fail cmake build on shader compilation failure
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@@ -81,21 +81,26 @@ endif ()
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SetupVulkan(openVulkanoCpp)
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SetupVulkan(openVulkanoCpp)
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set(SHADER_SRC_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader)
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set(SHADER_SRC_FOLDER ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader)
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set(SHADER_OUTPUT_FOLDER ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
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if (NOT EXISTS ${SHADER_OUTPUT_FOLDER})
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file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER})
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endif ()
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file(GLOB SHADER_VERT_FILES ${SHADER_SRC_FOLDER}/*.vert)
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file(GLOB SHADER_VERT_FILES ${SHADER_SRC_FOLDER}/*.vert)
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foreach(VERT_FILE ${SHADER_VERT_FILES})
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foreach(VERT_FILE ${SHADER_VERT_FILES})
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get_filename_component(FILENAME ${VERT_FILE} NAME)
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get_filename_component(FILENAME ${VERT_FILE} NAME)
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string(REGEX REPLACE "[.]vert" ".c" OUTPUT_C ${FILENAME})
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string(REGEX REPLACE "[.]vert" ".c" OUTPUT_C ${FILENAME})
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string(REGEX REPLACE "[.]vert" ".h" OUTPUT_H ${FILENAME})
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string(REGEX REPLACE "[.]vert" ".h" OUTPUT_H ${FILENAME})
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list(APPEND OUTPUT_HEADERS ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData/${OUTPUT_H})
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list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${OUTPUT_H})
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list(APPEND OUTPUT_SOURCES ${CMAKE_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData/${OUTPUT_C})
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list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${OUTPUT_C})
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endforeach()
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endforeach()
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file(GLOB SHADER_FRAG_FILES ${SHADER_SRC_FOLDER}/*.frag)
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file(GLOB SHADER_FRAG_FILES ${SHADER_SRC_FOLDER}/*.frag)
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set(SHADER_SRC_FILES ${SHADER_VERT_FILES} ${SHADER_FRAG_FILES})
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set(SHADER_SRC_FILES ${SHADER_VERT_FILES} ${SHADER_FRAG_FILES})
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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COMMAND ${CMAKE_SOURCE_DIR}/Scripts/CompileShaders.sh
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COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake
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COMMAND ${CMAKE_SOURCE_DIR}/Scripts/checkme.sh
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DEPENDS ${SHADER_SRC_FILES}
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DEPENDS ${SHADER_SRC_FILES}
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COMMENT "Recompiling shaders")
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COMMENT "Recompiling shaders")
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add_custom_target(RecompileShaders ALL
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add_custom_target(RecompileShaders ALL
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@@ -7,12 +7,11 @@ check_return_code() {
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# return code of last executed command
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# return code of last executed command
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retVal=$?
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retVal=$?
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if [ $retVal -ne 0 ]; then
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if [ $retVal -ne 0 ]; then
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read -p "Press enter to continue"
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exit 1
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exit 1
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fi
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fi
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}
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}
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rm *.spv
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rm -f *.spv
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for f in $SHADER_PATH/*.vert ; do
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for f in $SHADER_PATH/*.vert ; do
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filename=$(basename -- "$f")
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filename=$(basename -- "$f")
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@@ -34,6 +33,3 @@ for f in $SHADER_PATH/*.vert ; do
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sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$filename_no_ext.h
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sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" $GENERATED_DATA_PATH/$filename_no_ext.h
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rm *.spv
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rm *.spv
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done
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done
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read -p "Press enter to continue"
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4
cmake/TryCompileShaders.cmake
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4
cmake/TryCompileShaders.cmake
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@@ -0,0 +1,4 @@
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execute_process(COMMAND bash -c "${ROOT_FOLDER}/Scripts/CompileShaders.sh" RESULT_VARIABLE res_var)
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if(NOT "${res_var}" STREQUAL "0")
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message(FATAL_ERROR "Failed to recompile shaders")
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endif()
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