implement billboard shader and add new example
This commit is contained in:
168
examples/ExampleApps/BillboardExampleApp.cpp
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168
examples/ExampleApps/BillboardExampleApp.cpp
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@@ -0,0 +1,168 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "BillboardExampleApp.hpp"
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#include "Scene/Scene.hpp"
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#include "Scene/Shader/Shader.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/GeometryFactory.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/Vertex.hpp"
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/UI/PerformanceInfo.hpp"
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#include "Scene/UniformBuffer.hpp"
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#include "Input/InputManager.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Host/GLFW/WindowGLFW.hpp"
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#include "Math/Math.hpp"
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#include "Base/EngineConfiguration.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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#pragma clang diagnostic push
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#pragma ide diagnostic ignored "cert-msc50-cpp"
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#pragma ide diagnostic ignored "cppcoreguidelines-narrowing-conversions"
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namespace OpenVulkano
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{
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using namespace Scene;
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using namespace Input;
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using namespace Math;
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class BillboardExampleAppImpl final : public BillboardExampleApp
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{
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public:
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struct BillboardControlBlock
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{
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glm::vec2 quadSize;
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glm::vec2 windowSize;
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bool isFixedSize;
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};
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void Init() override
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{
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auto engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
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engineConfig->SetNumThreads(4);
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engineConfig->SetPreferFramebufferFormatSRGB(false);
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std::srand(1); // Fix seed for random numbers
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m_scene.Init();
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m_cam.Init(70, 16, 9, 0.1f, 100);
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m_scene.SetCamera(&m_cam);
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m_quadBillboardShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboardFromSinglePoint");
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m_quadBillboardShader.AddShaderProgram(OpenVulkano::ShaderProgramType::GEOMETRY, "Shader/billboardFromSinglePoint");
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m_quadBillboardShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/billboard");
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m_quadBillboardShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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m_quadBillboardShader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING);
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m_quadBillboardShader.topology = Topology::POINT_LIST;
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/billboard");
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m_shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/billboard");
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m_shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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m_shader.AddDescriptorSetLayoutBinding(UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING);
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m_shader.cullMode = CullMode::NONE;
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constexpr int quadsCnt = 7;
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constexpr int otherCnt = 2;
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constexpr int cntDrawables = quadsCnt + otherCnt;
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m_bbContolBlock.quadSize = { 100.f, 100.f };
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m_bbContolBlock.windowSize = { 0, 0 }; // will be initialized on first frame
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m_bbContolBlock.isFixedSize = false;
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m_uniBuffer.Init(sizeof(BillboardControlBlock), &m_bbContolBlock);
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m_drawablesPool.resize(cntDrawables);
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m_nodesPool.resize(cntDrawables);
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m_geo.reserve(cntDrawables);
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for (uint32_t i = 0; i < cntDrawables; i++)
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{
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Geometry* geo = nullptr;
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m_nodesPool[i].Init();
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if (i < quadsCnt)
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{
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geo = new Geometry();
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geo->Init(1, 0);
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geo->vertices[0].position = glm::vec3(1 + i, i, 0);
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geo->vertices[0].color = glm::vec4(1, 0, 0, 1);
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m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f(-5 + std::rand() % 5, -5 + std::rand() % 5, std::rand() % 5)));
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m_drawablesPool[i].Init(&m_quadBillboardShader, geo, &m_mat, &m_uniBuffer);
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}
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else
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{
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geo = GeometryFactory::MakePyramid(1, 1, glm::vec4(0, 1, 0, 1));
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m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f(-5 + std::rand() % 5, -5 + std::rand() % 5, -std::rand() % 10)));
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m_drawablesPool[i].Init(&m_shader, geo, &m_mat, &m_uniBuffer);
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}
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m_geo.push_back(geo);
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m_scene.GetRoot()->AddChild(&m_nodesPool[i]);
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m_nodesPool[i].AddDrawable(&m_drawablesPool[i]);
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m_nodesPool[i].SetUpdateFrequency(UpdateFrequency::Always);
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}
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GetGraphicsAppManager()->GetRenderer()->SetScene(&m_scene);
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m_camController.Init(&m_cam);
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m_camController.SetDefaultKeybindings();
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m_camController.SetPosition({ 0, 0, 5 });
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m_camController.SetBoostFactor(5);
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std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo =
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std::make_shared<OpenVulkano::Scene::UI::PerformanceInfo>();
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m_ui.AddElement(m_perfInfo);
