change output folder for generated files to build dir

This commit is contained in:
ohyzha
2024-07-22 18:10:03 +03:00
parent dae57bfc7f
commit e25d837bd2
5 changed files with 12 additions and 10 deletions

View File

@@ -36,8 +36,10 @@ if ("${BASH_EXECUTABLE}" STREQUAL "")
set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
endif()
set(ROOT_FOLDER ${CMAKE_CURRENT_SOURCE_DIR})
set(SHADER_OUTPUT_DEST ${CMAKE_BINARY_DIR}/GeneratedShaderData)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TryCompileShaders.cmake.in ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Scripts)
execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh "${SHADER_OUTPUT_DEST}" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Scripts)
file(GLOB GENERATED_SHADER_SOURCES "${SHADER_OUTPUT_DEST}/*")
if(IOS)
set(CMAKE_Swift_LANGUAGE_VERSION 5.0)
@@ -50,7 +52,7 @@ else()
file(GLOB_RECURSE sources CONFIGURE_DEPENDS "openVulkanoCpp/*.h" "openVulkanoCpp/*.c" "openVulkanoCpp/*.hpp" "openVulkanoCpp/*.cpp" "examples/*.hpp" "examples/*.cpp")
file(GLOB SHADER_SRC_FILES ${ROOT_FOLDER}/openVulkanoCpp/Shader/*)
list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$")
add_executable(openVulkanoCpp examples/main.cpp ${SHADER_SRC_FILES})
add_executable(openVulkanoCpp examples/main.cpp ${SHADER_SRC_FILES} ${GENERATED_SHADER_SOURCES})
if (MSVC)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
source_group("Shaders" FILES ${SHADER_SRC_FILES})
@@ -62,7 +64,7 @@ SetWarningSettings(openVulkanoCpp)
set_property(TARGET openVulkanoCpp PROPERTY CXX_STANDARD 20)
target_sources(openVulkanoCpp PRIVATE ${sources})
target_include_directories(openVulkanoCpp PUBLIC openVulkanoCpp)
target_include_directories(openVulkanoCpp PUBLIC openVulkanoCpp ${SHADER_OUTPUT_DEST})
# Setup IOS
if(IOS)
@@ -98,7 +100,7 @@ endif ()
SetupVulkan(openVulkanoCpp)
SetShaderDependency(openVulkanoCpp
${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader
${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
${SHADER_OUTPUT_DEST})
if (NOT ANDROID AND NOT IOS)
target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)