Files
OpenVulkano/openVulkanoCpp/Shader/billboardFromSinglePoint.vert

36 lines
616 B
GLSL

#version 450
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 normal;
layout(location = 5) in vec4 color;
layout(location = 0) out VS_OUT {
vec4 color;
} vs_out;
layout(set = 0, binding = 0) uniform NodeData
{
mat4 world;
} node;
layout(set = 1, binding = 0) uniform CameraData
{
mat4 viewProjection;
mat4 view;
mat4 projection;
vec4 camPos;
} cam;
layout(set = 2, binding = 0) uniform BillboardData
{
vec2 size;
vec2 windowSize;
bool isFixedSize;
} billboardInfo;
void main() {
// single point
gl_Position = node.world * vec4(pos, 1);
vs_out.color = color;
}