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GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
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}
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void Tick() override
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{
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static bool firstFrame = true;
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if (firstFrame)
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{
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glm::vec2 sz = GetGraphicsAppManager()->GetWindow()->GetSize();
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m_bbContolBlock.windowSize = sz;
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m_uniBuffer.updated = true;
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firstFrame = false;
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}
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m_camController.Tick();
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}
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void Close() override
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{
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for (Geometry* g: m_geo)
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{
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delete g;
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}
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}
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private:
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OpenVulkano::Scene::Scene m_scene;
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BillboardControlBlock m_bbContolBlock;
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PerspectiveCamera m_cam;
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UniformBuffer m_uniBuffer;
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OpenVulkano::FreeCamCameraController m_camController;
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Material m_mat;
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Shader m_shader;
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Shader m_quadBillboardShader;
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std::vector<SimpleDrawable> m_drawablesPool;
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std::vector<Node> m_nodesPool;
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Vector3f_SIMD m_position = { 0, 0, -10 };
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OpenVulkano::Scene::UI::SimpleUi m_ui;
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std::vector<Geometry*> m_geo;
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std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo;
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};
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IGraphicsApp* BillboardExampleApp::Create() { return new BillboardExampleAppImpl(); }
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std::unique_ptr<IGraphicsApp> BillboardExampleApp::CreateUnique()
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{
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return std::make_unique<BillboardExampleAppImpl>();
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}
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}
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#pragma clang diagnostic pop
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#pragma clang diagnostic pop
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27
examples/ExampleApps/BillboardExampleApp.hpp
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27
examples/ExampleApps/BillboardExampleApp.hpp
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@@ -0,0 +1,27 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Base/IGraphicsApp.hpp"
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#include <memory>
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namespace OpenVulkano
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{
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class BillboardExampleApp : public IGraphicsApp
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{
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public:
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static IGraphicsApp* Create();
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static std::unique_ptr<IGraphicsApp> CreateUnique();
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[[nodiscard]] std::string GetAppName() const final
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{ return "Billboard ExampleApp"; }
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[[nodiscard]] OpenVulkano::Version GetAppVersion() const final
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{ return {"v1.0"}; }
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};
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}
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@@ -8,6 +8,7 @@
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#include "ExampleApps/CubesExampleApp.hpp"
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#include "ExampleApps/MovingCubeApp.hpp"
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#include "ExampleApps/TexturedCubeExampleApp.hpp"
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#include "ExampleApps/BillboardExampleApp.hpp"
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#include <ftxui/component/captured_mouse.hpp>
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#include <ftxui/component/component.hpp>
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@@ -25,6 +26,7 @@ int main(int argc, char** argv)
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"Cubes Example App",
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"Moving Cube Example App",
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"Textured Cube Example App",
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"Billboard Example App"
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};
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int selectedExample = 0;
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@@ -41,6 +43,7 @@ int main(int argc, char** argv)
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case 0: app = CubesExampleApp::CreateUnique(); break;
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case 1: app = MovingCubeApp::CreateUnique(); break;
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case 2: app = TexturedCubeExampleApp::CreateUnique(); break;
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case 3: app = BillboardExampleApp::CreateUnique(); break;
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default: throw std::runtime_error("Invalid menu selection!"); break;
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}
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@@ -16,6 +16,7 @@ namespace OpenVulkano
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virtual RenderAPI::RenderApi GetRenderApi() const = 0;
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virtual IGraphicsApp* GetGraphicsApp() const = 0;
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virtual IRenderer* GetRenderer() const = 0;
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virtual IWindow* GetWindow() const = 0;
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virtual bool IsRunning() const = 0;
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virtual bool IsPaused() const = 0;
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virtual void Stop() = 0;
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@@ -32,8 +32,7 @@ namespace OpenVulkano
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vec = Math::Utils::normalize(vec);
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}
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float timeScale = CURRENT_FRAME.frameTime; //TODO
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float timeScale = 5 * CURRENT_FRAME.frameTime; //TODO
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vec = vec * timeScale * 3.0f; // scale vector
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if (input->GetButton(m_actionBoost))
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{
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@@ -18,7 +18,7 @@ namespace OpenVulkano
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class FreeCamCameraController final : public CameraController
