fixes
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
layout(location = 0) in vec4 color;
|
||||
layout(location = 1) in vec2 texCoord;
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
layout(set = 2, binding = 0) uniform sampler2D texSampler;
|
||||
|
||||
void main()
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec4 color;
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
outColor = color;
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
#version 450
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) in vec3 pos;
|
||||
layout(location = 1) in vec3 normal;
|
||||
layout(location = 4) in vec3 textureCoordinates;
|
||||
layout(location = 5) in vec4 color;
|
||||
layout(location = 0) out vec4 outColor;
|
||||
layout(location = 1) out vec2 outTexture;
|
||||
|
||||
layout(set = 0, binding = 0) uniform NodeData
|
||||
{
|
||||
@@ -13,15 +16,14 @@ layout(set = 0, binding = 0) uniform NodeData
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
mat4 viewProjection;
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
vec4 camPos;
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
vec4 camPos;
|
||||
} cam;
|
||||
|
||||
layout(set = 2, binding = 0) uniform BillboardData
|
||||
layout(set = 3, binding = 0) uniform BillboardData
|
||||
{
|
||||
vec2 size;
|
||||
vec2 windowSize;
|
||||
bool isFixedSize;
|
||||
} billboardInfo;
|
||||
|
||||
@@ -46,10 +48,11 @@ void main() {
|
||||
}
|
||||
else
|
||||
{
|
||||
vec4 billboardPos = vec4(0, 0, 0, 1);
|
||||
vec4 billboardPos = vec4(0.5, 0.5, 0.5, 1);
|
||||
vec4 viewPos = cam.view * node.world * billboardPos;
|
||||
float dist = -viewPos.z;
|
||||
gl_Position = cam.projection * (viewPos + vec4(pos.xy*dist*0.2,0,0));
|
||||
}
|
||||
outColor = color;
|
||||
outTexture = textureCoordinates.xy;
|
||||
}
|
||||
|
||||
@@ -11,19 +11,27 @@ layout(set = 0, binding = 0) uniform NodeData
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
mat4 viewProjection;
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
vec4 camPos;
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
vec4 camPos;
|
||||
float nearPlane;
|
||||
float farPlane;
|
||||
float width;
|
||||
float height;
|
||||
float fov;
|
||||
float aspect;
|
||||
float scaleFactor;
|
||||
float pixelScaleFactor;
|
||||
} cam;
|
||||
|
||||
layout(set = 2, binding = 0) uniform BillboardData
|
||||
layout(set = 3, binding = 0) uniform BillboardData
|
||||
{
|
||||
vec2 size;
|
||||
vec2 windowSize;
|
||||
bool isFixedSize;
|
||||
} billboardInfo;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
layout(location = 1) out vec2 tex;
|
||||
|
||||
layout(location = 0) in VS_OUT {
|
||||
vec4 color;
|
||||
@@ -32,7 +40,6 @@ layout(location = 0) in VS_OUT {
|
||||
void main() {
|
||||
// The desired point for the billboard
|
||||
vec3 pos = gl_in[0].gl_Position.xyz;
|
||||
|
||||
if(!billboardInfo.isFixedSize)
|
||||
{
|
||||
vec3 cameraRight = normalize(vec3(cam.view[0][0], cam.view[1][0], cam.view[2][0]));
|
||||
@@ -43,12 +50,19 @@ void main() {
|
||||
vec2(-0.5, -0.5),
|
||||
vec2(-0.5, 0.5)
|
||||
};
|
||||
const vec2 texCoords[4] = {
|
||||
vec2(1, 0),
|
||||
vec2(1, 1),
|
||||
vec2(0, 0),
|
||||
vec2(0, 1)
|
||||
};
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
vec2 scaledSize = billboardInfo.size / length(billboardInfo.size);
|
||||
gl_Position = cam.viewProjection * vec4(pos + cameraRight * offsets[i].x * scaledSize.x + cameraUp * offsets[i].y * scaledSize.y, 1.0);
|
||||
color = gs_in[0].color;
|
||||
tex = texCoords[i].xy;
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
@@ -61,13 +75,20 @@ void main() {
|
||||
vec2(0.5, -0.5),
|
||||
vec2(0.5, 0.5)
|
||||
};
|
||||
const vec2 texCoords[4] = {
|
||||
vec2(0, 0),
|
||||
vec2(0, 1),
|
||||
vec2(1, 0),
|
||||
vec2(1, 1)
|
||||
};
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
gl_Position = cam.viewProjection * vec4(pos, 1);
|
||||
gl_Position /= gl_Position.w;
|
||||
gl_Position.xy += offsets[i] * vec2(billboardInfo.size.x/billboardInfo.windowSize.x, billboardInfo.size.x/billboardInfo.windowSize.y);
|
||||
gl_Position.xy += offsets[i] * vec2(billboardInfo.size.x/cam.width, billboardInfo.size.x/cam.height);
|
||||
color = gs_in[0].color;
|
||||
tex = texCoords[i].xy;
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#version 450
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
layout(location = 0) in vec3 pos;
|
||||
layout(location = 1) in vec3 normal;
|
||||
layout(location = 5) in vec4 color;
|
||||
|
||||
layout(location = 0) out VS_OUT {
|
||||
@@ -13,21 +14,6 @@ layout(set = 0, binding = 0) uniform NodeData
|
||||
mat4 world;
|
||||
} node;
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
mat4 viewProjection;
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
vec4 camPos;
|
||||
} cam;
|
||||
|
||||
layout(set = 2, binding = 0) uniform BillboardData
|
||||
{
|
||||
vec2 size;
|
||||
vec2 windowSize;
|
||||
bool isFixedSize;
|
||||
} billboardInfo;
|
||||
|
||||
void main() {
|
||||
// single point
|
||||
gl_Position = node.world * vec4(pos, 1);
|
||||
|
||||
Reference in New Issue
Block a user