review refactors

This commit is contained in:
Metehan Tuncbilek
2024-07-16 18:31:43 +03:00
parent ac1c5f20ec
commit dbd7b2dad5
6 changed files with 79 additions and 71 deletions

View File

@@ -3,35 +3,10 @@
#include "Base/Utils.hpp"
#include "Base/Wrapper.hpp"
#include <spirv_cross/spirv_hlsl.hpp>
#include <spirv_cross/spirv_glsl.hpp>
#include <shaderc/shaderc.hpp>
namespace OpenVulkano
{
class ShaderIncluder : public shaderc::CompileOptions::IncluderInterface
{
struct IncludeData
{
shaderc_include_result result = {};
std::string m_fullPath;
Array<char> m_content;
};
public:
ShaderIncluder(const std::string& path);
~ShaderIncluder() override = default;
shaderc_include_result* GetInclude(const char* requestedSource, shaderc_include_type type,
const char* requestingSource, uint64_t includeDepth) override;
void ReleaseInclude(shaderc_include_result* data) override;
private:
std::string ResolveInclude(const std::string& requestedSource) const;
private:
std::string m_includePath;
};
class ShaderCompiler
{
public:
@@ -40,10 +15,13 @@ namespace OpenVulkano
* @param incPath - include path that will be used to resolve includes
* @param entryPoint - the name of the void function in the shader
* @param shaderStage - type of the shader that needs to be compiled
* @param bHaveIncludes - if incPath is empty, make it false
*/
static Unique<void*> CompileGLSLToSpirv(const std::string& absPath,
const std::string& incPath, const std::string& entryPoint,
shaderc_shader_kind shaderStage, bool bHaveIncludes);
static Array<uint32_t> CompileGLSLToSpirv(const std::string& absPath, bool hasIncludes,
const std::string& incPath = std::string(), const std::string& entryPoint = "main")
#if defined(HAS_SHADERC)
;
#else
{ throw std::runtime_error("Shader compiler is not available on this platform"); }
#endif
};
}