Move free cam camera controlls into it's own class

This commit is contained in:
2021-05-29 15:26:23 +02:00
parent d80249cd1c
commit a5d5f53ae7
5 changed files with 167 additions and 36 deletions

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "FreeCamCameraController.hpp"
#include "Base/FrameMetadata.hpp"
#include "Scene/Camera.hpp"
#include "Input/InputManager.hpp"
#include "Input/InputKey.hpp"
namespace openVulkanoCpp
{
FreeCamCameraController::FreeCamCameraController(Scene::Camera* camera) : m_camera(camera)
{
auto input = Input::InputManager::GetInstance();
m_actionForward = input->GetAction("forward");
m_actionSide = input->GetAction("side");
m_actionUp = input->GetAction("up");
m_actionLookUp = input->GetAction("look up");
m_actionLookSide = input->GetAction("look side");
m_actionBoost = input->GetAction("boost");
}
void FreeCamCameraController::Tick()
{
auto input = Input::InputManager::GetInstance();
Math::Vector3f_SIMD vec(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp), -input->GetAxis(m_actionForward));
if(Math::Utils::length2(vec) > 1.0f)
{
vec = Math::Utils::normalize(vec);
}
float timeScale = CURRENT_FRAME.frameTime; //TODO
vec = vec * timeScale * 3.0f; // scale vector
if (input->GetButton(m_actionBoost))
{
vec *= m_boostFactor;
}
m_yaw -= input->GetAxis(m_actionLookSide) * timeScale / 2.0;
m_pitch -= input->GetAxis(m_actionLookUp) * timeScale / 2.0;
m_pitch = std::min(1.4f, std::max(-1.4f, m_pitch));
const Math::QuaternionF rot(Math::Vector3f(m_pitch, m_yaw, 0));
m_position += rot * vec;
Math::Matrix4f camTransformation = Math::Utils::toMat4(rot);
camTransformation[3] = Math::Vector4f(m_position, 1);
m_camera->SetMatrix(camTransformation);
}
void FreeCamCameraController::SetDefaultKeybindings()
{
m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
m_actionLookUp->BindKey(Input::InputKey::Controller::AXIS_RIGHT_Y);
m_actionLookSide->BindKey(Input::InputKey::Controller::AXIS_RIGHT_X);
m_actionLookUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_DOWN, Input::InputKey::Keyboard::KEY_UP);
m_actionLookSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_RIGHT, Input::InputKey::Keyboard::KEY_LEFT);
m_actionLookUp->BindKey(Input::InputKey::Mouse::AXIS_Y);
m_actionLookSide->BindKey(Input::InputKey::Mouse::AXIS_X);
m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
m_actionBoost->BindKey(Input::InputKey::Keyboard::KEY_LEFT_SHIFT);
}
}

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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Base/ITickable.hpp"
#include "Base/ICloseable.hpp"
#include "Math/Math.hpp"
namespace openVulkanoCpp
{
namespace Scene
{
class Camera;
}
namespace Input
{
class InputAction;
}
class FreeCamCameraController final : public ITickable, public ICloseable
{
Scene::Camera* m_camera = nullptr;
float m_yaw = 0, m_pitch = 0, m_boostFactor = 2;
Math::Vector3f_SIMD m_position = { 0, 0, 0 };
Input::InputAction* m_actionForward;
Input::InputAction* m_actionSide;
Input::InputAction* m_actionUp;
Input::InputAction* m_actionLookUp;
Input::InputAction* m_actionLookSide;
Input::InputAction* m_actionBoost;
public:
FreeCamCameraController(Scene::Camera* camera = nullptr);
~FreeCamCameraController() override = default;
void Init(Scene::Camera* camera) { m_camera = camera; ResetPose(); }
void SetCamera(Scene::Camera* camera) { m_camera = camera; }
void ResetPose() { m_yaw = m_pitch = 0; m_position = { 0, 0, 0 }; }
void SetPosition(const Math::Vector3f_SIMD& position) { m_position = position; }
void SetOrientation(float yaw, float pitch) { m_yaw = yaw; m_pitch = pitch; }
void SetBoostFactor(float factor = 2) { m_boostFactor = factor; }
void Tick() override;
void Close() override { m_camera = nullptr; }
void SetDefaultKeybindings();
};
}