working version of glyphs rendering with example
This commit is contained in:
172
examples/ExampleApps/TextExampleApp.cpp
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172
examples/ExampleApps/TextExampleApp.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "TextExampleApp.hpp"
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#include "Scene/Scene.hpp"
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#include "Scene/Shader/Shader.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/Text.hpp"
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#include "Scene/GeometryFactory.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/Vertex.hpp"
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/UI/PerformanceInfo.hpp"
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#include "Scene/UniformBuffer.hpp"
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#include "Input/InputManager.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Host/GLFW/WindowGLFW.hpp"
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#include "Math/Math.hpp"
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#include "Base/EngineConfiguration.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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#include "Image/ImageLoaderPng.hpp"
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#ifdef _WIN32
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#undef TRANSPARENT
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#endif
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namespace OpenVulkano
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{
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using namespace Scene;
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using namespace Input;
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using namespace Math;
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class TextExampleAppImpl final : public TextExampleApp
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{
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public:
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void Init() override
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{
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auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
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engineConfig->SetNumThreads(4);
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engineConfig->SetPreferFramebufferFormatSRGB(false);
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std::srand(1); // Fix seed for random numbers
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m_scene.Init();
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m_cam.Init(70, 16, 9, 0.1f, 100);
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m_scene.SetCamera(&m_cam);
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m_cfg.applyBorder = true;
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//m_cfg.smoothing = 1 / 16.f;
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const std::string symbols = "Ak?";
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const int N = symbols.size();
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const std::string font = (OpenVulkano::Utils::GetFontsDirectory() / "arial.ttf").string();
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Image::ImageLoaderPng pngLoader;
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m_uniBuffer.Init(sizeof(TextConfig), &m_cfg, 3);
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m_materials.resize(N);
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m_geos.resize(N);
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m_nodesPool.resize(N);
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m_drawablesPool.resize(N);
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m_textures.resize(N);
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m_sdfs.resize(N);
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text");
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/text");
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m_shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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m_shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
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m_shader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING);
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m_shader.alphaBlend = true;
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m_shader.cullMode = CullMode::NONE;
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static float vertices[] = {
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// positions // texture coords
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-0.5f, 0.5f, 0.0f, 1.0f,
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-0.5f, -0.5f, 0.0f, 0.0f,
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0.5f, -0.5f, 1.0f, 0.0f,
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0.5f, 0.5f, 1.0f, 1.0f
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};
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uint32_t indices[] = { 1, 2, 3, 1, 3, 0 };
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Text text = Text(m_cfg);
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for (int i = 0; i < N; i++)
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{
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m_drawablesPool[i].SetDrawPhase(OpenVulkano::Scene::DrawPhase::BACKGROUND);
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const std::string fileName = std::string("output") + std::to_string(i + 1) + ".png";
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const std::string pngOutput = (OpenVulkano::Utils::GetBuildDirectory() / fileName).string();
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auto& drawable = m_drawablesPool[i];
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auto& mat = m_materials[i];
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auto& tex = m_textures[i];
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auto& geo = m_geos[i];
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drawable.Init(&m_shader, &geo, &mat, &m_uniBuffer);
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text.Init(font, symbols[i], pngOutput);
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m_sdfs[i] = pngLoader.loadFromFile(pngOutput);
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auto& sdf = m_sdfs[i];
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tex.resolution = sdf->resolution;
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tex.textureBuffer = sdf->data.Data();
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tex.format = sdf->dataFormat;
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tex.size = sdf->data.Size();
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mat.texture = &tex;
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geo.Init(4, 6);
