4x4(1.f), Vector3f(-3 + std::rand() % 3, -2 + std::rand() % 2, 2)));
m_nodesPool[i].AddDrawable(&drawable);
m_scene.GetRoot()->AddChild(&m_nodesPool[i]);
}
GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
m_camController.Init(&m_cam);
m_camController.SetDefaultKeybindings();
m_camController.SetPosition({ -2, -1, 5 });
m_camController.SetBoostFactor(5);
std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo =
std::make_shared<OpenVulkano::Scene::UI::PerformanceInfo>();
m_ui.AddElement(m_perfInfo);
GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
}
void Tick() override
{
m_camController.Tick();
}
void Close() override
{
}
private:
OpenVulkano::Scene::Scene m_scene;
PerspectiveCamera m_cam;
UniformBuffer m_uniBuffer;
OpenVulkano::FreeCamCameraController m_camController;
Shader m_shader;
TextConfig m_cfg;
std::vector<Material> m_materials;
std::vector<SimpleDrawable> m_drawablesPool;
std::vector<Geometry> m_geos;
std::vector<Node> m_nodesPool;
std::vector<Texture> m_textures;
std::vector<std::unique_ptr<Image::Image>> m_sdfs;
Vector3f_SIMD m_position = { 0, 0, -10 };
OpenVulkano::Scene::UI::SimpleUi m_ui;
std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo;
};
IGraphicsApp* TextExampleApp::Create() { return new TextExampleAppImpl(); }
std::unique_ptr<IGraphicsApp> TextExampleApp::CreateUnique()
{
return std::make_unique<TextExampleAppImpl>();
}
}
#pragma clang diagnostic pop
#pragma clang diagnostic pop

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Base/IGraphicsApp.hpp"
#include <memory>
namespace OpenVulkano
{
class TextExampleApp : public IGraphicsApp
{
public:
static IGraphicsApp* Create();
static std::unique_ptr<IGraphicsApp> CreateUnique();
[[nodiscard]] std::string GetAppName() const final
{ return "Text ExampleApp"; }
[[nodiscard]] OpenVulkano::Version GetAppVersion() const final
{ return {"v1.0"}; }
};
}

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#include "Host/GraphicsAppManager.hpp" #include "Host/GraphicsAppManager.hpp"
#include "ExampleAppList.hpp" #include "ExampleAppList.hpp"
#include "ExampleApps/TextExampleApp.hpp"
#include <ftxui/component/captured_mouse.hpp> #include <ftxui/component/captured_mouse.hpp>
#include <ftxui/component/component.hpp> #include <ftxui/component/component.hpp>

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fonts/arial.ttf Normal file

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@@ -14,7 +14,7 @@ namespace OpenVulkano::Scene
class Material; class Material;
class UniformBuffer; class UniformBuffer;
class SimpleDrawable final : public Drawable class SimpleDrawable : public Drawable
{ {
Geometry* m_mesh = nullptr; Geometry* m_mesh = nullptr;
Material* m_material = nullptr; Material* m_material = nullptr;

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "Text.hpp"
#include "fmt/core.h"
#include "msdfgen.h"
#include "msdfgen-ext.h"
#include "msdf-atlas-gen/msdf-atlas-gen.h"
namespace OpenVulkano::Scene
{
using namespace msdfgen;
using namespace msdf_atlas;
void Text::Init(const std::string_view fontFile, char8_t symbol, const std::string_view outputFile)
{
FreetypeHandle *ft = initializeFreetype();
if (!ft)
{
throw std::runtime_error("Failed to initialize freetype");
}
FontHandle *font = loadFont(ft, fontFile.data());
if (!font)
{
deinitializeFreetype(ft);
throw std::runtime_error(fmt::format("Failed to load font freetype from file {0}", fontFile.data()));
}
Shape shape;
if (loadGlyph(shape, font, symbol, FONT_SCALING_EM_NORMALIZED))
{
shape.normalize();
Bitmap<float, 1> sdf(m_cfg.outputSize, m_cfg.outputSize);
// scale, translation (in em's)
Projection proj(m_cfg.outputSize, Vector2(0.125, 0.125));
// distance mapping
Range rng(0.075);
SDFTransformation t(proj, rng);
generateSDF(sdf, shape, t);
savePng(sdf, outputFile.data());
}
destroyFont(font);
deinitializeFreetype(ft);
}
}

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "UpdateFrequency.hpp"
#include "Base/ICloseable.hpp"
#include "Math/Math.hpp"
#include "DataFormat.hpp"
#include "SimpleDrawable.hpp"
namespace OpenVulkano::Scene
{
//using namespace msdfgen;
//using namespace msdf_atlas;
struct TextConfig
{
Math::Vector4f textColor = { 1, 1, 1, 0 }; // vec4 to match paddding (multiple of 16)
Math::Vector3f borderColor = { 1, 0, 0 };
int outputSize = 256;
float threshold = 0.5f;
float borderSize = 0.2f;
float smoothing = 1.f/16.f;
bool applyBorder = false;
//bool sdfMultiChannel = false;
};
class Text : public SimpleDrawable
{
public:
Text(const TextConfig& cfg) : m_cfg(cfg) {}
void Init(const std::string_view fontFile, char8_t symbol, const std::string_view outputFile);
void Init(const std::string_view fontFile, std::vector<char8_t> symbols, const std::string_view outputFile);
void setConfig(const TextConfig& cfg) { m_cfg = cfg; }
TextConfig& GetConfig() { return m_cfg; }
private:
TextConfig m_cfg;
};
}

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#version 450
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
layout(set = 3, binding = 0) uniform TextConfig
{
vec3 textColor;
vec3 borderColor;
int outputSize;
float threshold;
float borderSize;
float smoothing;
bool applyBorder;
} textConfig;
void main()
{
float distance = texture(texSampler, texCoord).r;
float alpha = smoothstep(textConfig.threshold - textConfig.smoothing, textConfig.threshold + textConfig.smoothing, distance);
if (textConfig.applyBorder)
{
float border = smoothstep(textConfig.threshold + textConfig.borderSize - textConfig.smoothing,
textConfig.threshold + textConfig.borderSize + textConfig.smoothing, distance);
outColor = vec4(mix(textConfig.borderColor, textConfig.textColor, border), 1) * alpha;
}
else
{
outColor = vec4(textConfig.textColor, 1) * alpha;
}
}

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#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec3 tangent;
layout(location = 3) in vec3 biTangent;
layout(location = 4) in vec3 textureCoordinates;
layout(location = 5) in vec4 color;
layout(location = 0) out vec2 fragTextureCoordinates;
layout(set = 0, binding = 0) uniform NodeData
{
mat4 world;
} node;
layout(set = 1, binding = 0) uniform CameraData
{
mat4 viewProjection;
mat4 view;
mat4 projection;
vec4 camPos;
} cam;
void main() {
gl_Position = cam.viewProjection * node.world * vec4(position, 1.0);
fragTextureCoordinates.xy = textureCoordinates.xy;
}