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{
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float m_yaw = 0, m_pitch = 0, m_boostFactor = 2;
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float m_yaw = 0, m_pitch = 0, m_boostFactor = 1.5;
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Math::Vector3f_SIMD m_position = { 0, 0, 0 };
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Input::InputAction* m_actionForward;
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@@ -50,6 +50,8 @@ namespace OpenVulkano
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[[nodiscard]] IRenderer* GetRenderer() const override { return renderer.get(); }
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[[nodiscard]] IWindow* GetWindow() const override { return window; }
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[[nodiscard]] bool IsRunning() const override { return running; }
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[[nodiscard]] bool IsPaused() const override { return paused; }
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@@ -9,19 +9,21 @@
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namespace OpenVulkano::Scene
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{
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void SimpleDrawable::Init(Shader* shader, Geometry* mesh, Material* material)
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void SimpleDrawable::Init(Shader* shader, Geometry* mesh, Material* material, UniformBuffer* uniBuffer)
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{
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if (m_mesh || m_material) throw std::runtime_error("Drawable is already initialized.");
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if (m_mesh || m_material || m_uniBuffer) throw std::runtime_error("Drawable is already initialized.");
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m_mesh = mesh;
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m_material = material;
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m_uniBuffer = uniBuffer;
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SetShader(shader);
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}
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void SimpleDrawable::Init(SimpleDrawable* drawable)
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{
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if (m_mesh || m_material) throw std::runtime_error("Drawable is already initialized.");
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if (m_mesh || m_material || m_uniBuffer) throw std::runtime_error("Drawable is already initialized.");
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m_mesh = drawable->m_mesh;
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m_material = drawable->m_material;
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m_uniBuffer = drawable->m_uniBuffer;
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SetShader(drawable->GetShader());
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}
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}
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@@ -12,20 +12,22 @@ namespace OpenVulkano::Scene
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{
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class Geometry;
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class Material;
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class UniformBuffer;
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class SimpleDrawable final : public Drawable
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{
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Geometry* m_mesh = nullptr;
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Material* m_material = nullptr;
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UniformBuffer* m_uniBuffer = nullptr;
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public:
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SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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{}
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SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>()) {}
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explicit SimpleDrawable(const SimpleDrawable* toCopy)
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: Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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, m_mesh(toCopy->m_mesh)
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, m_material(toCopy->m_material)
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: Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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, m_mesh(toCopy->m_mesh)
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, m_material(toCopy->m_material)
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, m_uniBuffer(toCopy->m_uniBuffer)
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{
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SetShader(toCopy->GetShader());
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}
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@@ -35,12 +37,14 @@ namespace OpenVulkano::Scene
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//if (m_mesh) SimpleDrawable::Close();
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}
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void Init(Shader* shader, Geometry* mesh, Material* material);
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void Init(Shader* shader, Geometry* mesh, Material* material, UniformBuffer* uniBuffer = nullptr);
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void Init(SimpleDrawable* drawable);
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[[nodiscard]] Geometry* GetMesh() const { return m_mesh; }
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[[nodiscard]] Material* GetMaterial() const { return m_material; }
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[[nodiscard]] UniformBuffer* GetBuffer() const { return m_uniBuffer; }
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};
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}
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9
openVulkanoCpp/Shader/billboard.frag
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9
openVulkanoCpp/Shader/billboard.frag
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@@ -0,0 +1,9 @@
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#version 450
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layout(location = 0) in vec4 color;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = color;
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}
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55
openVulkanoCpp/Shader/billboard.vert
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55
openVulkanoCpp/Shader/billboard.vert
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@@ -0,0 +1,55 @@
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#version 450
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layout(location = 0) in vec3 pos;
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layout(location = 1) in vec3 normal;
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layout(location = 5) in vec4 color;
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layout(location = 0) out vec4 outColor;
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layout(set = 0, binding = 0) uniform NodeData
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{
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mat4 world;
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} node;
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layout(set = 1, binding = 0) uniform CameraData
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{
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mat4 viewProjection;
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mat4 view;
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mat4 projection;
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vec4 camPos;
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} cam;
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layout(set = 2, binding = 0) uniform BillboardData
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{
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vec2 size;
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vec2 windowSize;