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for (int j = 0; j < geo.vertexCount; j++)
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{
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geo.vertices[j].position.x = vertices[j * 4];
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geo.vertices[j].position.y = vertices[j * 4 + 1];
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geo.vertices[j].position.z = 0.f;
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geo.vertices[j].textureCoordinates.x = vertices[j * 4 + 2];
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geo.vertices[j].textureCoordinates.y = vertices[j * 4 + 3];
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}
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geo.SetIndices(indices, 6);
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m_nodesPool[i].Init();
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m_nodesPool[i].SetMatrix(Math::Utils::translate(
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glm::mat4x4(1.f), Vector3f(-3 + std::rand() % 3, -2 + std::rand() % 2, 2)));
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m_nodesPool[i].AddDrawable(&drawable);
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m_scene.GetRoot()->AddChild(&m_nodesPool[i]);
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}
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GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
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m_camController.Init(&m_cam);
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m_camController.SetDefaultKeybindings();
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m_camController.SetPosition({ -2, -1, 5 });
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m_camController.SetBoostFactor(5);
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std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo =
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std::make_shared<OpenVulkano::Scene::UI::PerformanceInfo>();
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m_ui.AddElement(m_perfInfo);
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GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
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}
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void Tick() override
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{
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m_camController.Tick();
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}
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void Close() override
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{
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}
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private:
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OpenVulkano::Scene::Scene m_scene;
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PerspectiveCamera m_cam;
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UniformBuffer m_uniBuffer;
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OpenVulkano::FreeCamCameraController m_camController;
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Shader m_shader;
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TextConfig m_cfg;
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std::vector<Material> m_materials;
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std::vector<SimpleDrawable> m_drawablesPool;
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std::vector<Geometry> m_geos;
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std::vector<Node> m_nodesPool;
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std::vector<Texture> m_textures;
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std::vector<std::unique_ptr<Image::Image>> m_sdfs;
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Vector3f_SIMD m_position = { 0, 0, -10 };
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OpenVulkano::Scene::UI::SimpleUi m_ui;
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std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo;
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};
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IGraphicsApp* TextExampleApp::Create() { return new TextExampleAppImpl(); }
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std::unique_ptr<IGraphicsApp> TextExampleApp::CreateUnique()
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{
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return std::make_unique<TextExampleAppImpl>();
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}
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}
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#pragma clang diagnostic pop
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#pragma clang diagnostic pop
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27
examples/ExampleApps/TextExampleApp.hpp
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27
examples/ExampleApps/TextExampleApp.hpp
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@@ -0,0 +1,27 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Base/IGraphicsApp.hpp"
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#include <memory>
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namespace OpenVulkano
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{
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class TextExampleApp : public IGraphicsApp
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{
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public:
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static IGraphicsApp* Create();
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static std::unique_ptr<IGraphicsApp> CreateUnique();
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[[nodiscard]] std::string GetAppName() const final
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{ return "Text ExampleApp"; }
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[[nodiscard]] OpenVulkano::Version GetAppVersion() const final
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{ return {"v1.0"}; }
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};
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}
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@@ -6,6 +6,7 @@
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#include "Host/GraphicsAppManager.hpp"
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#include "ExampleAppList.hpp"
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#include "ExampleApps/TextExampleApp.hpp"
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#include <ftxui/component/captured_mouse.hpp>
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#include <ftxui/component/component.hpp>
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BIN
fonts/arial.ttf
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BIN
fonts/arial.ttf
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Binary file not shown.
