Files
OpenVulkano/openVulkanoCpp/Shader/ShaderCompiler.cpp
Metehan Tuncbilek ac1c5f20ec review fixes
2024-07-16 14:59:09 +03:00

74 lines
2.8 KiB
C++

#include "ShaderCompiler.hpp"
#include "Base/Logger.hpp"
#include <filesystem>
namespace OpenVulkano
{
Unique<void*> ShaderCompiler::CompileGLSLToSpirv(const std::string& absPath, const std::string& incPath,
const std::string& entryPoint, shaderc_shader_kind shaderStage,
bool bHaveIncludes)
{
Array<char> file = Utils::ReadFile(absPath, false, true);
shaderc::Compiler shaderCompiler;
shaderc::CompileOptions options;
if (bHaveIncludes) options.SetIncluder(std::make_unique<ShaderIncluder>(incPath));
options.SetSourceLanguage(shaderc_source_language_glsl);
options.SetSuppressWarnings();
shaderc::PreprocessedSourceCompilationResult preResult =
shaderCompiler.PreprocessGlsl(file.Data(), shaderStage, entryPoint.c_str(), options);
if (preResult.GetCompilationStatus() != shaderc_compilation_status_success)
{
throw std::runtime_error("Failed preprocessing shader. Reason: " + preResult.GetErrorMessage());
}
shaderc::CompilationResult result =
shaderCompiler.CompileGlslToSpv(static_cast<const char*>(preResult.begin()), shaderStage, "", options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success)
{
throw std::runtime_error("Failed compiling shader. Reason: " + result.GetErrorMessage());
}
Unique<void*> spirv = std::make_unique<void*>((void*) result.begin());
return spirv;
}
ShaderIncluder::ShaderIncluder(const std::string& path) : m_includePath(path) {}
shaderc_include_result* ShaderIncluder::GetInclude(const char* requestedSource, shaderc_include_type type,
const char* requestingSource, uint64_t includeDepth)
{
IncludeData* includeData = new IncludeData();
includeData->m_fullPath = ResolveInclude(requestedSource);
includeData->m_content = Utils::ReadFile(includeData->m_fullPath, false, false); // using nullTerminate as true causes crash in here. Needed to use as false.
shaderc_include_result* result = &includeData->result;
result->content = includeData->m_content.Data();
result->content_length = includeData->m_content.Size();
result->source_name = includeData->m_fullPath.data();
result->source_name_length = includeData->m_fullPath.size();
result->user_data = includeData;
return result;
}
void ShaderIncluder::ReleaseInclude(shaderc_include_result* data)
{
delete static_cast<IncludeData*>(data->user_data);
}
std::string ShaderIncluder::ResolveInclude(const std::string& requestedSource) const
{
// Check if the file exists in the include path
std::string path = m_includePath + requestedSource;
if (std::filesystem::exists(path)) return path;
else throw std::runtime_error("Failed to resolve include '" + requestedSource + "'!");
}
}