Move free cam camera controlls into it's own class
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62
openVulkanoCpp/Controller/FreeCamCameraController.hpp
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62
openVulkanoCpp/Controller/FreeCamCameraController.hpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "Base/ITickable.hpp"
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#include "Base/ICloseable.hpp"
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#include "Math/Math.hpp"
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namespace openVulkanoCpp
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{
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namespace Scene
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{
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class Camera;
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}
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namespace Input
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{
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class InputAction;
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}
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class FreeCamCameraController final : public ITickable, public ICloseable
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{
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Scene::Camera* m_camera = nullptr;
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float m_yaw = 0, m_pitch = 0, m_boostFactor = 2;
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Math::Vector3f_SIMD m_position = { 0, 0, 0 };
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Input::InputAction* m_actionForward;
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Input::InputAction* m_actionSide;
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Input::InputAction* m_actionUp;
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Input::InputAction* m_actionLookUp;
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Input::InputAction* m_actionLookSide;
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Input::InputAction* m_actionBoost;
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public:
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FreeCamCameraController(Scene::Camera* camera = nullptr);
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~FreeCamCameraController() override = default;
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void Init(Scene::Camera* camera) { m_camera = camera; ResetPose(); }
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void SetCamera(Scene::Camera* camera) { m_camera = camera; }
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void ResetPose() { m_yaw = m_pitch = 0; m_position = { 0, 0, 0 }; }
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void SetPosition(const Math::Vector3f_SIMD& position) { m_position = position; }
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void SetOrientation(float yaw, float pitch) { m_yaw = yaw; m_pitch = pitch; }
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void SetBoostFactor(float factor = 2) { m_boostFactor = factor; }
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void Tick() override;
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void Close() override { m_camera = nullptr; }
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void SetDefaultKeybindings();
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};
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}
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