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bool isFixedSize;
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} billboardInfo;
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void main() {
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if (!billboardInfo.isFixedSize)
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{
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mat4 mv = cam.view * node.world;
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mv[0][0] = 1;
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mv[0][1] = 0;
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mv[0][2] = 0;
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mv[1][0] = 0;
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mv[1][1] = 1;
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mv[1][2] = 0;
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mv[2][0] = 0;
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mv[2][1] = 0;
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mv[2][2] = 1;
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gl_Position = cam.projection * mv * vec4(pos, 1);
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}
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else
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{
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vec4 billboardPos = vec4(0, 0, 0, 1);
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vec4 viewPos = cam.view * node.world * billboardPos;
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float dist = -viewPos.z;
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gl_Position = cam.projection * (viewPos + vec4(pos.xy*dist*0.2,0,0));
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}
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outColor = color;
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}
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75
openVulkanoCpp/Shader/billboardFromSinglePoint.geom
Normal file
75
openVulkanoCpp/Shader/billboardFromSinglePoint.geom
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@@ -0,0 +1,75 @@
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#version 450
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layout(points) in;
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layout(triangle_strip, max_vertices = 4) out;
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layout(set = 0, binding = 0) uniform NodeData
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{
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mat4 world;
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} node;
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layout(set = 1, binding = 0) uniform CameraData
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{
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mat4 viewProjection;
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mat4 view;
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mat4 projection;
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vec4 camPos;
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} cam;
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layout(set = 2, binding = 0) uniform BillboardData
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{
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vec2 size;
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vec2 windowSize;
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bool isFixedSize;
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} billboardInfo;
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layout(location = 0) out vec4 color;
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layout(location = 0) in VS_OUT {
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vec4 color;
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} gs_in[];
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void main() {
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// The desired point for the billboard
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vec3 pos = gl_in[0].gl_Position.xyz;
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if(!billboardInfo.isFixedSize)
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{
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vec3 cameraRight = normalize(vec3(cam.view[0][0], cam.view[1][0], cam.view[2][0]));
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vec3 cameraUp = normalize(vec3(cam.view[0][1], cam.view[1][1], cam.view[2][1]));
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const vec2 offsets[4] = {
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vec2(0.5, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, -0.5),
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vec2(-0.5, 0.5)
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};
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for (int i = 0; i < 4; i++)
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{
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vec2 scaledSize = billboardInfo.size / length(billboardInfo.size);
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gl_Position = cam.viewProjection * vec4(pos + cameraRight * offsets[i].x * scaledSize.x + cameraUp * offsets[i].y * scaledSize.y, 1.0);
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color = gs_in[0].color;
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EmitVertex();
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}
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EndPrimitive();
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}
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else
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{
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const vec2 offsets[4] = {
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vec2(-0.5, -0.5),
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vec2(-0.5, 0.5),
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||||
vec2(0.5, -0.5),
|
||||
vec2(0.5, 0.5)
|
||||
};
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
gl_Position = cam.viewProjection * vec4(pos, 1);
|
||||
gl_Position /= gl_Position.w;
|
||||
gl_Position.xy += offsets[i] * vec2(billboardInfo.size.x/billboardInfo.windowSize.x, billboardInfo.size.x/billboardInfo.windowSize.y);
|
||||
color = gs_in[0].color;
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
}
|
||||
}
|
||||
35
openVulkanoCpp/Shader/billboardFromSinglePoint.vert
Normal file
35
openVulkanoCpp/Shader/billboardFromSinglePoint.vert
Normal file
@@ -0,0 +1,35 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 pos;
|
||||
layout(location = 1) in vec3 normal;
|
||||
layout(location = 5) in vec4 color;
|
||||
|
||||
layout(location = 0) out VS_OUT {
|
||||
vec4 color;
|
||||
} vs_out;
|
||||
|
||||
layout(set = 0, binding = 0) uniform NodeData
|
||||
{
|
||||
mat4 world;
|
||||
} node;
|
||||
|
||||
layout(set = 1, binding = 0) uniform CameraData
|
||||
{
|
||||
mat4 viewProjection;
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
vec4 camPos;
|
||||
} cam;
|
||||
|
||||
layout(set = 2, binding = 0) uniform BillboardData
|
||||
{
|
||||
vec2 size;
|
||||
vec2 windowSize;
|
||||
bool isFixedSize;
|
||||
} billboardInfo;
|
||||
|
||||
void main() {
|
||||
// single point
|
||||
gl_Position = node.world * vec4(pos, 1);
|
||||
vs_out.color = color;
|
||||
}
|
||||
@@ -6,9 +6,11 @@
|
||||
|
||||
#include "Scene/SimpleDrawable.hpp"
|
||||
#include "Scene/Material.hpp"
|
||||
#include "Scene/UniformBuffer.hpp"
|
||||
#include "VulkanGeometry.hpp"
|
||||
#include "VulkanNode.hpp"
|
||||
#include "Vulkan/VulkanDrawContext.hpp"
|
||||
#include "Vulkan/Scene/VulkanUniformBuffer.hpp"
|
||||
#include "VulkanTexture.hpp"
|
||||
|
||||
using namespace OpenVulkano::Scene;
|
||||
@@ -22,6 +24,18 @@ namespace OpenVulkano::Vulkan
|
||||
VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
|
||||
if (!renderGeo) renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
|
||||
renderGeo->RecordBind(drawContext->commandBuffer);
|
||||
|
||||
if (drawable->GetBuffer())
|
||||
{
|
||||
|
||||
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(drawable->GetBuffer()->renderBuffer);
|
||||
if (!vkBuffer)
|
||||
{
|
||||
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(drawable->GetBuffer());
|
||||
}
|
||||
vkBuffer->Record(drawContext);
|
||||
}
|
||||
|
||||
if (Material* material = drawable->GetMaterial())
|
||||
{
|
||||
if (Texture* texture = material->texture)
|
||||
|
||||
Reference in New Issue
Block a user