36 lines
616 B
GLSL
36 lines
616 B
GLSL
#version 450
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layout(location = 0) in vec3 pos;
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layout(location = 1) in vec3 normal;
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layout(location = 5) in vec4 color;
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layout(location = 0) out VS_OUT {
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vec4 color;
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} vs_out;
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layout(set = 0, binding = 0) uniform NodeData
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{
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mat4 world;
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} node;
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layout(set = 1, binding = 0) uniform CameraData
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{
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mat4 viewProjection;
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mat4 view;
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mat4 projection;
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vec4 camPos;
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} cam;
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layout(set = 2, binding = 0) uniform BillboardData
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{
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vec2 size;
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vec2 windowSize;
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bool isFixedSize;
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} billboardInfo;
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void main() {
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// single point
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gl_Position = node.world * vec4(pos, 1);
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vs_out.color = color;
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}
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