review fixes

This commit is contained in:
Metehan Tuncbilek
2024-07-16 14:59:09 +03:00
parent 97518bd57b
commit ac1c5f20ec
6 changed files with 59 additions and 66 deletions

View File

@@ -17,8 +17,6 @@
#include <vector>
#include <string>
#include "Shader/ShaderCompiler.hpp"
using namespace OpenVulkano;
int main(int argc, char** argv)

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@@ -7,9 +7,9 @@
#include "Utils.hpp"
#ifdef _MSC_VER
#include <Windows.h>
#include <Windows.h>
#else
#include <pthread.h>
#include <pthread.h>
#endif
#include <fstream>
#include <string>
@@ -57,7 +57,7 @@ namespace OpenVulkano
#ifdef _MSC_VER
return (uint64_t)::GetThreadId(::GetCurrentThread());
#else
return (uint64_t)pthread_self();
return (uint64_t) pthread_self();
#endif
}
@@ -69,8 +69,16 @@ namespace OpenVulkano
if (emptyOnMissing) return {};
throw std::runtime_error("Failed to open file '" + filePath + "'!");
}
size_t fileSize = static_cast<size_t>(file.tellg());
if (nullTerminateString) fileSize++;
const size_t fileSize = static_cast<size_t>(file.tellg());
if (nullTerminateString)
{
Array<char> data(fileSize + 1);
file.seekg(0);
file.read(data.Data(), fileSize);
data[fileSize] = '\0';
file.close();
return data;
}
Array<char> data(fileSize);
file.seekg(0);

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@@ -1,5 +1,9 @@
#include "ShaderCompiler.hpp"
#include "Base/Logger.hpp"
#include <filesystem>
namespace OpenVulkano
{
Unique<void*> ShaderCompiler::CompileGLSLToSpirv(const std::string& absPath, const std::string& incPath,
@@ -8,11 +12,6 @@ namespace OpenVulkano
{
Array<char> file = Utils::ReadFile(absPath, false, true);
#if defined(_DEBUG)
printf("Compiling shader: %s\n", absPath.c_str());
printf("%s\n", file.Data() + 1);
#endif
shaderc::Compiler shaderCompiler;
shaderc::CompileOptions options;
@@ -25,8 +24,7 @@ namespace OpenVulkano
if (preResult.GetCompilationStatus() != shaderc_compilation_status_success)
{
throw std::runtime_error("Failed to preprocess shader: " + preResult.GetErrorMessage());
return nullptr;
throw std::runtime_error("Failed preprocessing shader. Reason: " + preResult.GetErrorMessage());
}
shaderc::CompilationResult result =
@@ -34,68 +32,42 @@ namespace OpenVulkano
if (result.GetCompilationStatus() != shaderc_compilation_status_success)
{
throw std::runtime_error("Failed to compile shader: " + result.GetErrorMessage());
return nullptr;
throw std::runtime_error("Failed compiling shader. Reason: " + result.GetErrorMessage());
}
Unique<void*> spirv = std::make_unique<void*>((void*) result.begin());
return spirv;
}
ShaderIncluder::ShaderIncluder(const std::string& path)
{
// TODO : Add the path to your include folder
m_includes.push_back(path);
}
ShaderIncluder::ShaderIncluder(const std::string& path) : m_includePath(path) {}
shaderc_include_result* ShaderIncluder::GetInclude(const char* requested_source, shaderc_include_type type,
const char* requesting_source, uint64_t include_depth)
shaderc_include_result* ShaderIncluder::GetInclude(const char* requestedSource, shaderc_include_type type,
const char* requestingSource, uint64_t includeDepth)
{
const char* includePath = GetActualPath(requested_source);
const char* content = RecordInclude(includePath);
IncludeData* includeData = new IncludeData();
includeData->m_fullPath = ResolveInclude(requestedSource);
includeData->m_content = Utils::ReadFile(includeData->m_fullPath, false, false); // using nullTerminate as true causes crash in here. Needed to use as false.
shaderc_include_result* result = new shaderc_include_result();
result->content = content;
result->content_length = strlen(content);
result->source_name = includePath;
result->source_name_length = strlen(includePath);
result->user_data = nullptr;
shaderc_include_result* result = &includeData->result;
result->content = includeData->m_content.Data();
result->content_length = includeData->m_content.Size();
result->source_name = includeData->m_fullPath.data();
result->source_name_length = includeData->m_fullPath.size();
result->user_data = includeData;
return result;
}
void ShaderIncluder::ReleaseInclude(shaderc_include_result* data) { delete data; }
std::string ShaderIncluder::ResolveInclude(const std::string requestedSource)
void ShaderIncluder::ReleaseInclude(shaderc_include_result* data)
{
// Check if the file exists in the include paths
for (const std::string& includePath: m_includes)
{
std::string path = includePath + requestedSource;
// TODO: Need to check if the folder exists
return path;
}
return "";
delete static_cast<IncludeData*>(data->user_data);
}
const char* ShaderIncluder::RecordInclude(const std::string& requestedSource)
std::string ShaderIncluder::ResolveInclude(const std::string& requestedSource) const
{
Array<char> data = Utils::ReadFile(requestedSource);
char* result = new char[data.Size() + 1];
strcpy_s(result, data.Size(), data.Data());
return result;
}
const char* ShaderIncluder::GetActualPath(const std::string& requestedSource)
{
std::string includePath = ResolveInclude(requestedSource);
char* result = new char[includePath.size() + 1];
strcpy_s(result, includePath.size(), includePath.c_str());
return result;
// Check if the file exists in the include path
std::string path = m_includePath + requestedSource;
if (std::filesystem::exists(path)) return path;
else throw std::runtime_error("Failed to resolve include '" + requestedSource + "'!");
}
}

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@@ -11,21 +11,25 @@ namespace OpenVulkano
{
class ShaderIncluder : public shaderc::CompileOptions::IncluderInterface
{
struct IncludeData
{
shaderc_include_result result = {};
std::string m_fullPath;
Array<char> m_content;
};
public:
ShaderIncluder(const std::string& path);
~ShaderIncluder() override = default;
shaderc_include_result* GetInclude(const char* requested_source, shaderc_include_type type,
const char* requesting_source, uint64_t include_depth) override;
shaderc_include_result* GetInclude(const char* requestedSource, shaderc_include_type type,
const char* requestingSource, uint64_t includeDepth) override;
void ReleaseInclude(shaderc_include_result* data) override;
private:
std::string ResolveInclude(const std::string requestedSource);
const char* RecordInclude(const std::string& requestedSource);
const char* GetActualPath(const std::string& requestedSource);
std::string ResolveInclude(const std::string& requestedSource) const;
private:
std::vector<std::string> m_includes;
std::string m_includePath;
};
class ShaderCompiler

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@@ -0,0 +1,8 @@
#version 460
#extension GL_KHR_vulkan_glsl : enable
#include "test1.glsl"
void main()
{
};

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@@ -0,0 +1,3 @@
void testfunction()
{
};