@@ -14,7 +14,7 @@ namespace OpenVulkano::Scene
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class Material;
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class UniformBuffer;
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class SimpleDrawable final : public Drawable
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class SimpleDrawable : public Drawable
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{
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Geometry* m_mesh = nullptr;
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Material* m_material = nullptr;
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48
openVulkanoCpp/Scene/Text.cpp
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48
openVulkanoCpp/Scene/Text.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Text.hpp"
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#include "fmt/core.h"
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#include "msdfgen.h"
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#include "msdfgen-ext.h"
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#include "msdf-atlas-gen/msdf-atlas-gen.h"
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namespace OpenVulkano::Scene
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{
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using namespace msdfgen;
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using namespace msdf_atlas;
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void Text::Init(const std::string_view fontFile, char8_t symbol, const std::string_view outputFile)
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{
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FreetypeHandle *ft = initializeFreetype();
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if (!ft)
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{
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throw std::runtime_error("Failed to initialize freetype");
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}
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FontHandle *font = loadFont(ft, fontFile.data());
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if (!font)
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{
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deinitializeFreetype(ft);
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throw std::runtime_error(fmt::format("Failed to load font freetype from file {0}", fontFile.data()));
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}
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Shape shape;
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if (loadGlyph(shape, font, symbol, FONT_SCALING_EM_NORMALIZED))
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{
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shape.normalize();
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Bitmap<float, 1> sdf(m_cfg.outputSize, m_cfg.outputSize);
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// scale, translation (in em's)
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Projection proj(m_cfg.outputSize, Vector2(0.125, 0.125));
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// distance mapping
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Range rng(0.075);
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SDFTransformation t(proj, rng);
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generateSDF(sdf, shape, t);
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savePng(sdf, outputFile.data());
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}
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destroyFont(font);
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deinitializeFreetype(ft);
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}
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}
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43
openVulkanoCpp/Scene/Text.hpp
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43
openVulkanoCpp/Scene/Text.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "UpdateFrequency.hpp"
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#include "Base/ICloseable.hpp"
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#include "Math/Math.hpp"
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#include "DataFormat.hpp"
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#include "SimpleDrawable.hpp"
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namespace OpenVulkano::Scene
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{
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//using namespace msdfgen;
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//using namespace msdf_atlas;
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struct TextConfig
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{
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Math::Vector4f textColor = { 1, 1, 1, 0 }; // vec4 to match paddding (multiple of 16)
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Math::Vector3f borderColor = { 1, 0, 0 };
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int outputSize = 256;
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float threshold = 0.5f;
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float borderSize = 0.2f;
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float smoothing = 1.f/16.f;
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bool applyBorder = false;
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//bool sdfMultiChannel = false;
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};
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class Text : public SimpleDrawable
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{
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public:
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Text(const TextConfig& cfg) : m_cfg(cfg) {}
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void Init(const std::string_view fontFile, char8_t symbol, const std::string_view outputFile);
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void Init(const std::string_view fontFile, std::vector<char8_t> symbols, const std::string_view outputFile);
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void setConfig(const TextConfig& cfg) { m_cfg = cfg; }
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TextConfig& GetConfig() { return m_cfg; }
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private:
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TextConfig m_cfg;
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};
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}
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34
openVulkanoCpp/Shader/text.frag
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34
openVulkanoCpp/Shader/text.frag
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#version 450
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layout(location = 0) in vec2 texCoord;
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layout(location = 0) out vec4 outColor;
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layout(set = 2, binding = 0) uniform sampler2D texSampler;
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layout(set = 3, binding = 0) uniform TextConfig
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{
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vec3 textColor;
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vec3 borderColor;
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int outputSize;
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float threshold;
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float borderSize;
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float smoothing;
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bool applyBorder;
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} textConfig;
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void main()
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{
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float distance = texture(texSampler, texCoord).r;
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float alpha = smoothstep(textConfig.threshold - textConfig.smoothing, textConfig.threshold + textConfig.smoothing, distance);
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if (textConfig.applyBorder)
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{
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float border = smoothstep(textConfig.threshold + textConfig.borderSize - textConfig.smoothing,
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textConfig.threshold + textConfig.borderSize + textConfig.smoothing, distance);
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outColor = vec4(mix(textConfig.borderColor, textConfig.textColor, border), 1) * alpha;
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}
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else
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{
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outColor = vec4(textConfig.textColor, 1) * alpha;
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}
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}
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26
openVulkanoCpp/Shader/text.vert
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26
openVulkanoCpp/Shader/text.vert
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#version 450
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 normal;
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layout(location = 2) in vec3 tangent;
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layout(location = 3) in vec3 biTangent;
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layout(location = 4) in vec3 textureCoordinates;
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layout(location = 5) in vec4 color;
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layout(location = 0) out vec2 fragTextureCoordinates;
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layout(set = 0, binding = 0) uniform NodeData
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{
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mat4 world;
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} node;
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layout(set = 1, binding = 0) uniform CameraData
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{
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mat4 viewProjection;
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mat4 view;
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mat4 projection;
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vec4 camPos;
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} cam;
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void main() {
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gl_Position = cam.viewProjection * node.world * vec4(position, 1.0);
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fragTextureCoordinates.xy = textureCoordinates.xy;
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}
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