implement fps limiter
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@@ -48,7 +48,7 @@ namespace OpenVulkano
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bool m_preferFramebufferFormatSRGB = true;
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bool m_lazyRendering = false;
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bool m_vSync = false;
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int32_t m_fpsCap = -1; // -1 = no fps cap. 0 = fps cap if vsync, no cap otherwise. > 0 = set fps cap
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int32_t m_fpsCap = 500; // -1 = no fps cap. 0 = fps cap if vsync, no cap otherwise. > 0 = set fps cap
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#ifdef __APPLE__
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uint32_t m_preferredImageCount = 3;
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#else
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@@ -32,7 +32,7 @@ namespace OpenVulkano
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vec = Math::Utils::normalize(vec);
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}
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float timeScale = 5 * CURRENT_FRAME.frameTime; //TODO
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float timeScale = 3 * CURRENT_FRAME.frameTime; //TODO
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vec = vec * timeScale * 3.0f; // scale vector
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if (input->GetButton(m_actionBoost))
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{
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@@ -19,6 +19,8 @@
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namespace OpenVulkano
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{
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using clock = std::chrono::steady_clock;
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GraphicsAppManager::GraphicsAppManager(OpenVulkano::IGraphicsApp* app, RenderAPI::RenderApi renderApi)
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: app(app), renderApi(renderApi)
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{
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@@ -37,6 +39,8 @@ namespace OpenVulkano
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renderer = std::unique_ptr<IRenderer>(PlatformProducer::CreateRenderManager(renderApi));
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app->SetGraphicsAppManager(this);
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window->SetWindowHandler(this);
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inputManager = Input::InputManager::GetInstance();
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engineConfig = EngineConfiguration::GetEngineConfiguration();
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}
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GraphicsAppManager::GraphicsAppManager(IGraphicsApp* app, IWindow* window, RenderAPI::RenderApi renderApi)
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@@ -57,6 +61,24 @@ namespace OpenVulkano
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renderer = std::unique_ptr<IRenderer>(PlatformProducer::CreateRenderManager(renderApi));
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app->SetGraphicsAppManager(this);
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window->SetWindowHandler(this);
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inputManager = OpenVulkano::Input::InputManager::GetInstance();
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engineConfig = OpenVulkano::EngineConfiguration::GetEngineConfiguration();
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}
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void GraphicsAppManager::OnCappedFPS(const auto& frameStartTime)
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{
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int32_t fpsCap = engineConfig->GetFpsCap();
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fpsCapRemainder += 1000 % fpsCap;
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auto frameTime = std::chrono::milliseconds(1000 / fpsCap);
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if (fpsCapRemainder >= fpsCap)
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{
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frameTime += std::chrono::milliseconds(1);
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fpsCapRemainder -= fpsCap;
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}
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while (clock::now() < frameStartTime + frameTime)
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{
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std::this_thread::yield();
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}
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}
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GraphicsAppManager::~GraphicsAppManager() noexcept
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@@ -139,9 +161,14 @@ namespace OpenVulkano
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}
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else
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{
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Input::InputManager::GetInstance()->Tick();
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auto start = clock::now();
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inputManager->Tick();
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app->Tick();
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if (CURRENT_FRAME.needsRedraw) renderer->Tick();
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if (engineConfig->GetFpsCap() > 0 && !engineConfig->GetVSync())
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{
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OnCappedFPS(start);
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}
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frameTimer.Tick();
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UpdateFps();
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CURRENT_FRAME.frameId = frameCount;
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@@ -18,6 +18,11 @@
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namespace OpenVulkano
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{
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class IPlatform;
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namespace Input
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{
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class InputManager;
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}
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class EngineConfiguration;
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/**
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* \brief A simple GraphicsAppManager. It can only handle one window.
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@@ -32,10 +37,14 @@ namespace OpenVulkano
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RenderAPI::RenderApi renderApi;
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bool paused = false, running = false;
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float fpsTimer = 0, avgFps = 0, avgFrameTime = 0;
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uint64_t frameCount = 0, lastFrameCount = 0;
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uint64_t frameCount = 0, lastFrameCount = 0, fpsCapRemainder = 0;
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Timer frameTimer;
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std::string windowTitleFormat;
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Input::InputManager* inputManager;
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EngineConfiguration* engineConfig;
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private:
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void OnCappedFPS(const auto& frameStartTime);
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public:
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explicit GraphicsAppManager(IGraphicsApp* app, RenderAPI::RenderApi renderApi = RenderAPI::Vulkan);
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