Allow to control depth test & write for shader
This commit is contained in:
@@ -78,6 +78,8 @@ namespace OpenVulkano::Scene
|
||||
CullMode cullMode = CullMode::BACK;
|
||||
ICloseable* renderShader = nullptr;
|
||||
bool alphaBlend = false; // TODO allow fine control over blending
|
||||
bool depthTest = true;
|
||||
bool depthWrite = true;
|
||||
|
||||
Shader() = default;
|
||||
~Shader() override { /*if (renderShader) Shader::Close();*/ }
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace OpenVulkano::Vulkan
|
||||
vk::PipelineRasterizationStateCreateInfo rasterizer = {};
|
||||
rasterizer.cullMode = static_cast<vk::CullModeFlagBits>(shader->cullMode);
|
||||
vk::PipelineMultisampleStateCreateInfo msaa = {};
|
||||
vk::PipelineDepthStencilStateCreateInfo depth = { {}, 1, 1, vk::CompareOp::eLess };
|
||||
vk::PipelineDepthStencilStateCreateInfo depth = { {}, shader->depthTest, shader->depthWrite, vk::CompareOp::eLess };
|
||||
depth.maxDepthBounds = 1;
|
||||
vk::PipelineColorBlendAttachmentState colorBlendAttachment = {};
|
||||
colorBlendAttachment.colorWriteMask = vk::ColorComponentFlagBits::eA | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eR;
|
||||
|
||||
Reference in New Issue
Block a user