Allow to control depth test & write for shader
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@@ -78,6 +78,8 @@ namespace OpenVulkano::Scene
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CullMode cullMode = CullMode::BACK;
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ICloseable* renderShader = nullptr;
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bool alphaBlend = false; // TODO allow fine control over blending
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bool depthTest = true;
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bool depthWrite = true;
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Shader() = default;
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~Shader() override { /*if (renderShader) Shader::Close();*/ }
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