implement billboard shader and add new example
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@@ -12,20 +12,22 @@ namespace OpenVulkano::Scene
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{
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class Geometry;
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class Material;
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class UniformBuffer;
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class SimpleDrawable final : public Drawable
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{
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Geometry* m_mesh = nullptr;
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Material* m_material = nullptr;
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UniformBuffer* m_uniBuffer = nullptr;
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public:
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SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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{}
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SimpleDrawable() : Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>()) {}
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explicit SimpleDrawable(const SimpleDrawable* toCopy)
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: Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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, m_mesh(toCopy->m_mesh)
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, m_material(toCopy->m_material)
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: Drawable(DrawEncoder::GetDrawEncoder<SimpleDrawable>())
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, m_mesh(toCopy->m_mesh)
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, m_material(toCopy->m_material)
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, m_uniBuffer(toCopy->m_uniBuffer)
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{
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SetShader(toCopy->GetShader());
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}
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@@ -35,12 +37,14 @@ namespace OpenVulkano::Scene
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//if (m_mesh) SimpleDrawable::Close();
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}
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void Init(Shader* shader, Geometry* mesh, Material* material);
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void Init(Shader* shader, Geometry* mesh, Material* material, UniformBuffer* uniBuffer = nullptr);
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void Init(SimpleDrawable* drawable);
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[[nodiscard]] Geometry* GetMesh() const { return m_mesh; }
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[[nodiscard]] Material* GetMaterial() const { return m_material; }
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[[nodiscard]] UniformBuffer* GetBuffer() const { return m_uniBuffer; }
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};
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}
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