Move free cam camera controlls into it's own class
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23
openVulkanoCpp/Base/FrameMetadata.hpp
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23
openVulkanoCpp/Base/FrameMetadata.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <cinttypes>
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namespace openVulkanoCpp
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{
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class FrameMetadata final
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{
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public:
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uint64_t frameId = 0;
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double frameTime = 1;
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FrameMetadata() = default;
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};
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inline FrameMetadata CURRENT_FRAME = {};
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}
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69
openVulkanoCpp/Controller/FreeCamCameraController.cpp
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69
openVulkanoCpp/Controller/FreeCamCameraController.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "FreeCamCameraController.hpp"
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#include "Base/FrameMetadata.hpp"
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#include "Scene/Camera.hpp"
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#include "Input/InputManager.hpp"
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#include "Input/InputKey.hpp"
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namespace openVulkanoCpp
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{
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FreeCamCameraController::FreeCamCameraController(Scene::Camera* camera) : m_camera(camera)
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{
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auto input = Input::InputManager::GetInstance();
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m_actionForward = input->GetAction("forward");
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m_actionSide = input->GetAction("side");
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m_actionUp = input->GetAction("up");
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m_actionLookUp = input->GetAction("look up");
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m_actionLookSide = input->GetAction("look side");
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m_actionBoost = input->GetAction("boost");
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}
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void FreeCamCameraController::Tick()
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{
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auto input = Input::InputManager::GetInstance();
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Math::Vector3f_SIMD vec(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp), -input->GetAxis(m_actionForward));
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if(Math::Utils::length2(vec) > 1.0f)
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{
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vec = Math::Utils::normalize(vec);
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}
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float timeScale = CURRENT_FRAME.frameTime; //TODO
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vec = vec * timeScale * 3.0f; // scale vector
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if (input->GetButton(m_actionBoost))
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{
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vec *= m_boostFactor;
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}
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m_yaw -= input->GetAxis(m_actionLookSide) * timeScale / 2.0;
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m_pitch -= input->GetAxis(m_actionLookUp) * timeScale / 2.0;
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m_pitch = std::min(1.4f, std::max(-1.4f, m_pitch));
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const Math::QuaternionF rot(Math::Vector3f(m_pitch, m_yaw, 0));
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m_position += rot * vec;
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Math::Matrix4f camTransformation = Math::Utils::toMat4(rot);
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camTransformation[3] = Math::Vector4f(m_position, 1);
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m_camera->SetMatrix(camTransformation);
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}
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void FreeCamCameraController::SetDefaultKeybindings()
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{
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m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
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m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
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m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
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m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
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m_actionLookUp->BindKey(Input::InputKey::Controller::AXIS_RIGHT_Y);
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m_actionLookSide->BindKey(Input::InputKey::Controller::AXIS_RIGHT_X);
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m_actionLookUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_DOWN, Input::InputKey::Keyboard::KEY_UP);
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m_actionLookSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_RIGHT, Input::InputKey::Keyboard::KEY_LEFT);
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m_actionLookUp->BindKey(Input::InputKey::Mouse::AXIS_Y);
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m_actionLookSide->BindKey(Input::InputKey::Mouse::AXIS_X);
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m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
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m_actionBoost->BindKey(Input::InputKey::Keyboard::KEY_LEFT_SHIFT);
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}
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}
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62
openVulkanoCpp/Controller/FreeCamCameraController.hpp
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62
openVulkanoCpp/Controller/FreeCamCameraController.hpp
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@@ -0,0 +1,62 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Base/ITickable.hpp"
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#include "Base/ICloseable.hpp"
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#include "Math/Math.hpp"
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namespace openVulkanoCpp
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{
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namespace Scene
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{
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class Camera;
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}
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namespace Input
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{
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class InputAction;
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}
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class FreeCamCameraController final : public ITickable, public ICloseable
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{
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Scene::Camera* m_camera = nullptr;
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float m_yaw = 0, m_pitch = 0, m_boostFactor = 2;
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Math::Vector3f_SIMD m_position = { 0, 0, 0 };
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Input::InputAction* m_actionForward;
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Input::InputAction* m_actionSide;
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Input::InputAction* m_actionUp;
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Input::InputAction* m_actionLookUp;
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Input::InputAction* m_actionLookSide;
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Input::InputAction* m_actionBoost;
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public:
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FreeCamCameraController(Scene::Camera* camera = nullptr);
