change output folder for generated files to build dir
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@@ -36,8 +36,10 @@ if ("${BASH_EXECUTABLE}" STREQUAL "")
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set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
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endif()
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set(ROOT_FOLDER ${CMAKE_CURRENT_SOURCE_DIR})
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set(SHADER_OUTPUT_DEST ${CMAKE_BINARY_DIR}/GeneratedShaderData)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TryCompileShaders.cmake.in ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
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execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Scripts)
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execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh "${SHADER_OUTPUT_DEST}" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Scripts)
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file(GLOB GENERATED_SHADER_SOURCES "${SHADER_OUTPUT_DEST}/*")
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if(IOS)
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set(CMAKE_Swift_LANGUAGE_VERSION 5.0)
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@@ -50,7 +52,7 @@ else()
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file(GLOB_RECURSE sources CONFIGURE_DEPENDS "openVulkanoCpp/*.h" "openVulkanoCpp/*.c" "openVulkanoCpp/*.hpp" "openVulkanoCpp/*.cpp" "examples/*.hpp" "examples/*.cpp")
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file(GLOB SHADER_SRC_FILES ${ROOT_FOLDER}/openVulkanoCpp/Shader/*)
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list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$")
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add_executable(openVulkanoCpp examples/main.cpp ${SHADER_SRC_FILES})
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add_executable(openVulkanoCpp examples/main.cpp ${SHADER_SRC_FILES} ${GENERATED_SHADER_SOURCES})
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if (MSVC)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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source_group("Shaders" FILES ${SHADER_SRC_FILES})
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@@ -62,7 +64,7 @@ SetWarningSettings(openVulkanoCpp)
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set_property(TARGET openVulkanoCpp PROPERTY CXX_STANDARD 20)
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target_sources(openVulkanoCpp PRIVATE ${sources})
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target_include_directories(openVulkanoCpp PUBLIC openVulkanoCpp)
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target_include_directories(openVulkanoCpp PUBLIC openVulkanoCpp ${SHADER_OUTPUT_DEST})
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# Setup IOS
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if(IOS)
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@@ -98,7 +100,7 @@ endif ()
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SetupVulkan(openVulkanoCpp)
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SetShaderDependency(openVulkanoCpp
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${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader
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${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
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${SHADER_OUTPUT_DEST})
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if (NOT ANDROID AND NOT IOS)
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target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)
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@@ -10,7 +10,7 @@ if [[ "$(uname)" == "Darwin" ]]; then
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fi
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SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
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GENERATED_DATA_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/GeneratedShaderData"
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GENERATED_DATA_PATH="$1"
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SHADER_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/Shader"
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if [[ "$OSTYPE" == "msys" || "$OSTYPE" == "cygwin" ]]; then
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@@ -28,14 +28,12 @@ check_return_code() {
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}
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rm -f *.spv
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#rm -f "$GENERATED_DATA_PATH"/*
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mkdir -p "$GENERATED_DATA_PATH"
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touch "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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touch "$GENERATED_DATA_PATH"/GeneratedShaderData.c
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echo "// Auto generated file" > "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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echo -e "#ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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#echo -e "extern \"C\" {" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
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echo -e "#include \"GeneratedShaderData.h\"" > "$GENERATED_DATA_PATH"/GeneratedShaderData.c
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# put data from all files with same name into single file
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@@ -16,7 +16,7 @@ function(SetShaderDependency TARGET SHADER_SRC_FOLDER SHADER_OUTPUT_FOLDER)
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set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
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add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
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COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake
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COMMAND ${CMAKE_COMMAND} -P ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake
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DEPENDS ${SHADER_SRC_FILES}
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COMMENT "Recompiling shaders")
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add_custom_target(RecompileShaders ALL
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@@ -1,4 +1,6 @@
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execute_process(COMMAND "@BASH_EXECUTABLE@" CompileShaders.sh WORKING_DIRECTORY "@ROOT_FOLDER@/Scripts" RESULT_VARIABLE res_var)
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execute_process(COMMAND "@BASH_EXECUTABLE@" CompileShaders.sh "@SHADER_OUTPUT_DEST@"
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WORKING_DIRECTORY "@ROOT_FOLDER@/Scripts"
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RESULT_VARIABLE res_var)
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if(NOT "${res_var}" STREQUAL "0")
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message(FATAL_ERROR "Failed to recompile shaders")
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endif()
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@@ -9,7 +9,7 @@
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extern "C"
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{
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#include "GeneratedShaderData/GeneratedShaderData.h"
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#include "GeneratedShaderData.h"
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}
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namespace OpenVulkano
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