Improve error handling
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@@ -2,5 +2,5 @@ execute_process(COMMAND "@BASH_EXECUTABLE@" CompileShaders.sh "@SHADER_OUTPUT_DE
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WORKING_DIRECTORY "@SCRIPT_FOLDER@"
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RESULT_VARIABLE res_var)
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if(NOT "${res_var}" STREQUAL "0")
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message(FATAL_ERROR "Failed to recompile shaders")
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message(FATAL_ERROR "Failed to recompile shaders. Result: ${res_val}")
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endif()
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@@ -15,6 +15,9 @@ if ("${BASH_EXECUTABLE}" STREQUAL "")
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find_program(BASH_PROGRAM bash NO_CACHE REQUIRED)
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set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
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endif()
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if ("${BASH_EXECUTABLE}" STREQUAL "") # fallback to just bash and hope it works, this way at least we should get some proper error
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set(BASH_EXECUTABLE "bash" CACHE FILEPATH "Path to bash executable" FORCE)
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endif()
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# go from openVulkano/OpenVulkanoCpp to openVulkano
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cmake_path(GET CMAKE_CURRENT_SOURCE_DIR PARENT_PATH ROOT_FOLDER)
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set(SCRIPT_FOLDER "${ROOT_FOLDER}/Scripts")
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