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~FreeCamCameraController() override = default;
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void Init(Scene::Camera* camera) { m_camera = camera; ResetPose(); }
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void SetCamera(Scene::Camera* camera) { m_camera = camera; }
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void ResetPose() { m_yaw = m_pitch = 0; m_position = { 0, 0, 0 }; }
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void SetPosition(const Math::Vector3f_SIMD& position) { m_position = position; }
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void SetOrientation(float yaw, float pitch) { m_yaw = yaw; m_pitch = pitch; }
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void SetBoostFactor(float factor = 2) { m_boostFactor = factor; }
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void Tick() override;
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void Close() override { m_camera = nullptr; }
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void SetDefaultKeybindings();
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};
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}
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@@ -11,6 +11,8 @@
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#include "Input/InputManager.hpp"
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#include "Host/GraphicsAppManager.hpp"
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#include "Math/Math.hpp"
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#include "Base/EngineConfiguration.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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#pragma clang diagnostic push
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#pragma ide diagnostic ignored "cert-msc50-cpp"
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@@ -26,6 +28,7 @@ class CubesExampleAppImpl final : public CubesExampleApp
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{
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Scene scene;
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PerspectiveCamera cam;
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openVulkanoCpp::FreeCamCameraController camController;
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Material mat;
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Shader shader;
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std::vector<Drawable> drawablesPool;
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@@ -46,6 +49,10 @@ public:
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void Init() override
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{
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auto engineConfig = openVulkanoCpp::EngineConfiguration::GetEngineConfiguration();
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engineConfig->SetNumThreads(4);
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engineConfig->SetPreferFramebufferFormatSRGB(false);
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std::srand(1); // Fix seed for random numbers
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scene.Init();
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cam.Init(70, 16, 9, 0.1f, 100);
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@@ -75,22 +82,8 @@ public:
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GetGraphicsAppManager()->GetRenderer()->SetScene(&scene);
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auto input = InputManager::GetInstance();
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actionForward = input->GetAction("forward");
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actionSide = input->GetAction("side");
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actionLookUp = input->GetAction("look up");
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actionLookSide = input->GetAction("look side");
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actionForward->BindKey(InputKey(InputKey::Controller::AXIS_LEFT_Y));
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actionForward->BindAxisButtons(InputKey(InputKey::Keyboard::KEY_S), InputKey(InputKey::Keyboard::KEY_W));
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actionSide->BindKey(InputKey(InputKey::Controller::AXIS_LEFT_X));
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actionSide->BindAxisButtons(InputKey(InputKey::Keyboard::KEY_D), InputKey(InputKey::Keyboard::KEY_A));
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actionLookUp->BindKey(InputKey(InputKey::Controller::AXIS_RIGHT_Y));
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actionLookSide->BindKey(InputKey(InputKey::Controller::AXIS_RIGHT_X));
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actionLookUp->BindAxisButtons(InputKey(InputKey::Keyboard::KEY_DOWN), InputKey(InputKey::Keyboard::KEY_UP));
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actionLookSide->BindAxisButtons(InputKey(InputKey::Keyboard::KEY_RIGHT), InputKey(InputKey::Keyboard::KEY_LEFT));
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actionLookUp->BindKey(InputKey(InputKey::Mouse::AXIS_Y));
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actionLookSide->BindKey(InputKey(InputKey::Mouse::AXIS_X));
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camController.Init(&cam);
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camController.SetDefaultKeybindings();
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}
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void Tick() override
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@@ -100,26 +93,7 @@ public:
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nodesPool[i].SetMatrix(glm::translate(glm::mat4x4(1), glm::vec3((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5)));
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}
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auto input = InputManager::GetInstance();
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Vector3f_SIMD vec(input->GetAxis(actionSide), 0, -input->GetAxis(actionForward));
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if(Utils::length2(vec) > 1.0f)
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{
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vec = Utils::normalize(vec);
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}
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float tiemScale = 0.004f;
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vec = vec * tiemScale; // scale vector
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yaw += input->GetAxis(actionLookSide) * tiemScale * 0.5f;
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pitch += input->GetAxis(actionLookUp) * tiemScale * 0.5f;
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QuaternionF rot(Vector3f(pitch, yaw, 0));
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Matrix4f rotMat = Utils::toMat4(rot);
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vec = Vector3f_SIMD(rotMat * Vector4f(vec, 1));
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position += vec;
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cam.SetMatrix(Utils::translate(Matrix4f(1), position) * rotMat);
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camController.Tick();
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}
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void Close() override{}
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@@ -7,6 +7,7 @@
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#include "GraphicsAppManager.hpp"
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#include "Base/IPlatform.hpp"
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#include "Base/Logger.hpp"
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#include "Base/FrameMetadata.hpp"
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#include "PlatformProducer.hpp"
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#include <chrono>
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#include <thread>
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@@ -130,6 +131,8 @@ namespace openVulkanoCpp
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renderer->Tick();
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frameTimer.Tick();
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UpdateFps();
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CURRENT_FRAME.frameId = frameCount;
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CURRENT_FRAME.frameTime = frameTimer.GetTickSeconds();
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}
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}
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